Name: Hesu Dive Rock
Version: 1.2
Date: 10/08/2016
Original Author: HESU
Bug fixed and Updated by: mhahn123



Update from v1.1 - 7/16/2021
=============================

1. Removed unwanted edits to one exterior cell.

2. Removed some rocks, flowers, shrooms from underneath one of the
   abandoned houses.

3. Set cell ownership for the one occupied cabin in the village.

4. Reworked path grids on the lower portion (Aerin's Camp up to the gates
   leading to Dive Rock itself).

5. Grounded two objects outside the Storehouse that were slightly floating.

6. Slightly moved various trees that were growing through rocks.

7. Grounded a floating bush near another house

8. Moved two flowers out from under yet another house.

9. Added pieces to the drainage pipes that give the appearance of actual
   openings. Making it more believable that water flows through them.
   

Update from v1.0 - 1/15/2017
=============================

Added the BASH Tag "C.Water" to the plugin. 


Description
============

The Hesu Mod Collection includes 15 amazing plugins which are primarily
landscape mods. Each of the mods in this collection overhauls, and indeed 
truly transforms a specific region of the game. Some are on par with what 
you might expect to see in a Unique Landscapes mod. What makes them truly 
outstanding is the use of strictly vanilla Oblivion and Shivering Isles 
material. The creative ways in which the vanilla items have been used is 
masterful.  


Details
=========

This plugin makes changes across a wide swath of mountains surrounding Dive 
Rock. Edits begin in the foothills North and East of Cheydinhal near Walker
Camp. Here you will find evidence of a nation in decline. An unused road 
leads uphill past the crumbling remains of Imperial Water Works projects 
and long abandoned farms. 

As you reach the snowline you find the beginning of a trail which leads ever 
upward to the mountain summit. The way is perilous, and frought with danger, 
but also filled with majestic scenery. So put on those hiking boots and get 
ready to do some exploring.  


FYI 
======

This particular plugin had a lot of flickering textures in some of the large
interior cells. This was due to limitations with the elements that were used
to build the interiors. I've minimized the issue as much as possible. However,
the only way to completely eliminate the problem would be rebuilding some 
interiors from scratch. Something I'm not eager to do. I will look at ways to 
further minimize the problem in future updates.


Requirements
=============

Oblivion patched to 1.2.0416
Shivering Isles - The plugin uses SI content so you will need it installed.


Install
========

1. Extract to your Oblivion Data folder either manually or using the mod manager 
   of your choice.

2. Set load order.

3. Play and enjoy!


Load Order
================

Suggest using BOSS to set load order. This file is already recognized. If you
are setting order manually, place this plugin just above any Unique Landscapes
mods you may have.


Compatibility
===============

May conflict with other mods or patches which edit the same game cells. 


Credits
=======

Bethesda       - for creating Oblivion.
LHammonds      - for the Readme Generator this file was based on.
HESU           - for doing a fantastic job creating the original mods
WakerInShadows - for the priceless assistance with translations
me             - for general bug fixing and patching


Legal Stuff
============

Please do not redistribute this file without contacting me first.
 