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Delirium - Difficulty Overhaul Mod 3.5


Ravvynfall

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About This File

Delirium_Logo.png.ffb3a2a2be7c4f75948f5d728a648ee3.png

 

Current Version:  3.5
Requirements:

All DLC

 

{What's on the tin......}

****DISCLAIMER****
Delirium is a standalone overhaul mod.
Fresh characters are required!
NOT COMPATIBLE WITH AWKCR.

Delirium MUST be loaded last in your order when using alternate start mods,
or else it WILL break your game, no exceptions!

This was found by aggressive testing,
Delirium will prevent leaving your cryopod if it is not last in load order!

Delirium is a massive overhaul that modifies vanilla records,
therefore, it should NEVER be used with OTHER overhaul mods.

Delirium is NOT intended for heavy load orders,
due to high risk of mod conflicts!
***END OF DISCLAIMER***

An abridged notation of mod contents and features.

Fixed numerous bugs.
Tweaked Game Settings related to respawn timers, and difficulty-to-xp scaling.
Enabled Console Commands for Survival Mode.
Buffed several enemies, health pools, damage, and regen rates have been tweaked.
Rebalanced or Reworked nearly all weapons.
Reworked several effects, including legendary, molotov damage, etc.
Tweaked energy-based ammo to behave similarly to fusion cores.
Added unique crafting bench with unique recipes.
Added new unique crafting system utilizing a blueprints system, blueprints are craftable and purchaseable.
Added craftable armor.
Added craftable weapons.
Added customizable ammo conversion feature to most ballistic weapons.
Added craftable power armor.
Removed armor pieces from concord rooftop power armor frame.
Removed nearly all "wild" power armor sets from the world.
Buffed power armor health by 50%.
Added craftable clothing.
Added craftable helmets.
Added craftable legendary effects, tweaked some names for clarity with crafting.
Added craftable ammo, quantities determined by weight and type (energy, ballistic, etc).
Added miscellaneous craftables.
Created a new and unique "Canine Traits" system and framework for Dogmeat and Strong via craftables.
Created Non-Faction Ballistic Weave alternatives.
Added ballistic weave support to nearly all non-glasses type clothing.
Tweaked several perks.
Linked several crafting stations within their respective communities.
Added new items to companion gifts.
Created Several unique weapons and placed into the world space, check "hints" for clues.
Added several Makeshift Camps, complete with map markers.
Increased scarcity of vital medical supplies!
Eliminated premature Power-Creep!
Re-introduced Non-Vats Crit Chance!
And SO MUCH MORE!

****HINTS****
Location 1: Laser RCW; "I have everything you need for hot-blooded murder...cold..blooded murder..."
Location 2: Prototype Plasmacaster; "....what's left of the old world...where america spied on their enemies..."
Location 3: Atom's Glory; "cutting your teeth on honor will bring you here, and without it, you'll never find it."
Location 4: Flak Cannon; "those abominations being close enough to smell, makes me sick to my stomach."
Location 5: Chinese Assault Rifle; "sealed away near a cure, guarded by soldiers of fortune"
Location 6: Grenade Launcher; "...come back later, thanks for your help..."
Location 7: Prototype Enclave Rifle; "lost in the shell of atom's cracked and glowing womb..."
Location 8: The Dragon: "Weak recruits so far. They break instead of honing to an edge."
Location 9: Police Revolver; "I expected you to take your payment and leave."
Location 10: Anti-Material Rifle; "At the pinnacle of murder for hire, you can unleash death from a mile away."
Location 11: The Judge; “At the height of chaos bred from in-fighting, justice was lost.”
Location 12: Final Stand; “With the cask in hand, a brave soul was spirited away, to be seen nevermore.”
Location 13: Happy Slapper; "But on a throne, cold and still, hushed voices made use in times of secret and joy."
Location 14: The Executioner; "Persecution or Forgiveness? Your home was destroyed, the perpetrator standing before you."
Location 15: Meat Cleaver; "Drifting in and out of a cloud of despair, it was forgotten."
Location 16: Sledge-o-Matic; "You will help me find...Milk of human kindness?"
Location 17: Friday; "Long lost in the waters of time, once a place of great fishing and fun, now a death trap."
Location 18: Jack; "Deep in the belly of blood and vision, you will know the way by the stench of death."
Location 19: Baker's Dozen; "Want some Coffee? Careful, it's hot! I'll get it for you."
Location 20: Colonel Mustard; "Was it Mrs. Plum, in the study, with the rope?"
Location 21: The Sneeze; "It's said, there are fans of downing a glass of fuel, garnished with a mutant's toe, right before a big surgery."
Location 22: Abyssus; “As the ouroboros, the man and machine meet as harbingers of all that is raze and rebirth, beginning again once more.”
Location 23: Plague Bearer; “Far Harbor: Scorned on torn shores and scarlet rage, left this relic of putrid-spite, trapped in the mooring.”
Location 24: Burninator; “Nuka World: Real nice view, if it weren't blotted out by blood and bribe.”
Location 25: Ravvyn’s Talon; “Nuka World: Safe and sound, its attraction is electric!”
Location 26: Uncle Buck; “Far Harbor DLC: Drowned in a bath of blood and brine, shifting and settling to the tides.”
Location 27: Ol’ Skipper; “Far Harbor DLC: Lost in the land of faith and fishing, his kingdom's holy light shines upon it.”
Location 28: Bog Blaster; “Nuka World: guess you could say that I like the peace and quiet, and the view... well, look for yourself. It's something else.”
Location 29: Interceptor; "Locked in dark harmony, vigilance and virulence are equal foes."
****HINTS****

Delirium makes enemies just as dangerous as you and some even more. All of the vital changes that exist within this mod, impact everything that you AND your enemies have access to.

In short, if YOU can, THEY can!

Good Luck!


**Note:**
Need support or want to see the change-logs? stop by my Discord and chat with me!

Projekt Ardent: https://discord.gg/4MX4XNP

Delirium Docs: https://docs.google.com/document/d/1rbERwg_-F_Vqurbn6kmQXAQOb-3xkSKelYxfuTMISOE/edit?usp=sharing

 

Advice for New Users:

After getting some major feedback from my users, I felt I should offer a piece of advice regarding the changes at the museum of freedom, aka "that damn deathclaw!"

While the deathclaw is now, exceptionally dangerous, it is still killable. However, you will need to use various tactics to accomplish this. Ideally, you should avoid the encounter all together, and come back later when you are better equipped. But, if you intend to kill the deathclaw as soon as possible, I recommend a few of the following approaches.

Hunt down the key for the cryolator that is hidden within vault 111 before leaving (yes, the key is hidden inside), and collect or craft some Jet after leaving. Using the cryolator with jet, is a pretty effective way to kill the deathclaw, so be sure to not waste your ammo on anything else until it is dead.

Another tactic, and my personal favorite, is to track down a syringer and pick up/craft lockjoint joint syringes, and just lock down the deathclaw to keep it harmless while you burn it down with everything you've got (including the cryolator if that was picked up).

Last potential tactic is to take advantage of the environment to effectively cheese it with doorways, molotovs, chems, and guns. This method is very hit or miss, but can work with a bit of luck.

 

Good Luck!

Edited by Ravvynfall
Emergency Version Rollback - Gamebreaking Bugs Found!


User Feedback

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FYI - There is a newer version available in the in-game Fallout 4 mod menu, search for Delirium there. At time of writing the version hosted here is 2.8 and the latest is 3.5.

So far it seems to work with the rest of my mods loaded with MO2.

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On 12/4/2022 at 9:49 AM, toastonrye said:

FYI - There is a newer version available in the in-game Fallout 4 mod menu, search for Delirium there. At time of writing the version hosted here is 2.8 and the latest is 3.5.

So far it seems to work with the rest of my mods loaded with MO2.

Thanks for bringing this to my attention. it has been updated here, as well as live on bethesda net now.

 

Happy Holidays, and Merry Krampus!

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Hey I've been playing through your mod on Xbox one and I love a lot of the changes you made. It's obvious to me you've played a lot of fallout and you know what makes it fun. Anyways.. I got a mod that added in the explorer perk at level 18 and I noticed the rusty campers everywhere. So I went into the campers fought the raid bosses at around level 30 or so (it was fun as hell). Anyways I fought like all 5 of these guys on very hard, it was a blast. They dropped these key cards. I got #0 #1 #2 #3 and #4 meaning I beat 5 raid bosses in total. I found the decrepit camper in the glowing sea. I can't get into it. I'm not sure what I'm missing. Do I need to go into the dlc? Are there more raid bosses in far harbor and Nuka world I need to beat first? I didn't really wanna go to those places until I cleared the map cause I'm weird like that. Any hints at all would be appreciated. Even though your mods amazing I can't find shit about it online. 

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