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Simple Auto Unequip Ammo 2.1


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About This File

This is a very quick implementation to fix one of the most annoying issue in the game :
Quivers that stay equipped despite your bow/crossbow being unequipped. It look ugly, there is no other way to put this. Well, that fix it.

 


Features
Player-only.
Unequip your current ammo when unequipping a ranged weapon.
Re-equip the proper ammo (the last one you used) when you re-equip a ranged weapon.
Ask for ammo's type at first use for mod-added ammo.
Nearly 100% safe for uninstallation/reinstallation (as much as a mod with a script and some properties can be).

 

Known Issues
Bound bow will probably screw things up (or rather, be screwed up).
Fix coming in future version.
When you use your last ammo of the current type, the lowest-level ammo isn't automatically re-equipped.
This is both a feature (avoid using falmer arrow for 10 minutes because you didn't notice you ran out of ebony ones, wondering why you're doing so few damages), and an issue (can be kinda bothering).
This is a technical "limitation" of the current implementation. For me, the change was interesting enough gameplay-wise to be kept as-is, but I understand some might feel this as an issue. Depending on feedback, I can provide a workaround on future update so it automatically re-equip an ammo (near-random, lowest damage, or higher damage... that's the question. Leave a comment if you got a preference)

 

Future Plans
Hotifx for bound bow.
Add formlist cleanup quest.
Bbugfixes depending on feedback.

 


F.A.Q.

 

Did you just port Auto Unequip Ammo ?
Absolutely not. Only the core idea have been taken over, this have been written from the ground-up.
This implementation is way simpler, though less fleshed out.

 

What are the differences with the original ?
- There is no support for "sets" like in the original AUA. And there will never be.
- It have no SKSE/SkyUI calls, and thus run on perfectly fine on SSE :)
- It have no configuration :(
- It doesn't show iron arrow or whatever your lowest-damage arrow is in your inventory before re-equipping, nor does it do the double equip sound :)
- No follower support :(

 

I selected the wrong type of ammo to register a mod added ammo, how do I fix it ?!
Can't do much without being too intrusive, so currently nothing. If you're a console player, you'll have to deal with it. For PC users, next version will provide a console command to clean it up. If you did this epic fail, leave a comment, I'll hurry to have it up.

 


Credits and Thanks
Bethesda - Skyrim (Special Edition)
mitchalek - Original Auto Unequip Ammo for Skyrim (and a lot of other essential mods).
Enai - His ranting gave me inspiration for the "logo" :P


What's New in Version 2.1

Released

  • Fixed crash during AI-intensive fights due to null projectile on dummy ammunition.
  • Various papyrus tweaks for responsiveness.

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