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Asvila joined the community
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I guess not. Apparently what you're describing is a special feature in Steam, which I wasn't aware of. What I did was copy the game installation directory to another location on my PC using Windows. Then when I wanted to reinstall copy it back to the Steam directory. This worked at some point in the past, but then it suddenly didn't anymore. Does the process you're describing consume internet bandwidth, or does it just copy your existing installation to a backup location? I would have to plan accordingly if it does actually download a backup from the internet instead of transferring files already on my PC.
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Open Cities and Fishing Quest (Two of a Kind)
Arthmoor replied to Wolfpack49's topic in Mod Support and Discussions
Which city is this in? It's possible I've missed a marker for the Fishing quest. -
Great! Boxes with all glass around could be placed in the room and those with a solid back could be placed at the walls. I will look into creating a separate texture for the standard bottom of the display cases, just to get more acquainted with NifSkope, as this has also been done with the glass. Edit: Already quit trying to look into a separate texture for the bottom. Bad eye-hand coordination!! I'm getting too old for this shit!
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While I am separating the raised bottom, I may as well start on the other variants. I see a need for a choice of transparent or solid back, a choice of three positions for the hinge (current whole box hinged at base rear - front panel hinged at top - top panel hinged at rear). The solid back would have a wood texture on the outside, and a replaceable one on the inside, so it could hold a background image, or match the inside floor. Maybe a vertical orientation, with a front opening panel hinged like a door. That is, two units high on a one unit square base. Same solid or transparent back options. Default textures would all use the existing one, so you would only need additional dds files to change the interior surfaces.
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Sounds very peculiar. Please, can you say what mod is was? I want to check out the solution.
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Are you using the feature properly? You have to use the Restore Game Backup option from the menu, not the Install button on the game page. I've found it installs the game just fine from the backup and only downloads updates.
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Open Cities and Fishing Quest (Two of a Kind)
Wolfpack49 posted a topic in Mod Support and Discussions
So strange issue -- I have an NPC who is showing on the map as a quest location, but she's showing a -3402.89+ z-position in More Informative Console and is "invisible" in the city. Tried using tcl to see if I could see her, but she seems to be located right where she should be in the city in game, just not visible and cannot interact. Checked xEdit and her z position is normal, so the -3402.89 is only showing in game. I'm using Open Cities 3.1.12, but I've seen her before in the city, but I'm turning in the quest for Two of a Kind and wondering if OCS and the quest are interacting. Just wondering if anyone else has come across the issue. -
Readme's are hard, we feel your pain.
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Nachtmare started following Arthmoor
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It is working for me without any problem. Could you make the raised bottom a different BSTriNode? I had to lower the large box beneath a white marble pedestal, to make certain items better visible. If it is a separate BSTriNode, I could give it any texture that suits the objects I place in the display box (version 3b). If necessary I could write instructions how to use the resources (maybe in a PDF with images).
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I admit I was expecting more issues. I usually have more problems with delivering stuff than producing it. This will probably get made into a simple resource mod, so it will need a readme with foolproof instructions on how to use it. Why do I think that part is going to be even harder?
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Great work! And it works in the CK. Thank you!
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I've replaced the file again. This version has three nif's - flat with raised bottom, opening - box style opening, - and box, static.There's also am esp that places them in WarehouseCrafting, to test that they work. I'm still playing with the idea of one glass panel opening, and that could be top or front, by the time I'm done.
- Last week
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Impressive. Have you considered a front-opening version?
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BlackPete started following GoG offline installation files
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You're probably correct. I was looking through a couple of my other games and they do have some type of offline patch installers. SSE, for instance, has a single file that updates the game to the latest version (screenshot). Stardew Valley has several of them (screenshot). FO4, however, doesn't have any yet (screenshot), for reasons I don't understand. What annoys me about Steam is that it appears to make you download everything again when you want to reinstall a game, regardless of whether you have a backup of the game files stored on your PC. I'm certain that this is the case with other clients like Origin and Epic Games. Hopefully GoG Galaxy won't be the same way, because I've deliberately stopped using Steam and other game clients for games that are also available on GoG. Yeah, I was going to wait but noticed that I happened to have ~200 GB of bandwidth remaining a few days before the monthly payment period ended on the 20th. I guess it's not the end of the world if I have redownload the whole thing again at some point. What really eats into my bandwidth limit are games that are ~50 GB or more. Fallout 4 GOTY is currently 32 GB for the game itself and 58 GB for the High Resolution pack. Hopefully the High Resolution pack won't get an update and it's only the main game file, but I'm not counting on that being the case. I have another game on GoG that is ~150 GB altogether between the base game and DLC, and that's a real killer. From what I've read it's 24-48 hours (on average) for the offline packages to get sorted out after a game updates, though some people claim it can take a week or more. I haven't actually kept track, so who knows what is actually true.
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Iced Tea changed their profile photo
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No problem. I'm glad someone is helping me out with this. I have a lot to do for my personal museum. Thanks for all your hard work!
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Given that this is happening on Thursday, the 25th, it would probably be best to download the game then because the coming update is supposed to be pretty big. I don't know what kind of a delay there will be for the offline packages but they should get updated before too long after the big update.
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Further investigation shows that the original flat one has the lid split between the solid and transparent parts, with different settings in the texture blocks. I may have to do the same, which will take longer.
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juunas started following Arthmoor
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It's possible that GOG releases an offline patch installer weighing only a few dozens or hundreds mb. I'm not using GOG Galaxy at all but I assume it's working similarly to Steam. I think the latest Skyrim updates were pushed that way, while the offline installer available didn't receive any change. For Skyrim & Starfield Steam doesn't download a minimal delta patch and then processes it over your existing files by using your cpu. Steam downloads whole updated files entirely. Everything depends on what will be shipped with the next FO4 update.
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This is going to be one of those little discrepancies in the nif that Nifskope tolerates, but the CK doesn't. Usually it's flags in the texture part, like declaring you have a glow map, but there isn't one. However, those texture blocks are the same ones the vanilla niif's use, so this has to be somewhere else. I'll check over the other blocks and test the result in the CK before I post a replacement. My first guess is that it might be the animation flag in the BSX block, but I'm usually wrong the first time.
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Maybe somebody who regularly uses GoG can answer this question. I'll try to explain the best I can, but it's kind of complex. As you can see these offline files for FO4 GOTY (from GoG) are version 1.10.163.0. Let's say the game gets an update again. Then at some point you have to uninstall and reinstall for whatever reason. If you use the setup file above when you reinstall will GoG Galaxy just automatically update it beyond 1.10.163.0, or will it download the whole thing all over again? My bandwidth is limited to 700 GB per month, so larger game downloads like this are a problem.
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smr1957 reacted to a comment on a gallery image: I think we're alone now...
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smr1957 started following I think we're alone now...
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Etienne in the Wasteland
Images added to a gallery album owned by smr1957 in Members Albums Category
It is not just Skyrim that Etienne finds himself in, but in other planes of the multiverse as well. So here are some pics of Etienne in the FO4 plane - The Wasteland. And like in Skyrim, Etienne can be found travelling with a companion, most often in the Wasteland with Passion. Hope you enjoy these further adventures of Etienne! -
It really does look great, but it crashed the CK with an assertion error!. Before adding it to the CK is still was not visible. Error code was 0xC0000005. BTW, I'm using CK 2.0 with CK Platform Extended 0.2 build 191, and tried to optimize the nif with SSE NIF Optimizer. No results.
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ScooterJoeTX changed their profile photo
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You might want to download again. The b versions have TriShapes instead of TriStrips, which should work better. I also added animation to the larger one, in case you change your mind about statics versus activators (or more likely, I want to use them myself), I'm continuing to play with the big one, as moving the hinge to the top panel gives an useful option. The picture shows the case fully open. At that angle it doesn't quite look like it would tip over on its own. If (when) I do the top lid, that can get the full 90 degrees or even more.