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  5. Psymon

    Trails Of Cyrodiil Complete

    Hard conflict with Shezrie's Villages ... specifically cloudtop mountain area. Three way patch would be needed to have it load with UL cloudtop/merged and Shezrie town ravenview. I agree with above. Both TOCC and ROC need BAIN wizards that will determine patches needed. It is laborious to search through hundreds of patches each time there is a small change to load order. I would say a wizard installer for HESU patches would be more desired than even one for either TOCC or ROC. But really they are all needed.
  6. Psymon

    Psymon getting it wrong

    Just a random collection of mistakes I make in trying mod combos or generating mistakes with tes4ll or some other question I havn't answered yet. Images here may or may not last long and some may be taken down if there is no reason after a time
  7. Arthmoor

    [Starfield] Official Patch 1.10.32

    Starfield Update 1.10.32 FIXES AND IMPROVEMENTS Addressed an issue that could cause characters to become stuck saying the same line of dialogue. Fixed an issue with capturing characters in action poses when entering photomode.
  8. smr1957

    Starfield

    "A hotfix has just been released for @StarfieldGame: ✅ Players can once again capture characters in action poses in photo mode ✅ Addressed an issue that could cause characters to become stuck repeating a line of dialogue We hope you're enjoying the latest update! #Starfield" https://twitter.com/BethesdaStudios/status/1772655959740985761 New Game Version: 1.10.32
  9. Tasheni

    Building Tasheni's Castle

    I always loved Mr Siika's Castle Seaview in Oblivion. There are some nice castles in Skyrim but nothing, that I really would like to use. What's the result of it? I started to build my own castle! If you like, follow the creation. It's very basic at the moment. Interiors will not fit exactly the exteriors, but I try to match that as far as possible. Interiors will be a bit like a labyrinth. Many doors and steps. Most castles grow over time - so there are different building areas and different styles. Here we go
  10. aufisch

    Frostcrag Village

    Yes, that is really weird, as the quest-log very clearly told me to go to the mages-guild and never logged anything pertaining to J'skar or the Cloud Ruler Temple (plus there is really nobody at the Cloud Ruler Temple who wants to talk to me). Well, it is just another fine example of the many imaginative ways that quests find to bug out.
  11. Arthmoor

    Frostcrag Village

    If you're at stage 25, the game thinks you've spoke to J'skar already. At that point the Blades should direct you to someone in the East Wing at Cloud Ruler. Once finding them you should have been given a key and a map to a teleporter near Cloud Ruler that leads to the next quest. You're past any portion that would have required talking to Volanaro or J'skar now.
  12. aufisch

    Frostcrag Village

    Thanks for the answer. Found J'skar finally in the All Saints Inn at the Temple District, but he didn't want to talk to me about anything besides "Rumours". So I used the command "GetStage" (and knowing how much you love the use of commands; no I didn't use any type of command before this) and it was set to 25, but my in-game quest-log still wanted me to go to Volanaro? Seeing as it was already at 25, I went to the Cloud-Ruler temple, but not a single Blade there wanted to talk to me. Somehow finishing the Mage-Guild questline ahead of finishing the "The Frozen Guardians" completely froze the latter. Well I just leave it be for this playthrough, not a big deal. Would one of the Priests in the Bruma Chappel (Priests being Scholars after all) not be more suitable to play the part of Volanaro? That would make this whole quest much more resiliant. Thanks for this mod anyway. I have enjoyed it many times before this play-through.
  13. Arthmoor

    Frostcrag Village

    Then what you need to do is go to the Arcane University and look for J'skar there. He'll be able to tell you what you need.
  14. Steve H

    Sutch Village

    This last is what I had to do. With Sutch first, UL second, and the patch third I got a large boulder blocking the corner of the boardwalk at the docks. UL first then Sutch then patch and the problem went away. Not sure if I even need the patch but it's working for now so I'm leaving it. Have not done much but check it to see if it is working but looks like an awesome mod Arthmoor, kudos!
  15. aufisch

    Frostcrag Village

    Yes, that's exactly my problem.
  16. Arthmoor

    Frostcrag Village

    Has your Mages Guild plot line progressed past the destruction of the guildhall in Bruma?
  17. aufisch

    Frostcrag Village

    Would anyone be able to give me a hint on what to do if Volanaro is dead?
  18. houckha

    Wrye Bash - All Games

    @Infernio it was actually 304.3. sorry anyway. Thanks a lot for your help and absolutely top corporate grade response time! WIP build let me launch without issues.
  19. Infernio

    Wrye Bash - All Games

    @houckha Are you sure it was 302? That version is absolutely ancient, you'd probably have to upgrade your settings to newer formats by installing versions 306 and 309.1 first. If you meant 312 or something rather than 302, try the latest WIP build from the second post in this thread. If it still happens with that, please upload your BashBugDump.log.
  20. houckha

    Wrye Bash - All Games

    Error after installing. i had a previous version 302 installled, but i couldnt find the launcher after updating to win11. Downloaded and installed the latest build and it gave me this error on launch. Traceback (most recent call last): File "bash\bash.py", line 425, in main File "bash\bash.py", line 573, in _main File "bash\basher\__init__.py", line 4349, in Init File "bash\basher\__init__.py", line 3928, in __init__ File "bash\basher\__init__.py", line 3798, in __init__ TypeError: list indices must be integers or slices, not str How do i fix this? Thanks
  21. Arthmoor

    Is there an Archery mod...

    Only if that other mod is including an ini fragment of its own that changes that setting to another value. This isn't something in a .esp file.
  22. MrPebbles1961

    Settlements Of Cyrodiil - Legion Outposts

    I'm hopeful that someone is still checking this page from time to time... I love having new towns to explore. It makes Cyrodiil seem less empty. This whole series of mods has made my replay of Oblivion very enjoyable. I've only come across one conflict and that's with Knights of the White Stallion (https://www.nexusmods.com/oblivion/mods/6623). The Black Bow stronghold slightly overlaps Fort Nova Varos, consuming part of one building, and the hill that Varos is on covers about 1/3 of the fort. I see from above that there's a compatibility patch for KotWS, but it's not offered on the download. Nor is it available on the files page for KotWS. Does it still exist? Is it available somewhere else?
  23. smr1957

    Is there an Archery mod...

    Now that's something I wasn't aware of. That's the problem when you've been doing something for so long - you tend to keep doing it, even when it's no longer necessary. Though, a quick question, is it possible that another mod may revert that back? (Thinking of a possible mod that does not carry forward USSEP changes - which god knows, there are enough of - especially some older ones; though, why wouldn't they, also applies.)
  24. Arthmoor

    Is there an Archery mod...

    If you're using USSEP (and why wouldn't you) then that ini setting is included in the patch's ini fragment so you don't need to edit the game's main one for it.
  25. smr1957

    Is there an Archery mod...

    No problem! Have fun!
  26. Renee G

    Is there an Archery mod...

    Awesome, thanks smr1957.
  27. smr1957

    Is there an Archery mod...

    Also, in your Skyrim.ini, under [Actor] set the following: fVisibleNavmeshMoveDist=12288.0000 (if this is not present, just copy and paste it into that section) With the default setting (which is 4096), when using archery, long shots totally miss.
  28. Renee G

    Is there an Archery mod...

    Sweet, thanks Wyrd! I finally rolled an archer in Skyrim after all these years, so I'm not in a huge hurry to throw mods into the game, want to get well-accustomed to vanilla archery first. But eventually I know that is something I'm gonna want to add. I seem to recall you were an archer in real-life, and as you know, drawing a bow takes a lot of Strength. Wanna make it up to Pennsylvania one of these days! Ciao.
  29. Pseron Wyrd

    Is there an Archery mod...

    Hi, Renee! I know of two mods that deplete Stamina for OldRim. I haven't used either of them so I cannot vouch for quality. Archery Gameplay Overhaul "Holding your bow drawn really takes its toll. This mod adds a small shake to the camera and controller when your bow is drawn. After a while, your arms will start to shake more rapidly. Eventually, the shake will become very strong and your stamina will start to run out. The total drawn time scales with your Archery skill; you can see it in the MCM in the 'Statistics' tab." https://www.nexusmods.com/skyrim/mods/69033 Immersive Archery "When you draw back your bow, your stamina will slowly be diminished until you hit zero. At that point, your character will stop drawing back the bow, and you will have to wait a few seconds to recharge your stamina. The other aspect of this mod is the unsteady untrained arm shake. How much it shakes depends on your skill level, the power of the bow, and current stamina points. The longer you hold, the more you will shake. A novice bowman will look like a novice bowman. A master archer, with high stamina will notice very little shake." https://www.nexusmods.com/skyrim/mods/46073
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