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PowerAttack Voicemod 1.32


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About This File

 

The PowerAttack Voicemod v1.32

The Shivering Isles

 

Contents

1. Introduction

2. Requirements

3. Compatibility

4. Installation and De-installation

5. F.A.Q.

6. Credits

7. Changelog

8. Contact

9. Legal

 

1. Introduction

Dear Elderscrolls community member,

 

First of all, let me say thank you for downloading my modification for The Elderscrolls IV: Oblivion. This readme will explain how to setup this mod and how to properly configure it for optimal use. It will also provide some hints to help you on the way. This mod is by all means not very complex to install. Since it only consists out of three files you have to install.

 

When you start the game later when everything is installed there will be an in-game readme available which can be accessed through the modification's menu.

 

2. Requirements

In order for this modification to work you need the following:

 

- The Shivering Isles v1.2.0.416

- Oblivion Script Extender (OBSE) v0018 or later

 

This modification will not work on outdated versions of the game!

 

3. Compatibility

This modification is, in general, compatible with every other modification out there. Not many vanilla Oblivion entries have been edited. There are four known compatibility problems:

 

1. Oscuro's Oblivion overhaul

Description: If my modification is loaded after OOO, lockbashing will cease to work. This is because my modification will override an edit OOO makes to one of the vanilla PowerAttack voices which controls lockbashing.

 

Solution: Make sure OOO is loaded AFTER the PowerAttack Voicemod. BOSS will do this automatically for you.

 

2. Personality Idles

Description: If you taunt in first person using the OBSE "keypress function" an irreparable camera bug can occur. There seems to be a problem with the animations Personality Idles adds and the lipsynch system from Oblivion. The bug does not occur when you taunt in third person using the OBSE "keypress" function or when you do PowerAttacks in first person or third person.

 

Solution: Both the author of Personality Idles and me have been unable to fix the problem as it is not a problem with the plugins itself. The only solution is to prevent taunting in first person using the OBSE "keypress" system.

 

This problem was reported rather often with earlier versions of Personality Idles. I honestly have no idea if the problem still exists in Personality Idles v4.x.

 

3. Localized versions of the game:

Description: Some localized version of the game such as the Spanish version may not work properly. I recently discovered that localized versions use different directories than the English versions of the game.

 

Solution: Although it is possible to fix this, it requires someone with a localized version of Oblivion to redo most of the work. I do not have access to localized versions so I will not be able to do this.

 

4. Diverse Voices

Description: This modification is completely compatible with my modification save for a few races. Diverse voices changes the Orc's race voices from Nord to Orc. My modification does not include this folder. It's not an issue unless you use Diverse voices, play as an Orc and want to use my modification.

 

Solution: Read the official thread's PowerAttack Voicemod - 4MODS section.

 

If you find any more compatibility problems, please report them in the modification's thread on the official Bethesda forums located at http://bethsoft.com/bgsforums/.

 

4. Installation and De-installation

Extract all the contents of the archive to the Oblivion data directory. The default location is C:\Program Files\Bethesda Softworks\Oblivion\Data. After this you must use the Oblivion launcher, the Oblivion Mod Manager (OBMM) or Wrye Bash to activate the modification.

 

In order for this modification to work, make sure Oblivion is started via the OBSE loader executable or the modification will NOT work. I personally recommend Wrye Bash for this.

 

Make sure you set the correct values in the PowerAttack Voicemod - The Shivering Isles.ini file! The default key settings are Page Up to taunt and Page Down to open the menu. You can change these settings in the ini file:

 

a1PAVMPowerAttackTauntingEnabled: When this option is Enabled (set to 1), your character will be allowed to shout taunts when performing PowerAttacks. When this option is disabled, your character will only use basic grunts for his or her race. Disabling this function is not recommended for the Xivilai race as they do not have any generic grunt voices (They will not say anything when performing PowerAttacks). Other Races do not have this problem since they all have generic PowerAttack grunts.

 

a1PAVMOnDemandTauntingEnabled: When this option is Enabled (set to 1), your character will be allowed to shout taunts on-demand whenever you press the configurable Taunt Key (OBSE's IsKeyPressed3 function). Disabling this feature does NOT disable the OBSE requirement!

 

a1PAVMHitSoundsEnabled: When this option is Enabled (set to 1), your character will be allowed to shout "spoken" hit sounds. When you disable this option your character can no longer make use of those hit sounds. Currently the modification has four of these "spoken" hit sounds:

- "Paradise awaits me."

- "I do not fear death."

- "Aggh! Sithis save me!"

- "Night Mother! I beg your mercy!"

Disabling this option will not disable custom grunts.

 

a1TrademarkPowerAttackOBSEQuest02.TauntKey: This option allows you to specify a Taunt Key for the on-demand taunting feature. Refer to the ini file for more information on how to set a key (Default = Page Up).

 

a1TrademarkPowerAttackOBSEQuest03.MenuKey: this option allows you to specify a Menu Key to open the in-game menu. Refer to the ini file for more information on how to set a key (Default = Page Down).

 

De-installation is easy. Just remove the PowerAttack Voicemod - The Shivering Isles.esp file, PowerAttack Voicemod - The Shivering Isles.ini file and the PowerAttack Voicemod - The Shivering Isles.bsa file from your Oblivion data directory. If you have also extracted this readme to the data directory, delete it as well.

 

5. Frequently Asked Questions (F.A.Q.)

Q: Is this modification compatible with OOO/Fran's/MMM/FCOM?
A: Yes, this modification is compatible with a FULL FCOM installation as long as OOO is loaded AFTER my modification.

Q: Is this modification compatible with race modifications?
A: Yes, there shouldn’t be any problems. If the custom race is set to use voice files from one of the generic races you can even use this modification with them.

Q: Why aren't there any directories for Khajiit/Dark Elf/Wood Elf/Orc/Breton female?
A: They are not required since Khajiits use the Argonian voice files, Dark and Wood elves use the High Elves voice files, Orc use the Nord voice files and the Breton Female uses Imperial Female voices. Adding these directories would be useless since they aren't used by Oblivion.

Q: My <race> doesn't say any <faction> voices! Why not?
A: Bethesda did not record all dialog for all races. Redguards for example have no Dark Brotherhood dialogue and Argonians/Khajiits have no Mythic Dawn dialogue. Since custom voice files would not be as good as the original they aren't included.

Q: My <insert race here> shouted a taunt from another race! What's happening?
A: Darn, it seems I’ve messed up! Report it in the thread designated for my modification. It can be found on the official Bethesda Softworks forums: http://www.bethsoft.com/bgsforums/

Q: This mod causes my game to crash. You might want to check if it's stable enough next time maybe?
A: Highly unlikely, but if you insist: Report it in the thread designated for my modification. It can be found on the official Bethesda Softworks forums: http://www.bethsoft.com/bgsforums/

Q: Are you sure it isn't your mod causing the crashes?
A: 100% sure? No, but this is not the kind of mod that causes crashes. Script/AI intensive modifications do. The scripts in my mod are something a Celeron CPU without MMX could handle.

Q: I think this mod is totally "teh suckage". Can I insult you for it?
A: No.

Q: I think this mod is totally "teh pwnage". Can I worship you like the Adoring fan?
A: No and it will likely result in me having to use Smite of Order on you...

Q: Can I contact you via MSN/Yahoo/ICQ/E-mail?
A: I see no reason why not, but I check the REL thread often enough, you will most likely get a much quicker response there.

 

6. Credits

The OBSE team         - Functions used in the modification and script debugging.

AlienSlof                     - Xivilai voices and v1.2 feedback, thank you

kyoma                        - Fixing a nasty messagebox bug

The community          - For providing feedback

Everybody I forgot      - I am sorry, you know who you are, want me to add you? PM me!

 

7. Contact

From the F.A.Q.:

Q: Can I contact you via MSN/Yahoo/ICQ/E-mail?
A: I see no reason why not, but I check the REL thread often enough, you will most likely get a much quicker response there.

 

8. Changelog

v1.32

- Added the option to Enable/Disable PowerAttack Taunting on the fly and via the ini

- Added the option to Enable/Disable On-Demand Taunting on the fly and via the ini

- Added the option to Enable/Disable Special Hit Sounds on the fly and via de ini

- Fixed some rather bad spelling errors in the in-game readme

 

v1.31

- Massively trimmed down the startup script (87 lines to 15 lines, thank you OBSE!)

- Configuration now with the convenience and help of an ini file

- Corrected some spelling errors

- Improved script timing (It responds a lot better now)

- Removed the now obsolete reset ball

- Decreased the amount of message spam

- Updated the readme with some compatibility information

 

v1.3

- Fixed an issue where PowerAttacks did not play (properly)

- Fixed one missing voice file

- Fixed the NoGeneric script

- Added a few Legion Taunts

- Added Shivering Isles support *

- Added Golden Saint Taunts *

- Added Dark Seducer Taunts *

- Added compatibility information about OOO and PI to the readme

- Removed the (obsolete) OMOD conversion data

- Removed the (obsolete) Beautiful People patch

- Redesigned the readme

 

* Only in PowerAttack Voicemod v1.3x - The Shivering Isles

 

9. Legal

Do not upload my modification anywhere without my permission

Do not use this modification or parts of it in your modification unless you received permission from me

Do not re-release this modification under your name

Do not sell this modification

 

The voice files in this modification are property of Bethesda Softworks and/or their partners.

 

I am not responsible for your hard disk suffering from a head crash when WinRAR is extracting the modification to the Oblivion data directory, nor am I responsible for any other damage caused directly and/or indirectly by this modification.

 

I hope you enjoy my modification!

 

Trademark


User Feedback

Recommended Comments

Thanks for the mod! was wondering where this mod have gone to, since it was removed from Nexus site. now it's here! :)

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On 8/16/2021 at 6:21 PM, Wonso Cat said:

Thanks for the mod! was wondering where this mod have gone to, since it was removed from Nexus site. now it's here! :)

You're very welcome :)

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No idea if It's working or not. When I log into the game and bring up the console it will say it has successfully loaded. I made sure that in the ini. files that they are enabled, but when I push pg up or down nothing happens. 

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Hello, thank you for this mod, this is my MUST mod every time I replay Oblivion :) (almost got heart attack when I didn't find it in nexus so thank you very much for posting it here)

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