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  2. Arthmoor

    [Fallout 4] Official Patch 1.10.162

    Fallout 4 Update 1.10.980 New Creation Club Content Free for Everyone Enclave Remnants Some say the past is a scar, cut across the skin of the Commonwealth. Others believe it's a scab clotted over an unhealed wound. Those who fought the Enclave, and those who serve them subscribe to the latter. And when the scab is broken the flag of this old-world cabal will once more stand at full mast. Unless of course, you stop them first. Features the classic Enclave Colonel uniform and over a dozen workshop items! If you have other Enclave creations installed, some of these troops may use this equipment against you! (Quest "Echoes of the Past" starts on the road north of Saugus Ironworks.) Armor and Weapon bundle X-02 Power Armor Hellfire Power Armor Heavy Incinerator Tesla Cannon Enclave Weapon Skins Enclave Armor Skins Makeshift Weapon Pack Whether it be grenades or piggy banks, there's no shortage of objects you can transform into murderous projectiles with this collection of unique weapons. Included are two grenade launchers, a Nail Gun, Baseball Launcher, Saw Blade launcher, and piggy bank based weaponry. (Quest "When Pigs Fly" starts at a merchant workshop northwest of Greenetech Genetics.) Halloween Workshop On the eve of the end, the New England Technocrat Society has thrown a spooky Halloween gala for anyone with the nerve to attend. Drop in on this fa-boo-lous pumpkin-lit soiree replete with witches, cauldrons, and ghouls, and unlock 38 new spine-tingling Halloween props to decorate your settlement! Includes new wearables, such as the iconic De-Capitalist helmet! (Quest "All Hallow's Eve" starts by tuning into the Mysterious Signal on your Pip-Boy.) Changes and New Features Native PS5 and Xbox Series applications. Includes performance and quality mode options. Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling. Quality mode: 30 FPS*, 4k resolution, ultra settings, should not require dynamic resolution scaling. *When connected to a 120Hz display, Quality mode will target 40 FPS. *When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode Release on Epic Store. Widescreen and Ultra-widescreen support. Steam Deck Verified 9 Free Creation Club Items. Enclave Remnants (New!), Enclave Weapon Skins, Enclave Armor Skins, Tesla Cannon, Hellfire Power Armor, X-02 Power Armor, Heavy Incinerator, Halloween Workshop (New!), Makeshift Weapon Pack (New!). Added “Installed Content” menu. Bug Fixes Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods). Resolved issue preventing save data from properly loading during the prologue. Resolved issue that could prevent the Vault 111 Door from opening on new games. Resolved issue that could prevent the quest “Go Home” from advancing. Resolved issue that could result in Codsworth being broken on the ground after fast traveling. Resolved issue with mipmaps in DLC. Resolved issue that could result in a softlock when in dialogue with Prestson Garvey. Resolved issue preventing autosaves while fast traveling in Power Armor. Fixed issue where text would occasionally disappear in the Creation Club menu. Resolved issues with text formatting in the credits in Japanese and Chinese. Resolved issue causing the camera to fail when leaving furniture after an extended time. Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron. Resolved issue with player movement in some underwater areas at Thicket Excavations. Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements. Resolved issue where the “Level Up” notification would display even if there was not a level up available. Fixed some flickering in Vault 111. Stability improvements. PC Only Please note: The Fallout 4 next gen update is not currently available on GOG but will be available soon. We will let you know as soon as we can. Resolved issue preventing saves being made under Windows Usernames with Cyrillic, Chinese, or Japanese characters. Creation Kit Removed non-functional “Hot Load” button. Removed non-functional “Material Editor” button. Editor IDs longer than 99 characters will no longer crash the editor. Resolved crash that could occur while viewing a quest’s Objectives tab. Resolved hang that could occur while adding a reference to a layer.
  3. Hana

    Wyre Bash not letting me use custom mod

    Been awhile since I modded Oblivion, and I don't know what that WB error means, but I would suggest you get the Construction Set Extender and recreate your mod.
  4. Today
  5. lmstearn

    how to mark mods as esls

    Less becomes more after a quick flick through the Tome.
  6. Scythe Bearer

    how to mark mods as esls

    I am going to assume; given this is the Skyrim Special Edition forum; you really don't want to talk about "tess edit". "tess edit" is an archaic reference and refers to a version of the xEdit tool originally created for Oblivion and which no longer exists. I am going to further assume that you really want to talk about SSEEdit. Now, for you're future reference, the "xEdit" I mentioned in my response above IS SSEEdit. Furthermore, "xEdit" is also OBEdit, FO3Edit, FONVEdit, FO4Edit and SF1Edit. It is the same tool in every case. The difference in names is so the tool knows which game it is working with and set internal parameters accordingly. This is all elementary stuff. Are you sure you know what you're doing? Do you know enough to even understand the documentation I linked to above? If you think you're ready and you really want to proceed, just follow the link I gave you above. Just be aware, the documentation in the link above may assume knowledge which you don't possess.
  7. nsm0220

    how to mark mods as esls

    what about tess edit
  8. Scythe Bearer

    how to mark mods as esls

    It's really quite simple. I use the Creation Kit to make my mods Light Masters. There are two options under the File Dropdown Menu (image below), - Compact Active File Form IDs: this compacts (burps) the file IDs in the active mod, making the mod smaller and conserving space. Doing this is recommended for every mod, just to decease its footprint. - Convert Active File to Light Master: This will validate the current file and if possible, create a Light Master (*.esl) file. I assume (knowing full well what "assume" does) that if one wants to convert someone else's mod to an *.esl file, you simple stop here. For my own files; having completed the above two steps in order, I close the CK, relaunch the CK and then open the *.esl file as input. Then, I simply use the Upload Plugin and Archive to Creations > PC (greyed out below) to create the mod package on Bethesda's website. Once that is done, I collect the pieces the process created (*.bsa files and *.esl file), stick them in a *.7z file and upload it to AFK Mods. The upside; this process is identical for Fallout 4. Now, for the caveat. This process is for MY mods, and not someone else's. If you want to convert someone else's mod to an *.esl, there is also a process using xEdit which I am unfamiliar with, as I do not normally muck about with other mod makers mods. This process is documented in Nexusmods. My only piece of advice is to make damned sure you know what the mod and all it's pieces are about before undertaking this course. I hope this is helpful.
  9. btw how do you mark mods as esls and which ones can be turn into esls safety esl.txt
  10. BlackPete

    GoG offline installation files

    Nice to know. Thanks for the explanation. This would probably be the way for me to go rather than making a backup copy of the entire folders for Steam games, since it compresses the files a bit. My external drive, where I backup my files, is getting closer to running out of space, and I would rather not have to buy another one any sooner than necessary.
  11. This is Mila Valentia refid 0001A676 in Whiterun.
  12. RabidGears

    GoG offline installation files

    It backs up the files you already have on your computer and the backups are compressed so they're a bit better for storing. I also have bandwidth issues so I feel your pain.
  13. BlackPete

    GoG offline installation files

    Interesting. Maybe I'm thinking of Origin and/or Epic Games refusing to recognize the files when I did it that way. I'll have to try it out in Steam again on a game that doesn't have a very big download and see what happens. It could also be that some registry entries related to the game were corrupted or deleted somehow (like when doing a fresh Windows installation), and that confused the Steam client. Edit: @Arthmoor You were right; that still works. Steam only verified the game files to make sure they were correct. The verification process took 2-3 minutes. Assuming the internet data usage feature in Windows is accurate, Steam only used around 50MB during the process. The game I tested this method on would have been a 7.7GB download. The same process also works with GoG Galaxy, so that means there's no need to download the offline files. Hopefully this won't be changed on GoG or Steam because not everybody has unlimited data usage with their internet plan.
  14. Yesterday
  15. Arthmoor

    GoG offline installation files

    Unless something has changed recently, it should be possible to copy the files back into the game folder under Steam and then tell Steam to install the game. It's supposed to skip over the parts you already have and only reacquire the ones that you don't have or that are outdated. So it would be something you'd need to keep up on each time the game updates. The last time I had to reinstall things I did exactly this. I've never used the built in backup function in the Steam client.
  16. Okay, so I wanted to make a mod that adjusts the values of various items for Oblivion, but when I try to save it, Wyre Bash says it's corrupted. I have Windows 10, eveything else wroks fine, game runs fine, ETC, its' just the dang editor. I'm sure the answer is super obvious, knowing me, I'm a bit of a grandpa when it comes to this kind of stuff. I do know that the reason for the error is: REC_HEADER: Attempted to read past (20) end (0) of file/buffer. Anybody know how to fix this?
  17. BlackPete

    GoG offline installation files

    I guess not. Apparently what you're describing is a special feature in Steam, which I wasn't aware of. What I did was copy the game installation directory to another location on my PC using Windows. Then when I wanted to reinstall copy it back to the Steam directory. This worked at some point in the past, but then it suddenly didn't anymore. Does the process you're describing consume internet bandwidth, or does it just copy your existing installation to a backup location? I would have to plan accordingly if it does actually download the backup files from the internet instead of simply transferring files already on my PC.
  18. Which city is this in? It's possible I've missed a marker for the Fishing quest.
  19. Altbert

    Museum

    Great! Boxes with all glass around could be placed in the room and those with a solid back could be placed at the walls. I will look into creating a separate texture for the standard bottom of the display cases, just to get more acquainted with NifSkope, as this has also been done with the glass. Edit: Already quit trying to look into a separate texture for the bottom. Bad eye-hand coordination!! I'm getting too old for this shit!
  20. ghastley

    Museum

    While I am separating the raised bottom, I may as well start on the other variants. I see a need for a choice of transparent or solid back, a choice of three positions for the hinge (current whole box hinged at base rear - front panel hinged at top - top panel hinged at rear). The solid back would have a wood texture on the outside, and a replaceable one on the inside, so it could hold a background image, or match the inside floor. Maybe a vertical orientation, with a front opening panel hinged like a door. That is, two units high on a one unit square base. Same solid or transparent back options. Default textures would all use the existing one, so you would only need additional dds files to change the interior surfaces.
  21. Sclerocephalus

    UFO4P 2.1.6 Fix Pack v1.0

    Version 1.0.0

    1 download

    Fixes for UFO4P 2.1.6.
  22. ArtemSH

    Checking NPCs for Generic Items

    Sounds very peculiar. Please, can you say what mod is was? I want to check out the solution.
  23. RabidGears

    GoG offline installation files

    Are you using the feature properly? You have to use the Restore Game Backup option from the menu, not the Install button on the game page. I've found it installs the game just fine from the backup and only downloads updates.
  24. So strange issue -- I have an NPC who is showing on the map as a quest location, but she's showing a -3402.89 z-position in More Informative Console and is "invisible" in the city. Tried using tcl to see if I could see her, but she seems to be located right where she should be in the city in game, just not visible and cannot interact. Checked xEdit and her z position is normal, so the -3402.89 is only showing in game. I'm using Open Cities 3.1.12, but I've seen her before in the city, but I'm turning in the quest for Two of a Kind and wondering if OCS and the quest are interacting. Just wondering if anyone else has come across the issue.
  25. Sigurð Stormhand

    Museum

    Readme's are hard, we feel your pain.
  26. Last week
  27. Altbert

    Museum

    It is working for me without any problem. Could you make the raised bottom a different BSTriNode? I had to lower the large box beneath a white marble pedestal, to make certain items better visible. If it is a separate BSTriNode, I could give it any texture that suits the objects I place in the display box (version 3b). If necessary I could write instructions how to use the resources (maybe in a PDF with images).
  28. ghastley

    Museum

    I admit I was expecting more issues. I usually have more problems with delivering stuff than producing it. This will probably get made into a simple resource mod, so it will need a readme with foolproof instructions on how to use it. Why do I think that part is going to be even harder?
  29. Altbert

    Museum

    Great work! And it works in the CK. Thank you!
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