Name: Hesu The Great Forest Gorge
Version: 1.2
Date: 02/23/2016
Original Author: HESU
Bug fixed and Updated by: mhahn123



Update from v1.1 - 7/15/2021
=============================

1. Adjusted path grids in several cells to prevent clipping objects.

2. Removed Dark Seducer weapons from the Blackwood Company members
   and replaced with Fine grade steel weapons. Brings them more in
   line with vanilla Blackwood members and prevents easy access to
   Shivering Isles guard weapons.

3. NPCs who used higher tier weapons were given leveled weapons.

4. Made some Faction corrections.

5. Set cell ownership on a few interiors.

6. Placed one NPC in game that was previously unused. He had AI
   packages and an assigned bed to sleep in. Not sure why he wasn't
   utilized.


Update from v1.0 - 1/15/2017
=============================

Added the BASH Tag "C.Water" to the plugin.


Description
============

The Hesu Mod Collection includes 15 amazing plugins which are primarily
landscape mods. Each of the mods in this collection overhauls, and indeed 
truly transforms a specific region of the game. Some are on par with what 
you might expect to see in a Unique Landscapes mod. What makes them truly 
outstanding is the use of strictly vanilla Oblivion and Shivering Isles 
material. The creative ways in which the vanilla items have been used is 
masterful.  


Details
=========

This plugin makes extensive landscaping changes to the hills North and West 
of Imperial City. The main feature is a deep, rocky canyon with a fast flowing
stream running through it. There is also a village with at least two vendors, 
and a few miscellaneous structures scattered along the length of the gorge.
Edits begin on the edge of Lake Rumare near Fort Empire and extend uphill to
the Orange Road from Glademist Cave to Outlaw Endre's Cave.

Explorers who venture into this region should be cautious. Trails are steep
and narrow in places, with long falls if one should miss a step. Local legend
tells of a monster lurking in the canyon depths, and secret hideouts tucked away
in the rocky cliffs. 


Additional Notes
=================

Although this plugin is very much playable and ready to use as is, it will most 
likely see at least one more update in the near future. The village which sits
uphill from Fort Empire was left in what I consider to be a semi finished state 
by the original author. I did a lot of fixing up to the exterior, but there are 
3 houses which have no interiors and NPCs as of yet. I'm not sure if Hesu intended 
it to be that way, or if this was the result of his modding efforts beginning to 
taper off. For now, I just want to stay on track with my original plan. Which was 
to get all of the plugins translated, bug fixed, and create patch files. After that 
I can determine if new content (like these missing interiors) is even necesssary.

In truth I doubt anyone will suffer from the lack of said content. There is already 
a lot here for the player to see and explore. So please, go forth and enjoy!    


Requirements
=============

Oblivion patched to 1.2.0416
Shivering Isles - The plugin uses SI content so you will need it installed.


Install
========

1. Extract to your Oblivion Data folder either manually or using the mod manager 
   of your choice.

2. Set load order.

3. Play and enjoy!


Load Order
================

Suggest using BOSS to set load order. This file is already recognized. If you
are setting order manually, place this plugin just above any Unique Landscapes
mods you may have.


Compatibility
===============

May conflict with other mods or patches which edit the same game cells. There
are several patch files available as a separate download package. 


Credits
=======

Bethesda       - for creating Oblivion.
LHammonds      - for the Readme Generator this file was based on.
HESU           - for doing a fantastic job creating the original mods
me             - for general bug fixing and patching


Legal Stuff
============

Please do not redistribute this file without contacting me first.
 