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Suliin Village 1.2


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About This File

                 Welcome to Suliin Village
                                            Gateway to Elsweyr

 

This is Jagnot & Sacryn's "ORE Village Challenge Entry". It adds the village of Suliin to the game.
Located west of Bravil on the Elsweyr mountain border. This mod was hosted on the Oblivion Real
Estate website a long time ago. The original authors gave blanket permission for use, so I did some
fine tuning. The original authors left the modding scene long before I came along. But surprisingly
I did receive a nice PM from Sacryn about a year after posting my revisions. Which really made the
efforts worthwhile. 



Details

This mod adds a village containing 4 npc houses, a tavern/store, a chapel and a buyable house.
Also adds a large lake across the Elsweyr borders, and a large forested area surrounding the lake.
You will need to disable your game borders in the ini file in order to use this mod.

Flowing from the large lake above, there are several stages of ponds and waterfalls that cascade down
the mountainside into the river near Bravil. There is a trail leading east out of the village which connects
to Bravil. In the opposite direction, the trail leads west up the mountain to Elsweyr. Along the trail to
Elsweyr you will find a lookout area with seating. 

This mod fits into the area perfectly in a vanilla game, providing excellent screen shot opportunities of
Bravil and the surrounding areas. Among other fixes, I have added "Suliin" road signs at the main
highway junction and near Bravil.


Revision Info

The original plugin was created quickly, as an entry for the site modding challenge. Something that ORE
was well known for. This was at a time when mod cleaning was not the full fledged practice it is today.
The result was a mod which would be considered very dirty by today's standards. This caused numerous
problems which included blacking out the local map due to a game engine bug with edits to cell 3,3.

I have thoroughly cleaned the plugin with TES4Edit, removing a large amount of dirty edits, and further 
manually removed dozens of other random wild edits. That said, it was done years ago now with older
versions of TesEdit. I do need to go back in and revisit things. So an update is likely forthcoming. 



Location

West of Bravil. The map markers will display on your map, but you need to hoof it there at least once in
order to "discover" the location.



Requirements

Oblivion patched to 1.2.0416



Install

1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.

2. Set load order and play.



Load Order

Suggest using BOSS to set load order. All of these files are already recognized.
Specific Load Order instructions are included with each read-me file as well. 



Compatibility

May conflict with other mods and patches which edit the same game area. 

Compatibility patches are available as a separate download for Elsweyr: The
Deserts of Anequina, Tales from Elsweyr Anequina, and Better Cities v6.0+.

There are other patches which revolve around UL Bravil Barrowfields. They 
are outdated so not included. Will update soon.



Translations

Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can be
found here.



Credits

Bethesda               - for Oblivion and the CS
Tes4Edit                - for cleaning the inevitable dirt from my mods
LHammonds         - for the read-me generator this file was based on
Jagnot & Sacryn    - for the original creation and giving permission to use it



Legal Stuff

Please do not upload these files to any other sites without my express consent.


User Feedback

Recommended Comments

It would be cool to expand this into a proper town. There is for sure lots of space. 

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