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Knights of the Thorn Armor 1.0


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About This File

 

     Knights of The Thorn Armor Set



One of the more enjoyable aspects of playing Oblivion are the various factions in-game.

I enjoy the quests associated with them and the level of immersion they bring. The let

down comes when you see the gear (or lack thereof). Especially true with this faction

which has no uniform at all, and a shield with a pencil sketched emblem.

 

So I decided to try my hand at making some minor improvements. The shield has been

retextured with a proper "Thorn" emblem which closely matches the tapestry found in

the Thorn Lodge. There are also a matching cuirass, gauntlets, greaves, and a cape. I

didn't do a helmet since none of the members wear one. And boots didn't need any work.

Stats are within a few points of standard steel equipment, nothing extraordinary. 


Details

Non-playable versions of the armor are used by Knights of the Thorn members, and will

be seen on the dead Knights inside the Cheydinhal Oblivion Gate. Sorry folks, no dead

body harvesting for a free set. If you want playable versions you will have to sign on for

the quest and receive them as a reward.

 

There is a scripted chest inside the Thorn Lodge containing the armor. You will be able

to open it after becoming an Honorary member. Upon completing the quest speak with

Farwil to have this rank bestowed upon you. It would behoove you to keep him alive, if

he dies...that's it.

 

This doesn't touch the vanilla quest at all. Simply adds a chest which requires completing 

the quest to unlock. There are two versions of the plugin. Vanilla or Shivering Isles. Use 

one or the other. The SI version simply adds the new shield model to the SI quest reward.


Location

Knights of the Thorn Lodge. Near Cheydinhal Stables.


Requirements

Oblivion patched to 1.2.0416

Shivering Isles if you want to use the SI plugin

 


Install

Extract to your Oblivion Data folder, either manually or using the mod manager of your

choice.



Load Order

Suggest using BOSS to set load order. This file is already recognized.

 


Compatibility

Shouldn't have any conflicts. I don't know of any other mods which edit this faction.


Credits

Bethesda      - for Oblivion and the CS

GIMP            - for helping me create new textures

Nifskope       - for being the most versatile modding tool ever

Tes4Edit       - for cleaning the dirt from my mods

Hemingwey  - for the cape model and textures

Wickinger     - for the gauntlets I used as a base

rainrtw          - for the female steel cuirass and male with symmetrical pauldrons


Legal Stuff

Do not rehost or use assets without my prior consent. 
 

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On 11/4/2021 at 1:25 PM, Uller said:

Love what this adds in terms of small details. Thumbs up!

Thank you.

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21 hours ago, Sabre said:

The mod has now been added to the LOOT masterlist.

Nice. It was already in the BOSS Masterlist. I suppose it's covered both ways now.

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13 hours ago, mhahn123 said:

Nice. It was already in the BOSS Masterlist. I suppose it's covered both ways now.

In particular, bash tags were added to the mod that Wrye Bash can use.

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There's a very slight conflict between this mod and the mod "Knights of the Thorn Lodge Player Ownership." https://www.nexusmods.com/oblivion/mods/48687

The Lodge Ownership mod edits the cell at the conclusion of the quest to make everything there player owned and non-respawning. The armor chest in the entryway where you get the new Thorn armor is merged into a regular chest added by the Ownership mod.

You have to look pretty close to notice the issue, so it's not that big of a deal. The armor chest is slightly behind the regular non-respawning chest as well, but still accessible from the side, so you can use the regular chest as normal and only interact with the armor chest once to receive the armor at the end of the quest.

I attached an image of the chests merged together.

 

Oblivion_U7L0Eboklw.jpg

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