All Activity
- Past hour
-
Warning - do not piss off lawyers, you never know how tough they really are!
-
fireandforgen joined the community
-
bostonblackie194 joined the community
-
normanroman joined the community
- Today
-
Jeb Kerman joined the community
-
mxtthcw joined the community
-
iDiabolicT joined the community
-
Caesar1667 joined the community
-
phoenixhershel joined the community
-
MessFell joined the community
-
capefear56 joined the community
- Yesterday
-
USSEP and Gildergreen Regrown disappearing in XBox Creations menu
Psyber Raven replied to Psyber Raven's topic in Unofficial Skyrim Special Edition Patch
Yeah, I figured it out myself shortly after my last post. For the USSEP I ended up doing essentially the same thing as I did for the Gildergreen, except I first logged into Bethesda,net and added it to my library--not only was it easier, but it guaranteed I had the right thing. Then I went back to the game and used the link in My Library to download from the consolidated page, and deleted the old one that was still there in my load order. Let the game restart and everything was cool. Thanks to you for your replies and help. -
Fixed it for me, thanks!
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
FireBB started following Keld-Nar and Helarchen Creek
-
SigurĂ° Stormhand reacted to a post in a topic: [RELz] Armor of Honor - female version
-
Thanks @sibir turns out I had forgotten to add the bsa_installer thing to the _key_attrs dict - good catch - try newest one from here https://github.com/wrye-bash/wrye-bash/actions/runs/8739254094
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
That build throws a different traceback when renaming: Traceback (most recent call last): File "bash\gui\events.py", line 181, in _post File "bash\balt.py", line 515, in _conversation_wrapper File "bash\basher\__init__.py", line 2571, in OnLabelEdited File "bash\basher\__init__.py", line 2591, in try_rename File "bash\balt.py", line 515, in _conversation_wrapper File "bash\balt.py", line 1115, in _try_rename File "bash\bosh\bain.py", line 1999, in rename_operation File "bash\bosh\__init__.py", line 214, in get_table_prop KeyError: 'installer'
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
Thanks @sibir @Arthmoor - it's a big change I expect some things breaking but not much Actually this is fixed later on but should be fixed hackily in the build https://github.com/wrye-bash/wrye-bash/actions/runs/8737036059 when ready
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
@Utumno, the source of this traceback is 184ebf1, & it still happens in ut-336-drop-table.
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
USSEP and Gildergreen Regrown disappearing in XBox Creations menu
Arthmoor replied to Psyber Raven's topic in Unofficial Skyrim Special Edition Patch
You'd need to use the in-game mod menu to download it. Chances are USSEP should be near the front of the "popular" lists or more likely in front on the "recently updated" lists. Though it's probably easier to go to the page on the website and bookmark it into your library. Then you can find it in that section of your download list. If you've been using mods on XBox already you should know how to do that. -
Getting a new error using the nightly Utumno linked: Traceback (most recent call last): File "bash\balt.py", line 1684, in __Execute File "bash\basher\installer_links.py", line 681, in Execute File "bash\basher\installer_links.py", line 662, in _try_installer File "bash\balt.py", line 515, in _conversation_wrapper File "bash\basher\installer_links.py", line 577, in Execute File "bash\bosh\bain.py", line 2646, in bain_install File "bash\bosh\bain.py", line 2614, in _installer_install File "bash\bosh\bain.py", line 1268, in install File "bash\bosh\bain.py", line 1569, in _install File "bash\bosh\bain.py", line 1318, in _fs_install File "bash\bosh\__init__.py", line 3541, in new_info File "bash\bosh\__init__.py", line 1665, in new_info File "bash\bosh\__init__.py", line 221, in set_table_prop KeyError: 'installer' This is happening whenever I attempt to rename a package file, anneal a package, or do a full install from a package.
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
USSEP and Gildergreen Regrown disappearing in XBox Creations menu
Scythe Bearer replied to Psyber Raven's topic in Unofficial Skyrim Special Edition Patch
Any mods released/updated after Bethesda implemented the Creations Menus are now consolidated onto one page. The mods are still there. Search the Creations menu for the mod(s) in question and when you find it, scroll down a page or two and on the right hand you will see "available for" indicating which platforms the mod has been released for. You can bookmark this page, and download the mod from this page. -
smr1957 reacted to a post in a topic: [Relz] Unofficial Skyrim Special Edition Patch
-
USSEP and Gildergreen Regrown disappearing in XBox Creations menu
Psyber Raven replied to Psyber Raven's topic in Unofficial Skyrim Special Edition Patch
Am I supposed to download the mod from Bethesda.net? How do I do that for the XBox? -
[Relz] Unofficial Skyrim Special Edition Patch
Zeedub85 replied to Arthmoor's topic in Unofficial Skyrim Special Edition Patch
I'm out of modding Skyrim at the moment, but I always enjoy reading the latest patch notes. Reminds me of working on my house. It never ends, it just gets more granular. They're also a good answer to the people on Reddit (yeah, I know) who claim Bethesda has never fixed a single bug. -
USSEP and Gildergreen Regrown disappearing in XBox Creations menu
Arthmoor replied to Psyber Raven's topic in Unofficial Skyrim Special Edition Patch
YOu'll need to get USSEP here: https://creations.bethesda.net/en/skyrim/details/5621/Unofficial_Skyrim_Special_Edition_Patch__USSEP_ Gildegreen Regrown is here: https://creations.bethesda.net/en/skyrim/details/7935/Gildergreen_Regrown Basically anything of mine has been consolidated onto one page per mod for PC and XB1 versions. The old standalone copies have all been removed. - Last week
-
USSEP and Gildergreen Regrown disappearing in XBox Creations menu
Psyber Raven posted a topic in Unofficial Skyrim Special Edition Patch
Arthmoor, I've had some strange happenings on my XBox One in the last few days. First, your Gildergreen Regrown mod disappeared from my "Bookmarks" and "My Library" sections of the Creations menu, but not from my load order or my game--in the load order it was enabled, but it had a generic image and no description. In the game, everything was fine. I solved it by deleting the mod and downloading and reinstalling it again. Everything was fine. Now, the same thing's happened to the Unofficial Patch--exact same situation, disappeared from "Bookmarks" and "My Library", in the load order and enabled but with a generic image and no description, and working fine in the game. Any idea what's going on? I really don't want to delete and reinstall it if I don't have to, it takes so damn long. Thanks for whatever help you can provide. -
It's just the box itself, preferably those from the second image. I have tried using Blender, but my eye-hand coordination is not what it used to be anymore. It doesn't need the standard display case functionality. I'm very capable of doing anything else needed. The box only needs BSTriNodes to apply textures to.
-
[Relz] Unofficial Skyrim Special Edition Patch
Arthmoor replied to Arthmoor's topic in Unofficial Skyrim Special Edition Patch
Version 4.3.1 is now live. Enjoy! -
Steam SSE - Game Menu Installation of CC Content
BlackPete replied to BlackPete's topic in General Discussion
Thanks. Those steps solved the installation problems I have was having. I still don't know what caused the mess that I described above, but it doesn't matter now. -
https://store.steampowered.com/news/app/377160/view/4222762325720416982 Others have probably read about this, but apparently there's going to be free updates for FO4 coming next week. I thought that Bethesda was done with FO4 altogether, but they must have decided they wanted to continue supporting it like has been the case with Skyrim Special Edition.
-
[Relz] Unofficial Skyrim Special Edition Patch
BlackPete replied to Arthmoor's topic in Unofficial Skyrim Special Edition Patch
Thanks for checking on those. It turns out that there isn't anything overriding or conflicting. The problem is with my save(s) from an older game playthrough, which I probably shouldn't have been using for testing anyway because they were from Steam's version of SSE. There seem to be differing opinions on whether saves are cross-compatible between the GoG and Steam versions of SSE. Anyway, the saves from my current playthrough (which was started last month while using 4.3.0) only display the last two warnings in the log after updating to the 4.3.1 beta. -
Steam SSE - Game Menu Installation of CC Content
Arthmoor replied to BlackPete's topic in General Discussion
I've just concluded a verification check on these files. Steps used: 1. Delete the 8 files associated with the 4 free DLCs. 2. Have Steam validate the game files. 8 files for these DLCs were reacquired. 3. Copy those 8 files to a temporary folder. 4. Launch the game through the official launcher. 5. Click the "Download" prompt that comes up. 6. Wait...... 7. Copy the 8 files associated with the 4 free DLCs to a second temporary folder. Yes, all 4 DLCs were included in the in-game download - wish they weren't, no need for that these days, but hey. 8. Run KDiff3 to check for differences on the contents of the two temp folders. The results: Only the Rare Curios DLC comes up as being different. Which has been a known thing for some time. The other 6 files (2 for each DLC) are all binary equals of each other, which means there will be no differences in the content at all. Rare Curios has been checked previously with xEdit and the creation of a delta patch. There are no changes present in the plugin files that xEdit can show differences for. It's unlikely any assets in the BSA file are different either but there's no real way to know that 100%. I would assume the same is true of the contents of the GOG download but that would require a full recheck of all of that too and I'm not sure it's worth the time. -
Etienne in the Wasteland
Images added to a gallery album owned by smr1957 in Members Albums Category
It is not just Skyrim that Etienne finds himself in, but in other planes of the multiverse as well. So here are some pics of Etienne in the FO4 plane - The Wasteland. And like in Skyrim, Etienne can be found travelling with a companion, most often in the Wasteland with Passion. Hope you enjoy these further adventures of Etienne! -
@Infernio I was not, going to try that now. Thank you. Sometimes you just need another set of eyes looking at the issue.
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
@UnchainedJane Are you launching Wrye Bash through MO2? If you're not doing that, WB won't be able to see any of the files in the Data folder.
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
Was trying to open Wrye after moving from Vortex to MO2 and I get the following error: Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4344, in Init File "bash\basher\__init__.py", line 4371, in InitData File "bash\bosh\__init__.py", line 2199, in __init__ bash.exception.FileError: Fallout4.esm: File is required, but could not be found I have had stream check the game files and have uninstalled and reinstalled the game Per the Error is states the Fallout.esm couldn't be found but the MO2 is able to see the file in the DATA folder. Should I just uninstalled Wrye and reinstall to see if the app is able to find the Fallout4.esm?
- 2652 replies
-
- bashed patch
- mod manager
-
(and 2 more)
Tagged with:
-
Can you clarify your request a bit? It looks like single scalable transparent box with solid edges and a 2x1x1 ratio would allow you to build all of these on top of existing dresser etc. objects. Do you need internal illumination, or would you just place a standard light source in the same place as the box? Would it need display case functionality, or can you do the trigger, dummy object, activator linkage etc. yourself?