Unofficial Hearthfire Patch: Version History
By the Unofficial Patch Project Team
This changelog is an archive. The mod is no longer being supported and will receive no further updates.
Bugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.
Bugs introduced by the UHFP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UHFP that fixes them. The correction will appear separately in the version where the correction takes place.
The USKP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
For bugs which have been fixed that also have a Bethesda support page entry, a link will be provided to the issue.
To view a bug entry in our tracker, enter the bug number here:
v2.1.3b (2015-09-21)
Game Mechanics Fixes
- A damaged Story Manager node with an unresolved reference for Hearthfire was repaired by copying the Skyrim.esm record.
v2.1.3 (2015-07-12)
Audio Fixes
- The player's adopted children would attend the player's wedding, but they had no dialogue recorded; created new dialogue lines for them (Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/FemaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC90_1.fuz, Sound/Voice/Unofficial Hearthfire Patch.esp/MaleChild/Relationsh_RelationshipMar_0004CC91_1.fuz).
Script Fixes
- BYOHRelationshipAdoptionChildScript: Using EquipItem() and RemoveItem() along with SetOutfit() is redundant and can lead to inventory duplication. SetOutfit() already takes care of removing the relevant items. The script was also erroneously setting the sleep outfits instead of the normal ones.
Placement/Layout/Ownership and other World Object Fixes
- 0300BEFF, 03015245, 03017544: Clipping sacks. (Bug #19417)
v2.1.2 (2015-06-27)
Placement/Layout/Ownership and other World Object Fixes
- 030051BC, 030125E9, 03017385: Misplaced sacks. (Bug #19101)
- 0301579C: Pickaxe clipping into rock cliff. (Bug #19287)
v2.1.1 (2015-04-04)
Game Mechanics Fixes
- Crafting recipe BYOHHouseInteriorRecipePart076MountedHeadBear01 was not asking for cave bear pelts like it was supposed to. (Bug #18903)
- Constructing a Cave Bear in the Trophy Room addition would produce a regular Bear despite the crafting recipe asking for a Cave Bear Pelt. (Bug #18910) [NR]
- Constructing a Deer in the Trophy Room addition would produce an Elk despite the crafting recipe asking for a Deer Hide. (meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophyreindeer01.nif) (Bug #18911) [NR]
Item Fixes
- BYOHHouseInteriorPart067MountedHeadWolf02 is incorrectly named Mounted Wolf Head; it is actually an Ice Wolf Head. (Bug #18898)
- BYOHHouseInteriorPart076MountedHeadBear01 is incorrectly named Mounted Bear Head; it is actually a Mounted Cave Bear Head. (Bug #18903)
Mesh and Texture Fixes
- Various UV errors, gaps, missing faces, and other fixes done on 6 meshes. (meshes\_byoh\architecture\byohhouse\coffin\byohcoffin01.nif, meshes\_byoh\architecture\byohhouse\fishhatchery\byohfisherybuoyrope01.nif, meshes\_byoh\architecture\byohhouse\fishhatchery\byohfishdock01.nif, meshes\_byoh\architecture\byohhouse\fishhatchery\byohfisherybuoyrope00.nif, meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophyskeleton01.nif, meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophydraugrf01.nif) (Bug #18899)
- Inconsistencies in handling of the mounted bear heads have been addressed. (meshes\_byoh\architecture\byohhouse\interface\byohinterfacemntbear01.nif) (Bug #18903)
- Missing cave bear trophy for the trophy room. (meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophybearcave2ft01.nif) (Bug #18910) [NR]
Placement/Layout/Ownership and other World Object Fixes
- 030095C3, 0300C0B3, 0300C5CE, 03011D37, 03011D70, 03011F5C, 03016AD2, 03016B0B, 03016AD2: Wrong mounted wolf heads used for what was being built. (Bug #18901)
- 03016AD3, 0300C5CD, 03011D38: Wrong mounted bear head used for what was being built. (Bug #18904)
- 030180A6, 030180A7, 030180A8: Rail markers that should remain disabled until the Main Hall is done. (Bug #18823)
v2.1.0 (2015-02-22)
Placement/Layout/Ownership and other World Object Fixes
- 00029EE9, 000479D8, 000479D9, 000549AF, 000549B0, 00069E88, 000B9DAD, 000B9DAE, 000E243B, 000E243C, 000E243D, 000E3680, 000E368D, 000E368E, 000E368F, 000E3690, 000E3691, 000E9A30, 000E9A31: Floating tree thickets. (Bug #18791)
- 000549AE, 000E2439, 000E8D94, 000E8D96, 000E9724: Floating shrubs. (Bug #18798)
- 000E8DA1: Floating snowberry bush. (Bug #18799)
v2.0.9 (2015-02-07)
Actor Fixes
- The tame skeevers (BYOHHouseSkeeverTame) were not processing the intended script they'd been given because the template data was marked to override it from the parent - which has no script. This leads to a repeating infestation of skeevers, with a new tame one spawned every time. An annoyance as well as a source of save bloat. Existing tame skeevers will not be able to be removed unless you kill them yourself. (Bug #18617)
Item Fixes
- Food item vendor keyword fixes from Bug #18332 that needed to be carried over from the USKP have been merged with Hearthfire's texture set updates.
Quest Fixes
- Fix data for USKP Bug #149 needed to be merged with the Hearthfire changes to purchasing decorations in Proudspire Manor. (Bug #18662)
- The topic used to rehire a hireling within 24 hours had no topic prompt and was showing "..." instead.
Placement/Layout/Ownership and other World Object Fixes
- 03003f57: Floating sleep marker for Lucia in Whiterun. (Bug #18565)
Text Fixes
- BYOHHouseJarlIntroLetter: "If you are interested in becoming a Thane of hold," -> "If you are interested in becoming a Thane of Hold," (Bug #18460)
v2.0.8 (2014-12-06)
Quest Fixes
- The courier note given to inform the player that they can buy a child's bedroom loses its text when the controlling quest (BYOHRelationshipAdoptableStewardCourier) ends because the alias for the note did not have the "stores text" box checked. (Bug #18140) [NR]
- Spouse dialogue saying they're starting a new store repeats itself even though the "say once" flag is checked. A script variable has been added to block this after the first use as a workaround to the "say once bug". (Bug #18069)
Placement/Layout/Ownership and other World Object Fixes
- It was possible to hit the hawks at Lakeview Manor and have them fall to the ground while at the same time still being airborne because the hawks were linked to enable parents that prevented the script from processing their deaths properly. (Bug #17252)
- 03012447, 030171E9, 0300AAD7: Flower baskets floating on top of bookshelves. (Bug #18241)
- 03012446, 030171E8, 0300AADA: Thistle branches floating on top of bookshelves. (Bug #18241)
- 030123E3, 03017185, 0300AADB: Flagons floating on top of bookshelves. (Bug #18241)
- 03012445, 030171E7, 0300B091: Books floating on top of bookshelves. (Bug #18241)
v2.0.7 (2014-10-11)
Item Fixes
- Imp Stools in the greenhouse modules (BYOHHouseIngrdMushroom04) had no harvest sound set. (Bug #17839)
Mesh and Texture Fixes
- Hearthfire version of upper class end tables have poor collision on top, which causes floating objects. (meshes\_byoh\furniture\byohupperendtable02.nif) (Bug #13808)
Placement/Layout/Ownership and other World Object Fixes
- 0300419f: Slightly upscaled and moved banner so as it now fits properly on its anchor. (Bug #17668)
- 000814e9: Hjerim. Attached this horizontal log to the children bedroom marker and set its state as 'opposite to its parent' as it appears completely misplaced when buying the children bedroom. (Bug #17668)
- 03007644, 03007646, 03007647, 0300764D, 0300B876, 0300B87C, 0300B87D, 0300B87F, 03010F98, 03010F9E, 03010F9F, 03010FA1: Wine bottles embedded into tables. (Bug #17620)
- 03007666, 03007667, 03007669, 0300B865, 0300B866, 0300B867, 03010F89, 03010F8A, 03010F8B: Pies embedded into tables. (Bug #17619)
- 0300d8ce, 0300d8cf, 0300d913, 0300d914, 03012128, 03012129, 030120e9, 030120ea, 03016ecc, 03016ecd, 03016e8c, 03016e8d: Badly placed flour sacks that end up on the floor. (Bug #17385)
- 03011cce: Mounted elk head with its collision conflicting with the ceiling.
Text Fixes
- Favor154QuestFinishContinue: "I hereby grant you permission to purchase property in Falkreath hold." -> "I hereby grant you permission to purchase property in Falkreath Hold." (Bug #17150)
- BYOHHousePalePurchaseNoMoney: "That's unfortunate. Maybe I misjudged you." -> "Well that's unfortunate. Maybe I misjudged you." (Bug #17628)
- BYOHHousePalePurchaseNotNow: "Hmph. Suit yourself." -> "Hmph. Well suit yourself." (Bug #17629)
- BYOHHousePalePurchaseTopic: "Sorry, no houses for sale in Dawnstar right now." -> "Oh sorry, no houses for sale in Dawnstar right now." (Bug #17630)
v2.0.6 (2014-08-09)
Actor Fixes
- The USKP fix for child eyes having a corrupt normal map setting requires the facegen files to be rebuilt for all of the children in the game. (Bug #16729)
Script Fixes
- BYOHHouseBuildingScript had a block of code that would remove DeerHide02 objects and substitute DeerHide (actually elk hide) objects in their place. The block claimed this was to prevent duplicate crafting options from showing up in the menu, but there are no duplicates in Hearthfire. Plus the script was performing this swap on ANY workbench accessed for house building, even those that had no use for deer hide objects of any sort. (Bug #16524)
Placement/Layout/Ownership and other World Object Fixes
- 000D571F: Hearthfire incorrectly adds this object to the disable marker for the child's bedroom, which could theoretically break Blood on the Ice (MS11).
v2.0.5 (2014-07-06)
UHFP Fixes
- The changes in BYOHHousePale for the Steward values has been reverted because Bulfrek and Horik Halfhand do not have the recorded dialogue to handle the sale of Heljarchen Hall. (Bug #15898)
Item Fixes
- BYOHHawkNest does not have correct seasonal yield settings which would cause them to never respawn. (Bug #15856)
Quest Fixes
- The USKP 2.0.5 exploit fix for free house decorations has been merged. (UESP)
- Speaking to the Jarl of Falkreath and then reading the courier's letter will cause the "Speak to the Jarl of Falkreath" objective to become permanently stuck in the journal. (Bug #16406) [NR]
Text Fixes
- RelationshipAdoption_SharedInfos: "It's everything I can do keep the children safe." -> "It's everything I can do to keep the children safe." (Bug #16395)
- "Whiterun is a lovely city, and there are so many other children here- they all love playing together." -> "Whiterun is a lovely city, and there are so many other children here - they all love playing together." (Bug #16396)
- "Whiterun is perfect for a child- great weather, plenty of space, friends to play with." -> "Whiterun is perfect for a child - great weather, plenty of space, friends to play with." (Bug #16397)
- "Kid could learn some bad habits here." -> "Kid could learn some bad habit here." (Bug #16398)
- RelationshipAdoption_FGAskForGiftWhereCouldIGet: "I'm sure the Khajiit would have one- their toys are the best!" -> "I'm sure the Khajiit would have one - their toys are the best!" (Bug #16399)
- BYOHRelationshipAdoptable_SharedInfos: "Yea! Thanks, mister- um, Papa!" -> "Yea! Thanks, mister - um, Papa!" (Bug #16400)
- BYOHHouseHjaalmarchPurchaseYes: "The land is on the coast, across the Karth delta from Solitude." -> "The land is on the coast, across from the Karth delta from Solitude." (Bug #16411)
- BYOHHouseBanditAttack2: "Well if you don't have any money, what are we standing here talking about?" -> "Well, if you don't have any money, what are we standing here talking about?" (Bug #16412)
- BYOHHouseBanditAttack2BanditTopic: "You gotta talk to the chief. Rochelle." -> "Gotta talk to the chief. Rochelle." (Bug #16413)
- BYOHHouseBanditAttack2BossNoMoney: "Well if you don't have any money, what are we standing here talking about?" -> "Well, if you don't have any money, what are we standing here talking about?" (Bug #16414)
- "Well if you don't have any money, what are we standing here talking about?" -> "Well, if you don't have any money, what are we standing here talking about?" (Bug #16415)
v2.0.4 (2014-05-24)
UHFP Fixes
- The fix for steward, bard, and child bed ownership added in UHFP 2.0.3 has been improved to only set child ownership on the upstairs beds if the bedroom wing in the house the children live in do not exist yet.
Quest Fixes
- USKP 2.0.4 fix for reenabling marriage after spouse death has been carried over. (Bug #14856)
Placement/Layout/Ownership and other World Object Fixes
- 03012645, 030173E1, 03005138: Table cloths in the 3 main halls were floating above the tables.
Text Fixes
- Favor154QuestGiverBranchTopic: "but now, it's time to clean things up." -> "but now, now it's time to clean things up."
- RelationshipAdoption_FGInitialTopic: "I... I have a home again." -> "I have a home again." (Bug #15671)
- RelationshipAdoptableOrphanage_OccupationReject: "What kind of a joke is this?" -> "What kind of joke is this?" (Bug #15670)
- RelationshipAdoptableOrphanage_OrphanStories: "Constance and the others are nice enough, but I... I want to have a real family." -> "Constance and the others are nice enough, but, I want to have a real family." (Bug #15669)
- RelationshipAdoptable_Intro_BoyMotherOnly: "My ma died, and... and I don't know what to do..." -> "My ma died, and... I don't know what to do..." (Bug #15668)
- RelationshipAdoptable_Intro_BoyBoth: "I... I don't know what to do..." -> "I don't know what to do..." (Bug #15667)
- BYOHRelationshipAdoptable_Hellos: "Are you here adopt someone?" -> "Are you here to adopt someone?" (Bug #15666)
- BYOHRelationshipAdoptableUrchins_SofieParents: "They... they're dead." -> "They're... they're dead." (Bug #15289)
v2.0.3 (2014-03-18)
UHFP Fixes
- Removed an enable parent on the navcut box in Proudspire Manor that was accidentally added. (Bug #14957)
- BYOHHouseScript had the wrong index and enable list being checked when building the bedrooms double bed. (Bug #15044)
- A corrupted location setting was discovered that was preventing hirelings and followers from offering to become your steward. (Bug #14544)
Game Mechanics Fixes
- During the Civil War battles in Whiterun, Solitude, or Windhelm, it is possible for adopted children currently living in those cities to be transported back to their editor locations due to the AI package CWCitizensFleeSandboxEditorLocationLockDoors. This package will now have a condition blocking it from taking effect on members of the BYOHRelationshipAdoptionFaction so the kids will instead flee to the player's house under the control of the proper quest for this purpose. (Bug #13002)
Item Fixes
- Salmon Roe (BYOHSalmonRoe01) had the values reversed for its fortify magicka and water breathing effects. It also had an erroneously high magnitude for the fortify magicka effect. (Bug #15093)
Quest Fixes
- When a hireling is made steward, they will no longer have steward dialogue options blocked after accepting their position. (Bug #15114)
- It was not possible to ask a hireling to become your steward after bringing them to the property due to an erroneous condition that was blocking the PotentialHireling faction. (Bug #15116)
Script Fixes
- BYOHHouseScript will set ownership of the main hall child beds so that the steward and bard can use them once the bedrooms beds have been built.
Placement/Layout/Ownership and other World Object Fixes
- 0300a53e: Respawning barrel replaced with non-respawning barrel. (Bug #15113)
- 0300d924, 03011cce, 03016a69: Elk heads sticking through the ceiling. [NR]
v2.0.2 (2014-02-23)
Quest Fixes
- The dialogue for purchasing Hearthfire house upgrades in Markarth was not linked to the option to continue buying more like the other house dialogue was. (Bug #14314)
- Due to a bad condition check in dialogue, it was impossible for Mjoll (or any other male/female Nord spouses) to be asked how the children are doing if you are living in one of the Hearthfire homes.
Game Mechanics Fixes
- Crafting recipe BYOHHouseInteriorRecipePart067MountedHeadWolf02 was not asking for ice wolf pelts like it was supposed to. (Bug #14943)
Script Fixes
- BYOHRelationshipAdoptionScript had some improper uses of GetSize() on formlists that would end up running off the end of the lists and causing children to not give or receive gifts when they say they are. (Bug #14908)
- BYOHHouseScript will remove ownership from the Main Hall double bed when the bedroom's double bed is added so that stewards can sleep as intended. (Bug #12592)
Placement/Layout/Ownership and other World Object Fixes
- The upstairs child beds in each house all needed to be marked as owned by the children to keep other NPCs from using them.
- 03012174, 03016F18, 0300D2B6: Spider webs incorrectly linked to the greenhouse planters. (Bug #14723)
- 03011CE5, 03016A80, 0300D2A9: Beehives not linked to the greenhouse planters. These are the enable parents for the spider webs. (Bug #14723)
- 030124c1, 030124c0, 030124bf: Duplicated non-respawning containers. They have been separated out from each other in case items are stored inside. (Bug #14571) [NR]
- 03017356, 03017306, 030125B6, 03012566: Books sticking off of shelves. (Bug #14546, Bug #14928)
- 03017354, 03017307, 030125B4, 03012567, 03017355: Books stuck halfway into shelves. (Bug #14546, Bug #14928)
- 03017316, 0301730e, 03012576, 0301256e, 03008143, 0300814D: Ingredients needing no settling flag. (Bug #14546, Bug #14928)
- 03017268, 030124C8, 03012480, 03017222: Books embedded in table. (Bug #14546, Bug #14928)
- 0500330d: Missing sconce for the basement pair in Falkreath added. (Bug #14783)
- 0300be5b: Light source linked to the wrong enable parent. (Bug #14783)
- 0301223d, 0300cd6e, 03016fe1: Collision boxes set to the wrong primitive type and raised too high over the objects they surround. (Bug #9575)
- Door marker leading to Heljarchen Hall north wing entry before the north wing is built was embedded into the side of the building. (Bug #13624)
- 0300510d, 03012007, 03016dae: Wrong mounted wolf head used for what was being built. (Bug #14943)
v2.0.1 (2014-02-08)
UHFP Fixes
- Note: Due to the overwrite listed in Bug #14112, the USKP is now a required master for the UHFP. For most people, this is unlikely to be an issue, but if for some odd reason you were not previously using the USKP along with this, you MUST do so from now on.
- The condition checks added for Bug #11996 to fix bards not being hireable needed to be corrected to account for the room in the house being upgraded in addition to just being present. (Bug #14156)
Audio Fixes
- Several audio files are missing for post-wedding dialogue with some of the DLC changes. (Audio files: Sound\Voice\HearthFires.esm\FemaleCondescending\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\FemaleCoward\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\FemaleElfHaughty\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\FemaleSultry\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\MaleCondescending\Relationsh_RelationshipMar_00003E62_1.fuz, Sound\Voice\HearthFires.esm\MaleOrc\Relationsh_RelationshipMar_00003E5F_1.fuz, Sound\Voice\HearthFires.esm\MaleSlyCynical\Relationsh_RelationshipMar_00003E62_1.fuz) (Bug #14045)
Actor Fixes
- Gralnach is missing the key the USKP gave him due to a wild edit in the Hearthfire.esm file. (Bug #14112)
Item Fixes
- One of the display case options for the Greenhouses was accidentally labeled as a Tall Shelf instead. (Bug #9722)
Quest Fixes
- The house builder control quest (BYOHHouseBuilding) did not have the property set for cut logs which resulted in the planned inventory filter failing to apply. This lead to potential script overload and stack dumps. This property had already been restored but was accidentally left out of our retroactive fix scripts. (Bug #14150)
BYOHHousePale had incorrect steward settings that mirrored the Jarls. (Bug #14017) [NR] [UHFP 2.0.5]
- If Brina Merilis is Jarl of Dawnstar, she will offer you Heljarchen Hall as though you had already asked about it due to the dialogue responses all being in the wrong order.
- One of the dialogue options for BYOHHouseBanditAttack2 failed to call the necessary quest stage to remove the AI restraint on your spouse once they had been rescued. (Bug #9154)
- Despite being able to run a shop from one of the Hearthfire properties, your spouse never actually says they're going to do this if this is the first house you move them to because the dialogue conditions did not include the HF locations. (Bug #14188)
Script Fixes
- BYOHHouseChickenScript should no longer produce errors about no native object being attached. (Bug #13577 [NR], Bug #14539)
- BYOHHouseScript did not perform proper sanity checking on the first enable object in the list even though these could be None objects because of the interior workbenches. (Bug #14317, Bug #14589)
- BYOH_QF_BYOHHouseStewardOffer_0100308B was still attempting to add followers to the no hire faction. The function call has now been changed to use TryToAddToFaction which performs all of the necessary sanity checking internally. (Bug #14234)
- BYOHHouseBuildingScript the ClearLumbermillOperator function was attempting to unregister an NPC from an alias it had just cleared, which could never be done. (Bug #14183)
- PlayerSleepQuestScript needed to have a check added for when the player sleeps in a cell with no location. (Bug #14565)
- BYOHRelationshipAdoptionScript had no check to see if the player was in a None location when moving family to a new house. (Bug #14583)
Placement/Layout/Ownership and other World Object Fixes
- 03007603, 0300BE1C, 03010DE1: Chicken coop enable markers which erroneously had the BYOHHouseChickenScript attached. (Bug #13577) [NR]
v2.0.0 - (2013-10-28)
UHFP Fixes
- The UHFP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files.
Game Mechanics Fixes
- BYOHHouse2Location and BYOHHouse3Location were both erroneously set to use the map marker from BYOHHouse1Location as their worldspace location markers.
NIF Mesh and Texture Fixes
- Trophy room in the HF houses had a see through hole in it. (meshes\_byoh\architecture\byohhouse\byohbyohwrhubint01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghskint01.nif) (Bug #13605)
- The temporary barrier tapes put up when choosing a new room to build had a bad texture for the tape that wouldn't display properly. (meshes\_byoh\architecture\byohhouse\byohbyohwrtowerpegr01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrhubpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghskpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghslpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrlonghsrpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrporchkpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrporchlpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrporchrpeg01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrshackpegs01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrtowerpegk01.nif, meshes\_byoh\architecture\byohhouse\byohbyohwrtowerpegl01.nif) (Bug #13664)
Quest Fixes
- Wolf attacks on the player's homes did not work properly due to missing property settings in BYOHHouseWolfAttack. (Bug #13747)
Script Fixes
- BYOHDivertPrefabsScript.psc had unnecessary trace statements active. (Bug #13651)
- BYOHHiddenObjectScript.psc had unnecessary trace statements. (Bug #13685)
- BYOHBuildingObjectInteriorScript.psc had unnecessary trace statements. (Bug #13683)
- BYOH_QF_BYOHHouseStewardOffer_0100308B.psc was not properly sanity checking against empty follower refs before trying to add them to the no hire faction. (Bug #13767)
- A weapon rack in the bedroom wing of HF houses has been fixed so that items placed on it will not be displayed halfway up the wall. (Bug #12564)
- 23 more scripts have had their debug messages silenced. This should put a stop to any further debug trace messages for HF. (Bug #13973)
Placement/Layout/Ownership and other World Object Fixes
- 02000bc8, 02000bc7, 02020bc2, 02020bc3, 02000bcd, 02000bcc (plus 2 additional new sets of these): Dust beams in the greenhouse section that were not set properly to only enable when the greenhouse is built. (Bug #12568)
v1.1.2 - (2013-08-17)
UHFP Fixes
- An errant enable parent setting added to fix the navmesh cutters in Breezehome resulted in the doorway to the child's bedroom having no valid navmesh path. (Bug #12692, Bug #13051) [NR]
Game Mechanics Fixes
- The option to build the "round table and chairs" was showing up on the wrong workbenches, consuming resources even though it would not be built. This was due to the construction recipe (BYOHHouseInteriorRecipePart086TableRoundChairsExterior01) having the wrong keyword assigned to it, causing the workbenches to think it was part of the wash basin sets. (Bug #12562)
- The workbench for the entry way in each house will now offer the previously missing "bench" option that was not showing up. It had not been added to the keyword list on the base workbench object. (Bug #13049)
Actor Fixes
- If chickens at your houses are killed, they cannot be replaced because the game is never told to reset them when they die.
Quest Fixes
- A dialogue line referring to the Gildergreen in Whiterun could be spoken by any child in any city due to a missing condition check. (Bug #13157)
- If you had purchased all of the chickens and cows, hired the carriage driver, and bought the horse, but had not yet hired the bard, it would be impossible to do so due to a missing dialogue condition check for each house. (Bug #13378)
- When upgrading from the small house to the entry way, the end table would not be disabled if it had been added. This will now be done, and any items stored in the container will be moved to the entry way chest before the end table is disabled. This leaves the space open for the missing bench. (Bug #13049, Bug #12996, Bug #12975)
- Letters for HF related subjects delivered by the courier will now show up as being added to your inventory.
- When a follower offers to become your steward, the offer is set up to be a one time decision that cannot be revisited, but the DLC dialogue does not properly reflect the finality of this decision and has been corrected. (Bug #13447)
Script Fixes
- BYOHBreezehomeNavcutManager has had all of its content disabled because all of the object reference properties it acts on are tied to enable parents and thus cannot be affected by the script at all. This results in Papyrus log spam whenever entering or leaving Breezehome.
Placement/Layout/Ownership and other World Object Fixes
- The cells for the buildable houses were never marked as owned by PlayerFaction, so the stewards and housecarls would still comment about you being lost when you entered. (Bug #12563)
- 0200d2a5, 02012184, 02016f28: Bee spawners with unset properties causing Papyrus log spam. (Bug #13207) [NR]
- 000DC565, 000EC186, 000FA2E1, 000FA2E2, 00078E38, 000DC566: Predator references that needed to be updated for the USKP's lvlpredatorscript fix. (Bug #13262)
- 02000B8B, 02000B96, 02000B86: Occlusion planes which were causing room decorations to disappear in trophy rooms and greenhouses. (Bug #12947, Bug #12567)
- 02003062, 0200b84e: Badly placed XMarkers that caused spouses to attempt to climb to the armory level even if it didn't exist.
v1.1.1 - (2013-06-16)
UHFP Fixes
- The gap fix (Bug #6949) for the Greenhouse and the Main Hall has been reverted out. The gap, as it turns out, is the only logical means for any of the bees and other bugs to get in and out of the greenhouse module.
Game Mechanics Fixes
- The mannequins on the upper floor of each Main Hall were prone to wandering due to there being no navmeshes on their platforms.
- AI pack BYOHHousecarlPaleSandboxPlayerHouse was pointing to the wrong interior marker which would result in any NPC using it patrolling Lakeview Manor instead of the intended Heljarchen Hall. (Bug #12888)
- AI pack BYOHHouse3StewardSleepMainHallDouble0x6 was pointing to a bed in the wrong house, resulting in any NPC using this attempting to sleep in the wrong location.
Actor Fixes
- Gregor (BYOHHousecarlPale) is configured as a 1 Handed weapon warrior, but was equipped with a 2H sword. (Bug #12275)
Quest Fixes
- The USKP fix to allow Proventus to sell home furnishings while on the Dragonsreach porch has been extended to allow him to do so for Hearthfire. (Bug #12569)
- The workbench in the basement of Windstad Manor was incorrectly configured to disable the one in the basement of Lakeview Manor, along with an associated dummy marker for the same pair of houses located outside. (Bug #12566)
- USKP fixes for correctly determining when all of the house additions in Windhelm have been purchased have been merged with the addition of the child's bedroom. (Bug #12751)
The player alias on BYOHHouseBuilding unnecessarily sends ALL items picked up or dropped by the player through the script that processes handling sawn logs. This leads to an insane amount of lag in Papyrus as the game is attempting to deal with it when large numbers of items are managed. (Bug #12851) [UHFP 2.0.1]
- Dismissing a bard would not actually cause them to get dismissed and leave the house as expected. (Bug #12942)
Script Fixes
- Function MoveEntryRoomFurniture in BYOHHouseScript should not be returning bool since the function never returns anything. (Bug #12250)
- Functions BuyRoomFurniture(), EnableRoomFurniture(), and EnableAllFurniture() in BYOHHouseBuildingScript should not be returning bool since the functions never return anything. (Bug #12249)
Placement/Layout/Ownership and other World Object Fixes
- Several pieces associated with the "barrels" option in the Entry Room conversion for the houses end up clipping with other options that become available with the addition of the Main Hall. These objects are now enabled with the Fire Pit option in the Small House. [kettle, venison, cabbage, hexagonal wall hanging] (Bug #12185)
v1.1.0 - (2013-03-18)
Actor Fixes
- Valdimar (BYOHHousecarlHjaalmarch) is equipped with light armor and has perks for light armor use but his class was set for heavy armor. (Bug #12238)
Quest Fixes
- It should not be possible to ask to hire a bard until the Main Hall is built. (Bug #11996)
- It should no longer be possible to attempt to hire the same steward for more than one home. Doing so introduces some unresolvable bugs that will simply end up breaking the steward entirely. (Bug #11993)
NIF Mesh and Texture Fixes
- The loading screen with the male Nord child is bald. (_byoh\loadsscreens\loadscreenadoptionboy01.nif) (Bug #6849)
- The north wing towers have railings that don't extend all the way to the roof. (_BYOH\Architecture\BYOHHouse\BYOHBYOHWRtowerKEXT01.nif ) (Bug #9682)
- Three stairways are missing their havok sound materials. (_BYOH\Architecture\BYOHHouse\BYOHBYOHWRShackBase01.nif, _BYOH\Architecture\BYOHHouse\BYOHBYOHWRShackExt01.nif, _BYOH\Architecture\BYOHHouse\BYOHBYOHWRShackExt02.nif) (Bug #12243)
- A huge gap in the ceiling between the Greenhouse and Main Hall in each house has been fixed. (_BYOH\Architecture\BYOHHouse\byohbyohwrhubint01.nif) (Bug #6949)
Item Fixes
- Several books and notes were incorrectly flagged as the wrong type which results in an incorrect inventory icon being used. These have been corrected via TES5Edit since the CK controls for this no longer exist.
Placement/Layout/Ownership and other World Object Fixes
- Two iron ore markers are displaced near Lakeview Manor. (Bug #9353) [NR]
v1.0.3 - (2013-01-11)
UHFP Fixes
- A new version tracking system is in use now to ensure that retroactive scripts are run in sequence in case future retro-scripts need to rely on anything done in a previous one.
Quest Fixes
- Adopting Sofie should no longer result in her being unable to accept gifts due to having dozens of flower baskets in her inventory.
- When asking your steward to buy furnishings for a house, buying the entry hall did not remove the dialogue option despite being processed. The response if it was asked for again would be that you couldn't afford it even though it has already been paid for. This was due to that response having bad condition checks that didn't account for both ways an entry hall can exist. (Bug #6784)
- If you relent when ordering a child to go to bed, sometimes female players would hear "Thanks, Pa" instead of the proper response due to a bad dialogue condition. (Bug #9640)
- It was not possible to receive the charter for Windstad Manor, or for the courier to deliver the initial solicitation letter for the house, because the quest which controls this (BYOHHouseHjaalmarch) was missing several property settings that made these work. (Bug #8009)
Actor Fixes
- When Valdimar is assigned as housecarl for Windstad Manor, he never arrives at the house due to having his house sandbox AI package (BYOHHousecarlHjaalmarchSandboxPlayerHouse) pointing to Lakeview Manor. If Lakeview Manor has not yet been purchased, this would result in him going to Helgen instead. This also appears to have fixed the inability to hire him as a steward for the property. A 2 for 1 deal.
Item Fixes
- The wooden toy swords were making metal sounds when blocking. The sound settings for BYOHWoodenSword have been changed to use the block sounds from bows since they sound like wood. (Bug #6690)
- The USKP fix that forced proper sizing data to exist on books was canceling out the additions on 3 of them for the child's bedroom additions. This has now been corrected. (Bug #9576)
- A potential source of minor save bloating has been addressed when harvesting Salmon. (Bug #9941)
Script Fixes
- Some more scripts with useless debug messages have been silenced.
- When hiring a steward, BYOHHouseBuildingScript was not checking to make sure they were your current follower before simply dismissing one. This would result in any follower you DID have getting dismissed instead.
- When swapping from the Small House to an entry way for a larger house, BYOHHouseScript did not validate that the array of objects to enable or disable could contain NONE objects, causing the script to abort early.
- MannequinActivatorSCRIPT.psc has been overhauled in order to finally fix the duplication glitches AND the tendency for mannequins to eat armor that's given to them.
NIF Mesh and Texture Fixes
- The Enchanter's Tower exterior mesh (_byoh\architecture\byohhouse\byohbyohwrtowerlext01.nif) had an inverted railing you can see through. (Bug #5465)
Placement/Layout/Ownership and other World Object Fixes
- Fixed the placement of the cooking pot in Proudspire Manor so the player will not clip into the fireplace during the animation.
- Several dummy books and triggers in the house libraries on the second floor were pointing to the wrong enable parents which made accessing the correct bookshelves for placement impossible. (Bug #9573)
- 02004260 and 02004261: 2 wall baskets in the children bedroom at breezehome were slightly extracted from the wall behind.
- 0200426E: column has its scale slightly increased to close a gap with the wall behind.
- Numerous mannequins in the 3 homesteads were improperly linked to their XMarkers and would therefore often load up standing next to or below their platforms. (Bug #9277)
- Some invisible chair markers in Breezehome intended for the child's bedroom are not disabled when the child's room isn't built yet. (Bug #9754)
v1.0.2 - (2012-12-15)
Quest Fixes
- Something as yet unknown scrambled the properties on the HousePurchase quest and made it impossible for the various house door aliases to function after a home had been purchased in a city. The adoption quest property had also somehow been removed, making it impossible for the game to be notified that you had purchased one.
Item Fixes
- BYOHHouseInteriorWorkbenchRoom01A and BYOHHouseInteriorWorkbenchRoom01B were inconsistently labeled as "Workbench" instead of "Carpenter's Workbench" like all of the others.
v1.0.1 - (2012-11-06)
Script Fixes
- The USKP fix for removing the weight restriction on using the carriages has been merged with the UHFP script updates.
- Several spammy scripts have had their debug statements commented out to avoid filling the Papyrus logs with garbage.
- MannequinActivatorSCRIPT.psc should no longer allow equipment duplication to occur. (Bug #7174)
Quest Fixes
- Switching the enchanting room in Honeyside for a child's bedroom will no longer cause you to lose any equipment stored on the mannequins. Equipment stored there will now be transferred to the chest near the double bed upstairs. (Bug #7172)
Item Fixes
- FoodPotatoSoup and BYOHFoodClamChowder lacked the VendorItemFood keyword, which was inconsistent with all other food items in the game. (Bug #6848)
Placement/Layout/Ownership and other World Object Fixes
- The vanilla cooking pot that Hearthfire deleted in Proudspire Manor has been restored.
- The carriage horse outside of Heljarchen Hall was shifted out of position. This change will not take effect on an existing save.
- The two mannequin stands in Honeyside (00102BE5, 00102BDE) were set to the wrong enable parent in the DLC and would disappear when the enchanting room had been purchased, and would reappear in the event that was swapped to the child's bedroom and thus be clipping with the replacement tables. (Bug #6824)
- The double beds where the player and their spouse sleep in Windstad Manor and Heljarchen Hall were not set as owned by the PlayerBedOwnership faction which would deny the Well Rested bonus when used. (Bug #5596)
- Location data for Honeyside in Riften was erroneously tagged with LocTypeInn.
v1.0 - (2012-10-06)
Game Mechanics Fixes
- Merged the fixes for AI pack StumpFollowFrodnar7x14 with Hearhtfire's changes to keep the dog from following the kid after Frodnar is adopted.
Quest Fixes
- Merged the USKP's fix for the house purchase quest with the new data added by Hearthfire so that the childrens' bedrooms can be purchased properly in Whiterun and Solitude. (Bug #5137)
- Temporarily including Hearthfire's compiled carriage script until the Papyrus source is available to merge changes the USKP made to this.
Item Fixes
- Merged the USKP's typo fixes with Hearthfire's updates to the Markarth and Solitude home decorating guides.
- Merged the USKP's sound fix for FoodAppleCabbageStew with Hearthfire's texture set updates.
Placement/Layout/Ownership and other World Object Fixes
- Merged 3 minor fixes for objects in Honeyside with Hearthfire updates that assigned them to the enchanting table toggle.