Name: Hesu Fairmere Village
Version: 1.2
Date: 09/25/2016
Original Author: HESU
Bug fixed and Updated by: mhahn123



Update from v1.1 - 7/18/2021
=============================

1. Set cell ownership for interiors that needed it.

2. Added Faction data for two NPCs

3. Replaced some upper tier clutter items with lower grade items for balance.

4. NPCs that used high tier equipment were given leveled gear instead.

5. Corrected an AI package that was erroneously set to vendor for an NPC
   who never had anything to sell.

6. Covered over a strip of flickering meshes at the bath house exterior. It
   was built with pieces that just don't line up properly and was testing
   the limits of my patience. 

7. Added path nodes to the little wood strip which crosses over the falls.
   NPCs can now walk across it.

8. Grounded a floating flower and rock near the bath house.

9. Removed edits from cells -4,-2 and -3,1. Both were very, very minor edits
   to only one tiny corner area of the respective cells anyway. Didn't benefit
   the mod overall, only served to bloat the physical footprint.

10. Added posts to both ends of the rope bridge in the center of the village.
    Now the rope ends aren't just floating out there.

11. Adjusted platform at the bottom of the bath house stairs to eliminate a gap.

12. Aligned the stone steps at the west side of wetlands so the texture seams
    match up a bit better.

13. Removed a rock at the east side of the rope bridge, and made the grain sack
    smaller. Adjusted path nodes in this area as well. Hopefully this keeps NPCs
    from getting stuck in that spot.

14. Removed some unnecessary timbers from the lone hut on the downstream portion
    of the village. There was some z fighting happening and no way to adjust in
    a fashion that fixed the issue. Hardly noticeable unless you are very familiar
    with this mod.

15. Added some small architecture pieces (which are Initially Disabled) to help
    facilitate compatibility patches with conflicting mods. These items are only
    enabled if a patch which uses them is installed. If not, you don't see them. 


Update from v1.0 - 1/15/2017
=============================

Added the BASH Tag "C.Water" to the plugin.


Description
============

The Hesu Mod Collection includes 15 amazing plugins which are primarily
landscape mods. Each of the mods in this collection overhauls, and indeed 
truly transforms a specific region of the game. Some are on par with what 
you might expect to see in a Unique Landscapes mod. What makes them truly 
outstanding is the use of strictly vanilla Oblivion and Shivering Isles 
material. The creative ways in which the vanilla items have been used is 
masterful.  


Details
=========

This plugin performs extensive landscaping changes. It adds an expanse of 
shallow wetlands and small ponds which feed waterfalls and a shallow rocky
gorge with fast moving stream. A river front settlement using Bravil style
architecture perches along the edge of the rocks. Edits begin near Fort 
Roebeck and extend past Nisin Cave.

Most of the local NPCs buy and sell goods, and at least one is a trainer.
There are hidden areas to explore and dangers to be overcome. However, the
real treasure to be found here is the scenic natural beauty. There is a map
marker which will be visible by default, but you will have to "discover" the 
location before fast travel is enabled. 


Requirements
=============

Oblivion patched to 1.2.0416
Shivering Isles - The plugin uses SI content so you will need it installed.


Install
========

1. Extract to your Oblivion Data folder either manually or using the mod manager 
   of your choice.

2. Set load order.

3. Play and enjoy!


Load Order
================

Suggest using BOSS to set load order. This file is already recognized. If you
are setting order manually, place this plugin just above any Unique Landscapes
mods you may have.


Compatibility
===============

May conflict with other mods or patches which edit the same game cells. 


Credits
=======

Bethesda       - for creating Oblivion.
LHammonds      - for the Readme Generator this file was based on.
HESU           - for doing a fantastic job creating the original mods
WakerInShadows - for the priceless assistance with translations
me             - for general bug fixing and patching


Legal Stuff
============

Please do not redistribute this file without contacting me first.
 