Unofficial Dragonborn Patch: Version History
By the Unofficial Patch Project Team
This changelog is an archive. The mod is no longer being supported and will receive no further updates.
Bugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.
Bugs introduced by the UDBP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UDBP that fixes them. The correction will appear separately in the version where the correction takes place.
The USKP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
For bugs which have been fixed that also have a Bethesda support page entry, a link will be provided to the issue.
To view a bug entry in our tracker, enter the bug number here:
v2.1.3 - (2015-07-12)
UDBP Fixes
- A navmesh connection on the Windhelm docks had become broken at some point and needed to be repaired.
Actor Fixes
- Corrected several male bandits that improperly had "opposite gender anims" set. [NR]
Audio Fixes
- Several vanilla combat taunts were broken by the DLC when it deleted a topic. The topics were recreated in the DLC with new IDs but the audio files are missing and needed to be copied over from vanilla in order to work. (sound\Voice\Dragonborn.esm\MaleSoldier\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleOrc\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleNord\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\FemaleEvenToned\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCondescending\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommander\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleSlyCynical\dgintimidatequest__00028EAB_1.fuz, sound\Voice\Dragonborn.esm\MaleCommoner\dgintimidatequest__00028EAB_1.fuz) (Bug #19211)
Item Fixes
- DLC2ChitinHeavyBootsAA had incorrect footstep sounds set. (Bug #19356)
- DLC2SkaalChildShoesAA had no footstep sounds set. (Bug #19356)
- DLC2SkaalHatArgAA, DLC2SkaalHatKhaAA, DLC2TemplePriestHoodKhaAA, and DLC2TemplePriestHoodArgAA all incorrectly had races other than what could wear them set. (Bug #19356)
- Draw and sheathe sounds have been removed from DLC2BoundWeaponDagger and DLC2BoundWeaponDaggerMystic to fit with the previous weapon test done on the Bound Sword. (Bug #19259)
- Numerous armor add-ons that were hiding amulets and shouldn't, along with numerous add-ons that display them and shouldn't, have been corrected.
Magic, Skill & Perk Fixes
- DLC2FortifyOnehandedFFSelf, DLC2FortifySpeechcraftFFSelf, DLC2ResistMagicFFSelf, and dlc2MerchBowOfTheStagBlessEffect were all erroneously set in the Restoration school. (Bug #18867)
Quest Fixes
- Corrected Falx Carius' alert lines not having random flags.
Script Fixes
- DragonActorScript: Scenes for when the player kills a dragon and starts to absorb the soul are skipping dialogue due to the order of two statements in the OnDeath event. (Bug #19214)
Placement/Layout/Ownership and other World Object Fixes
- 030186B0, 030186B1: Dwemer lift housing rotated out of position with visible gaps. (Bug #19016)
- 030186B4: Lift platform does not match the type used on the inside of the structure. (Bug #19016)
- 030353cc, 030353c7, 030353aa, 030353a9, 0302c1b1, 0302c1b0, 0302c1a8, 0302c1a7: Exploding Riekling barrels which were not set up correctly. (Bug #14968)
- 0303ACEA, 0303ACEB: Sacks clipping with each other. (Bug #19425)
v2.1.2 - (2015-06-27)
UDBP Fixes
- Dead seekers were not being properly removed from the game due to a script regression. (Bug #19313)
Game Mechanics Fixes
- Leveled list DLC2LCharDragonAny and DLC2LCharDragonAnyMQ06 lacked fire dragons at level 27 even though they exist and should have been in the lists since all other levels have them. (Bug #19320)
- Bound Dagger and Bound Mystic Dagger both give too much experience for skill use due to having been duplicated off of the original bugged Bound Sword effect. (Bug #19242)
- The Dragonborn DLC initialization script never adds Nordic arrows to the bandit leveled lists even though it added Nordic bows. (Bug #19338)
Animation Fixes
- Casting spells with the left hand while riding a dragon was not always possible due to an incorrect related anim setting in the idle animation set that controls mounted combat. (Bug #19175)
Actor Fixes
- Talvas Fathryon has fire and frost spells assigned but mistakenly had the Augmented Shock perk instead of Augmented Frost. (Bug #19030)
Audio Fixes
- Combat taunts for Krosulhah, Miraak, and the 3 dragons in the end battle do not have their audio override settings set which makes their taunts almost inaudible. (Bug #19333)
Item Fixes
- The following armor addons were missing proper weight slider settings: DLC2BonemoldHelmetAA, DLC2SkaalCoatAA, DLC2SkaalGauntletsAA, DLC2ClothesSkaalHatAA, DLC2ChitinHeavyHelmetAA, DLC2NordicCarvedHelmetKhaAA, DLC2TemplePriestBootsAA, and DLC2TemplePriestHoodKhaAA. (Bug #19262)
- The following alchohol items are assigned the wrong effect for doing temporary stamina regen rate damage and for restoring stamina: DLC2Flin, DLC2Matze (also incorrectly damaged magicka regen rate), DLC2FoodAshfireMead, DLC2RRF04Sujamma, DLC2RRFavor01EmberbrandWine, DLC2Shein, and DLC2Sujamma. (Bug #18068)
- Miraak's Gloves [DLC2ClothesMiraakGloves] were using a keyword for armor even though they are actually a clothing item. Changed keyword from VendorItemArmor to VendorItemClothing. (Bug #19075)
Magic, Skill, & Perk Fixes
- The Bound Mystic Dagger did not have the correct alternate block material or draw and sheathe sounds set. (Bug #19257)
- Dragon Aspect was not providing the specified frost resistance due to the 2nd AV Weight setting on DLC2DragonAspectBody02Effect being set to 0 instead of 1. (Bug #19183)
Quest Fixes
- Two of Frea's combat taunts meant for the player could be used for any target she was attacking. (Bug #19280)
- When arresting the player, Redoran guards do not use the dialogue they have when the player resists because the script to set the arrest mode was in the wrong part of each of the topic entries. (Bug #19270)
- During Briarheart Necropsy (DLC2TTR5), the Briarheart body does not swap the body for the one with no heart inside due to an error in the quest specific perk script assigned to it. (Bug #19159)
- When At the Summit of Apocrypha (DLC2MQ06) completes, the game does not increment the "questlines complete" stat. (Bug #19144)
- Upon completing Edla's quest (DLC2SkaalVillageFreeform2) successfully her relationship level with the player is never incremented. (Bug #19087)
- During An Axe to Find (DLC2RR03Intro), if the player lets Crescius keep the axe but then pickpockets it later before the quest is complete, the objective to lie to Glover Mallory will be stuck in the journal forever. (Bug #19055)
Race Fixes
- DLC2DremoraRace, which is used by the Dremora Merchant and Dremora Butler, did not have the head tracking animations box set so they would never head track the player or nearby NPCs etc. (Bug #19185)
- DLC2BoarRace should not be capable of opening doors. (Bug #18965)
Placement/Layout/Ownership and other World Object Fixes
- 03019A52, 03019A53, 03019ABE, 03019C86, 03019C89, 0301AA46, 0301AA48, 0301AA51, 0301AA52, 0301AA63, 0302B126, 0302B162, 0302B181, 0302B182, 03032077, 03032078, 03032079, 0303207A, 0303207B, 0303207C, 0303207D, 0303207E, 0303207F, 03032080, 03033D7A, 0303ABA8, 0303ABAB, 0303ABAC, 0303ABAD, 0303ABAE, 0303ABAF, 0303ABB1, 0303ABB5, 0303ABB6, 0303ABB7, 0303ABB8, 0303C6F6, 0303C6F7, 0303C6F8, 0303C6F9, 0303C6FA, 0303C6FB, 0303C6FC, 0303C6FD, 0303C6FE: References with missing ownership settings. (Bug #19090)
- 0303AC14, 0303AC16: Riekling spears not properly linked to enable parent marker. (Bug #19091)
- 0301AA5F: Clipping bucket. (Bug #19092)
- 03026C17, 03026C25, 03026C2C, 03031A01, 03031A03, 03031A04, 03031A05, 03031A28, 030364C2, 030364C6, 030364C7, 030364CB, 030364CC, 030364CE, 030364CF, 030364D0, 030364D4, 030364D5, 030364D6, 030364D7, 030364E2, 030379DB, 030379E4, 03037A0E, 03037A8A, 03037A8B, 03037A8C, 03037A90, 03037A91, 03037A92, 03037A94, 03037A97, 03037A99, 03037A9A, 03037AA8, 03037AAD, 03037AAE: Floating thickets and shrubs. (Bug #19093)
- 030364BF, 03037ABB: Floating snowberry bushes. (Bug #19094)
Text Fixes
- DLC2RRF05StrongboxKey: "Brand-Shei's Strongbox Key" -> "East Empire Company Strongbox Key" (Bug #19069)
- DLC2HorkerMeat01: "Horker meat" -> "Horker Meat" (Bug #19088)
- DLC2SVGreathallKey: "Skaal Greathall Key" -> "Skaal Village Greathall Key" (Bug #19251)
- DLC2SVWulfWildbloodsHouseKey: "Wulf's House Key" -> "Wulf Wild-Blood's House Key" (Bug #19252)
- DLC2RRNetchKey: "Retching Netch Key" -> "The Retching Netch Key" (Bug #19253)
v2.1.1 - (2015-04-04)
Game Mechanics Fixes
- The new shouts added by Dragonborn were never inserted into the formlist used by the "letter from a friend" event trigger. (Bug #17867)
Item Fixes
- DLC2TreasStrongBox lacked several leveled list items used for perks that other treasure chests in the vanilla game had fixed a long time ago. (Bug #18929)
Location Fixes
- Ebony Warrior's Camp did not have its parent location set to The Rift. (Bug #18954)
Mesh and Texture Fixes
- Fallen ash trees with seethrough logs fixed. (meshes\dlc02\landscape\trees\dlc2treepineforesthollow01ash.nif) (Bug #17983)
- Apocrypha rubble piles had bad collision resulting in objects and NPCs floating well above the surface. (meshes\dlc02\dungeons\apocrypha\rubble\apofloorraised01.nif, meshes\dlc02\dungeons\apocrypha\rubble\apofloorraised02.nif) (Bug #15647)
- Dwemer rubble piles also had the same bad collision issue. (meshes\dlc02\dungeons\dwemer\rubble\dlc2dwefloorraised01.nif, meshes\dlc02\dungeons\dwemer\rubble\dlc2dwefloorraised02.nif) (Bug #18871)
- Two of the dark elf shelving pieces had poor collision that resulted in floaters. (meshes\dlc02\furniture\dlc2darkelfshelf05.nif, meshes\dlc02\furniture\dlc2darkelfshelf04.nif) (Bug #18265)
- The lod arch added for Apocrypha LOD fixes is referencing the wrong texture. (meshes\dlc02\lod\apocrypha\apoexttowerarchbig01_lod.nif) (Bug #18772)
- A large glacier mesh allowed the player to poke through to see behind it due to poor collision. (meshes\dlc02\landscape\glaciers\dlc2glacierendlg01.nif) (Bug #18732)
Placement/Layout/Ownership and other World Object Fixes
- 03036EB6: Misplaced sujamma bottle. (Bug #18265)
- 03036F65: Misplaced troll skull. (Bug #18265)
- 0303A4E4: Floating letter. (Bug #18265)
v2.1.0 - (2015-02-22)
Actor Fixes
- Garyn Ienth did not have ash yams for sale despite them being on display at his shop in Raven Rock. (Bug #18725)
- Vendil Severin has a useless key generated on him when he dies. A leftover from cut content. (Bug #18699)
Quest Fixes
- During It's All In The Taste (DLC2RRFavor04) it was not possible to offer sujamma to Gjalund Salt-Sage if you were on Solstheim because the dialogue condition was not checking for both versions of him. (Bug #18700)
- Kagrumez Gauntlet (DLC2KagrumezQST) could not cleanly handle moving the attackers into position due to a pair of bad navmesh islands that were not linked to anything. (Bug #18715)
Placement/Layout/Ownership and other World Object Fixes
- 0302516D: Floating snow drift. (Bug #18693)
v2.0.9 - (2015-02-07)
Item Fixes
- Ildari's Robes (DLC2IldariRobes) were carelessly duplicated from a playable set of Telvanni Robes and should not have been allowed to be looted by the player due to the sequence where her heart gets ripped out. (Bug #17930)
- The following food items lacked vendor keywords or had incorrect vendor keywords: DLC2FoodAshHopperLeg, DLC2FoodAshHopperMeat, DLC2FoodBoarMeat, and DLC2FoodHorkerAshYamStew. (Bug #18332)
Quest Fixes
- During Deathbrand (DLC2dunHaknirTreasureQST), the Rieklings at Haknir's Shoal do not disable once the quest has advanced to Gyldenhul Barrow. These Rieklings will now be properly disabled once the player has reached that point of the quest. (Bug #17984)
- USKP fixes for dismissing Onmund have been carried over. (Bug #18618)
Script Fixes
- DLC2RR03ExitTriggerScript: No sanity checking to make sure the quest is actually running before trying to manipulate an alias in it. (Bug #18684)
Placement/Layout/Ownership and other World Object Fixes
- 04006592: Added a rock to cover a small z-fighting area close to drift wood ref 0302c671 (land and water exactly at the same height). (Bug #18678)
- 0302bf64: Rock upscaled and slightly moved to cover an area belonging to another roombound, which was causing unrendered objects when the camera 'fell' in it. (Bug #18678)
- 030337D3, 030337D4, 030337D5, 030337D6, 030337D7, 03037BF4, 03037B50: Several items in the player's cell in the Bulwark Jail did not have their ownership set. This erroneously causes them to be marked as stolen. (Bug #18356)
Text Fixes
- DLC2RR01WarMessage: "My calls for the unconditional surrender of your forces and an immediate cessation of all hostilities has been ignored numerous times." ["has been" -> "have been"] (Bug #18397)
- DLC2dunBloodskalNote01: "Look Meryn I'm not arguing that these towers are falling to pieces," -> "Look Meryn, I'm not arguing that these towers are falling to pieces," (Bug #18458)
- DLC2RR02EvidenceNote: "In a manner of days I believe we'll be ready." ["manner" -> "matter"] (Bug #18459)
- DLC2Book3ValuableVarietiesofFaithintheEmpire: "most notably when he/she taught them how to breathe water for a day so that he/she could flood Morrowind and kill the Akaviri invaders, ca. 2E572." ["2E572" -> "2E 572"] (Bug #18463)
v2.0.8 - (2014-12-06)
Game Mechanics Fixes
- Kill Cam event KillingMoveSneakBackA00 was broken by Dragonborn.esm and is missing the ENAM field to specify the animation event associated with the kill cam. (Bug #17923)
Actor Fixes
- Bralsa Drel should begin working the mine in Raven Rock once it's back in operation but her market package did not have the appropriate condition set. (Bug #18061)
- Captain Veleth was not a member of the IsGuardFaction faction which prevented him from arresting the player for crimes even though he has all of the necessary dialogue. (Bug #17994)
- Baldor was incorrectly configured to buy any type of item when he should only be dealing in blacksmith items. (Bug #17927)
Item Fixes
- Ancarion's merchant chest was using the wrong leveled list for gold so he would only have some if the player was in the Thieves Guild. (Bug #17943)
- Vendor chests for Garyn and Geldis lacked the Master Trader perk list. (Bug #17995)
Mesh and Texture Fixes
- Stone tiles in the Kagrumez Gauntlet were missing their Havok material sounds. (meshes\dlc02\dungeons\dwemer\animated\dwekagrumezgauntlet\dwekagrumezgauntlet.nif) (Bug #18291)
- An lod mesh was referencing the wrong texture file. (meshes\dlc02\lod\apocrypha\apoexttowerbase01_lod.nif) (Bug #18072)
Quest Fixes
- Fethis Alor has three hello topics that are not appropriate to use when he isn't working. He also has two conversation topics regarding his sales and merchandise that don't make sense when he isn't in the market working. (Bug #18064)
- Garyn Ienth has a hello topic that is not appropriate to use when he isn't working. (Bug #18065)
- Merchants on Solstheim using DLC2ServicesBranchTopic were incorrectly prompting the player with dialogue that's used by fences. There are no fences on the island. (Bug #17993)
- If Ancarion is killed after agreeing to sell Stalhrim items to him, the quest objective is never removed (DLC2SV02AncarionMerchant). (Bug #17943)
Placement/Layout/Ownership and other World Object Fixes
- Morvayn Manor Chamber and Ienith Farm in Raven Rock were playing Apocrypha music indoors when they should be using the general Solstheim music like the rest of the city. (Bug #17929)
- 0303BEEF: Chest floating above the floor. (Bug #17895)
- 03038C84: Barrel clipping with the floor. (Bug #17896)
- 0301E0F6, 03037F3B, 0303AD3C: Chests that were facing the wrong direction. (Bug #17897, Bug #17913, Bug #17925)
- 0301AA3D: Firepit floating on one side. (Bug #17898)
- 0301A312, 0301A325, 03035B68: Pots that were clipping with the ground or other objects. (Bug #17899, Bug #17918)
- 03028F94, 03028F9D, 03031DAC, 03037A6A, 0303A625: Snow drifts that were floating above the ground. (Bug #17901, Bug #17935, Bug #17937, Bug #17948)
- 03025157, 03025192, 03025E82, 030364C0, 03036388, 03036B2D, 03036B2E, 03024048, 030364C0, 030364C1: Snowberry plants that are of the wrong type for the snowy climate. (Bug #17902, Bug #18179)
- 03031AED, 0303C20A, 0303C23E: Kettles that were clipping with the ground or other objects. (Bug #17906, Bug #17924)
- 03033EBE: Small seam in a door in Tel Mithryn. (Bug #17906)
- 03018557: Small seam in cave floor in Frossel. (Bug #17909)
- 03019997, 0301C5AD, 03020D6E, 03020DCC, 0302A0F9, 0302A15F: Chests clipping with the ground or other objects. (Bug #17909, Bug #17924, Bug #17952, Bug #17988, Bug #18104)
- 0301CEAB, 0301CEAC, 0301CEAD, 03035CF4: Items that needed to be repositioned as a result of adjusting a chest [Ref 0301C5AD]. (Bug #17909)
- 03030D56, 03030D59: Crate clipping with a tent. Repositioned a tankard on top of the crate. (Bug #17909)
- 0301CF3B: Coin purse with poor placement on a crate. (Bug #17909)
- 040554C5, 040554C6, 040554C7, 040554C8, 040554C9, 040554CA, 040554CB: Rocks created to cover up gaps in several mountain pieces [Ref 03038B21, 0303A374, 0303A375, 0303A376] on the far north island off the coast of Solstheim. (Bug #17911)
- 030279B4: A piece of driftwood that was floating above the ground. (Bug #17912)
- 03031623: An ash mound that was floating on one side. (Bug #17915)
- 0303176D: Dwemer bowl embedded in a shelf. (Bug #17916)
- 03029936: Dwemer pan imbedded in a shelf. (Bug #17917)
- 03035B65, 0303C210: Shovels that were clipping with the ground or other objects. (Bug #17918, Bug #17924)
- 0302A13F: A pile of wooden planks that was clipping with the ground. (Bug #17924)
- 03024718: A swinging Falmer trap that was clipping with the ceiling. (Bug #17925)
- 0303ACF2: A drum that was floating above a rock. (Bug #17925)
- 030294CA, 030294CB, 0302955D: Misplaced chairs. (Bug #17936, Bug #18252)
- 04058395, 04058396, 04058397: Created several rocks to cover up a large gap in a rock cliff [Ref 03036380]. (Bug #17938)
- 03035039: A chair was too close to a table which would cause nearby objects to fly everywhere when used. (Bug #17939)
- 0303B5F1: A linen wrap that was imbedded in the floor. (Bug #17947)
- 0303B627: A pot that was floating above the ground. (Bug #17947)
- 04058398: Snow drift created to cover up a gap in a glacier slab [Ref 03028F40]. (Bug #17950)
- 03038A86: A book that was clipping with the ground. (Bug #17957)
- 0303915C, 03039166, 03039173, 03039187, 0303918A, 0303918B, 0303918D, 0303918E, 0303918F, 03039190, 03039192, 03039193, 03039198, 030391AB, 030391B1, 030391B5, 030391B7, 030391D2, 0303A398, 0303A399, 0303A61D, 0303A61F, 0303A9F1, 0303A9F2, 0303AEFB, 0303AEFC, 0303AEFF, 0303AF03, 0303AF04, 0303AF05: Pearl Oysters that were clipping with the terrain. (Bug #17957, Bug #17965)
- 0303AEFE, 0303AF12, 0303B491, 0303B492, 0303B493, 0303B494, 0303B495: Clams that were clipping with the terrain. (Bug #17957)
- 0405E12B: Created a large rock to cover up a gap underneath a rock cliff [Ref 03020FF5]. (Bug #17960)
- 03024048, 03036B2E: Snowberry plants that were buried in the ground. (Bug #18022)
- 03029509: A silver goblet that is clipping with the floor. (Bug #18252)
- 0302BB34, 030318D9, 03034FF5, 030319CD: Rock slab sticking out of the sea floor. (Bug #18011, Bug #18010)
- 030378D6: Sand mound sticking out of the beach. (Bug #18010)
- 03020AC4, 03020BAA, 03039535, 03039532, 0303954C: Z-fighting ash. (Bug #17988, Bug #17904)
- 03025646, 0302BF64: Rock stuck behind a room bounds. (Bug #17940, Bug #17903)
- 0303d49d, 0303d49e: Navmesh cutter set to the wrong enable state. (Bug #17936)
- 030294BC: Chair exits right but should exit left. (Bug #17936)
- 03026364: Hole in ceiling. (Bug #17933)
- 04092c65: Boulder added to cover ceiling hole. (Bug #17933)
- 0302637A: Floating mound. (Bug #17933)
- 04092c66: Rock added to cover up large gap. (Bug #17932)
- 0302BB2B: Exposed rock mound. (Bug #17894)
- 0302BB2B: Floating corpse. (Bug #17893)
- 04092c6d: Ash pile added to cover gap in pilings. (Bug #17892)
- 0302b43e: Rug clipping floor beam. (Bug #17896)
- 0303bd83: Hidden door inside Tel Mithryn that should not be showing up on the local map. (Bug #17992)
- 030367c5: Auto-door stuffed too far into the cave exit. (Bug #17907)
Text Fixes
- DLC2DialogueSkaalVillageGeneric (BleedOut) [0302BA22]: "Unnnhhhh.... it hurts..." -> "Unnnhhhh... it hurts..." (Bug #18163)
- DLC2DialogueSkaalVillageGeneric (Death) [0302BA0E]: "Nooo...." -> "Nooo..." (Bug #18163)
- DLC2DialogueGenericRieklings (Death) [03032D1B]: "Maa....." -> "Maa..." (Bug #18163)
v2.0.7 - (2014-10-11)
Game Mechanics Fixes
- The Frost Stream spell (DLC2FrostStreamEffect) was erroneously set to use fire magic sound effects instead of frost. (Bug #17117)
Item Fixes
- Bound daggers did not have the correct block, equip, and uneqip sounds set. They're supposed to match those of daedric daggers. (Bug #17207)
- Two of the 3 playable versions of Miraak's sword (DLC2MKMiraakSword1 and DLC2MKMiraakSword2) did not have the unique impact sound set. (Bug #17157)
Quest Fixes
- The Dremora merchant needed to be exempt from using the generic trespass dialogue because it blocked his normal dialouge when the player was trespassing. (Bug #16347)
Mesh and Texture Fixes
- Dock sections in Raven Rock have missing portions of joints by the pilings. (meshes\dlc02\architecture\ravenrock\docks\dlc2rrdockstr4way01.nif) (Bug #17267)
- Several LOD terrain meshes in Apocrypha were missing most of their components due do bad LOD generation. (meshes\dlc02\lod\apocrypha\apostacksarch01_lod_0.nif, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-18.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-2.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.2.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.6.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.-6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-10.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-14.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-2.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-10.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.14.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.6.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-18.14.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-18.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.14.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.14.bto) (Bug #17239)
Script Fixes
- DLC2SummonDremoraMerchantScript does not clean up objects spawned through PlaceAtMe, which can lead to minor save bloating.
- DLC2dunAliasMoveTrigger had no sanity check against an empty myPrevTrigger property, which will be empty for every first trigger in a series. (Bug #14122)
- DLC2dunFrostmoonTriggerScript had no validation for empty aliases due to hitting stage 200. (Bug #14912)
- DLC2MQ06MiraakBossBattle was not restoring a sufficient amount of health when Miraak would steal a soul. This caused a second failsafe to fall short of fully restoring him each time and would cause him to become stuck in ethereal form forever. We have added a new variable to record his health at the start of the battle and use this variable to properly restore him when he recharges with a soul. (Bug #17290, Bug #16813)
Placement/Layout/Ownership and other World Object Fixes
- 03036725, 03036727, 03036726: Clams clipping through landscaping. (Bug #17753)
- 04026592: cap added on top of the books pillar ref 0201e6fc. (Bug #17667)
- 030180db, 020180dc, 020180ee, 020180ef, 020180f0: Mine scaffolds in Kolbjorn Barrow very slightly moved to avoid z-fighting. (Bug #17667)
- 03025a11: RoomMarker redimensioned and repositioned to avoid some parts of the dungeon being unrendered under 2 angles of view. (Bug #17667)
- 03018944: floor part very slightly lowered to avoid z-fighting. (Bug #17667)
- 03028170: Rubble stone floating out of place. (Bug #17667)
- 03028175: Skull embeded in another skull. (Bug #17667)
- 03034fe5: Closed a gap between this rock pile and the ground. (Bug #17667)
- 0302b4b8, 0202b4b9, 0202a4ae, 0202a4bd, 0202b02b, 0203abd8, 0203abd7: Rugs very slightly raised to avoid z-fighting. (Bug #17667)
- 0302b4aa, 0202b4ab: floor parts very slightly raised to avoid z-fighting. (Bug #17667)
- 0302b494: stairs slightly lowered to avoid z-fighting. (Bug #17667)
- 030295cc: chest opening on the wrong side. (Bug #17667)
- 0302a591: books wall misplaced. (Bug #17667)
- 0303b804, 0203b821: floating paper piles. (Bug #17667)
- 0303344b: floating rubble pile. (Bug #17667)
- 030246c5: floating riekling spear. (Bug #17667)
- 03038a37, 02038a38, 02038a39: docks parts misplaced (small interferences between pillars and the forge's wall behind). (Bug #17667)
- 03024a0f, 02024a10, 02024994, 02024995: mine walls very slightly lowered to avoid z-fighting. (Bug #17667)
- 0302763a: closed a gap in this cave pillar. (Bug #17667)
- 03027367, 02027368: floating moss. (Bug #17667)
- 0303772a: slightly moved beam dust FX to avoid light flickering. (Bug #17667)
- 030339c2, 03027457: Expanded trigger bounds at two word walls to solve the symbols popping into view. (Bug #17289)
Text Fixes
- DLC2Solstheim4: "The island of Solstheim is located to the north-east of Skyrim." -> "The island of Solstheim is located to the northeast of Skyrim." (Bug #17356)
- DLC2Book2CommonBonePartI: "Arslic Oan was one of this king's nobles and very, very disagreeable fellow." -> "Arslic Oan was one of this king's nobles and a very, very disagreeable fellow." (Bug #17785)
- DLC2RR03GratiansJournal: "Looks like this barrow belong to something called the "Bloodskal Clan."" -> "Looks like this barrow belongs to something called the "Bloodskal Clan."" (Bug #17786)
- DLC2DialogueSkaalVillageHellos [03019B47]: "This Dark Elves of Raven Rock keep to their city, and we Skaal keep to our village." -> "The Dark Elves of Raven Rock keep to their city, and we Skaal keep to our village." (Bug #17787)
v2.0.6 - (2014-08-09)
UDBP Fixes
- Assigning the Tel Mithryn encounter zone to its location had the unintended side effect of blocking several quests from being able to trigger in the area due to the way the encounter zone data affects the location settings on cells. (Bug #16969)
Game Mechanics Fixes
- The Twin Souls perk was not applying to Ash Spawns due to the keyword not being added for the perk. (Bug #16819)
- The Cyclone shout generates some extraneous sounds when used that can also get stuck once it's finished. (Bug #17108)
Audio Fixes
- DLC2RR01_DLC2RR01SharedInf_000285B4_1: Falx Carius uses an incorrect gender specific word when detecting the player. (sound\Voice\Dragonborn.esm\MaleEvenToned\DLC2RR01_DLC2RR01SharedInf_000285B4_1.fuz) (Bug #16401)
Actor Fixes
- The USKP fix for child eyes having a corrupt normal map setting requires the facegen files to be rebuilt for all of the children in the game. (Bug #16729)
- Mirri Severin did not have the dead body cleanup script attached. (Bug #17098) [NR]
Item Fixes
- Miraak's Mask had no tempering recipe and thus could not be improved like every other piece of equipment. (Bug #16722)
Mesh and Texture Fixes
- Due to impossible to reconcile room optimization volumes, one of the meshes in Kolbjorn Barrow needed to have its center point shifted to prevent the game from making it disappear from view. (meshes\UDBP\dungeons\nordic\temple\bghalls\UDBP_KolbjornStairsDown.nif) (Bug #13282)
- Thirsk Meadhall had a black area on the top part of the building that doesn't belong there. (meshes\dlc02\architecture\thirsk\meadhall\dlc2thirskmeadhallexterior01.nif, meshes\dlc02\loadscreenart\loadscreenthirsk01.nif) (Bug #16764)
- Rieklings have a thin black line surrounding their loincloths. (meshes\actors\dlc02\riekling\rieklingbluev01.nif, meshes\actors\dlc02\riekling\rieklingbluev02.nif, meshes\actors\dlc02\riekling\rieklingbluev03.nif, meshes\actors\dlc02\riekling\rieklingchief.nif) (Bug #16727)
- Thie Riekling loadscreen art has a hole in the underwear. (meshes\dlc02\loadscreenart\loadscreenriekling02.nif) (Bug #16726)
Quest Fixes
- Neloth should be able to deliver a line about the results of the Briarheart experiment when Briarheart Necropsy (DLC2TTR5) is over but the dialogue had bad conditions preventing the player from asking him about it. (Bug #16968)
Script Fixes
- MQKillDragonScript calls SetGhost on the already dead dragon. This actually causes the dragons skeleton to become susceptible to being launched into the distance when hit by magic. (Bug #17080)
v2.0.5 - (2014-07-06)
UDBP Fixes
- The old ash pile removal script left over from the days of USKP 1.0 has been removed after verifying that it is no longer necessary to have it in place at all. (Bug #15914)
Game Mechanics Fixes
- DLC2RRSeverinManorLocation did not have the proper location keyword to allow the player to recieve the Well Rested bonus when sleeping inside Severin Manor. (Bug #15908)
Actor Fixes
- Krosulhah was still not reliably showing up as a Serpentine Dragon because his "outfit" (DLC2DragonBlackBloodFXOutfit) was missing the skin "armor" (skinDLC2DragonBlack). (Bug #16433)
- Ash Guardians would despawn themselves and consume an extra Heartstone from you if you left the area and caused them to unload from memory. (Bug #16213)
Quest Fixes
- Elynea Mothren has a goodbye line for use in Reluctant Steward (DLC2TT1) which could not be played because it was checking for the wrong quest. (UESP)
Text Fixes
- DLC2DRRAdrilAranoTLMorvaynBranchTopic: "I've known the councilor since we were both quite young." -> "I've known the Councilor since we were both quite young." (Bug #16417)
- DLC2DRRAdrilAranoTLSuspicionsBranchTopic02: "As second councilor, it's my job to support him and make certain his rule is enforced." -> "As Second Councilor, it's my job to support him and make certain his rule is enforced." (Bug #16418)
- DLC2DRRMorvaynTLCouncilorBranchTopic01: "Raven Rock the only settlement on the island?" -> "Raven Rock is the only settlement on the island?" (Bug #16419)
- DLC2DRRRumorsBranchTopic: "Words reached us that the dragons have returned." -> "Word's reached us that the dragons have returned." (Bug #16420)
- "The hunters up at Frostmoon Crag might know more." -> "The hunters up on Frostmoon Crag might know more." (Bug #16421)
- "Heard that Rieklings got hold of Thirsk Mead Hall." -> "Heard that Reiklings got a hold of Thirsk Mead Hall." (Bug #16422)
- DLC2RRAnyLocScene008: "Understandable considering the differences between us." -> "Understandable, considering the differences between us." (Bug #16423)
- DLC2RRAnyLocScene0016: "Fethis, they doesn't care about us." -> "Fethis, they don't care about us." (Bug #16424)
- DLC2RRAnyLocScene018: "I was clear when I loaned Garyn the money that I wanted it back by the first harvest." -> "I was clear when I loaned Garyn the money that I wanted it back by first harvest." (Bug #16425)
- DLC2RRAnyLocScene020: "Why don't you say that louder so the entire town can hear you, idiot." -> "Why don't you say that even louder, so the entire town can hear you, idiot." (Bug #16426)
- DLC2RRNetchScene005: "Aren't you pleased to keeping busy?" -> "Aren't you pleased to be keeping busy?" (Bug #16427)
- DLC2RRTempleScene002: "I wished to bless the tombs with the monthly invocation, but I couldn't get the door to open." -> "I wished to bless the tombs with the monthly invocation, but I couldn't get the doors open." (Bug #16428)
- DLC2RRTempleScene003: "You'd do well to remember that next time, Attendant." -> "You'll do well to remember that next time, Attendant." (Bug #16429)
- DLC2SVBaldorMorwenScene02Scene: "You know how happy it makes her to play the village peddler" -> "You know how happy it makes her to play the village peddler." (Bug #16430)
- DLC2WE05Scene: "It's working, I'm flying!" -> "It... it's working, I... I'm flying!" / "What?! Ooooohhhhhh Nooooooooooo!!!!!" -> "What?! Oh! Ooooohhhhhh nooooooooooo!!!!!" (Bug #16431)
- DLC2WE13Scene: "I'm not chasing that map. It's a fool's errand. I'm done. Leave me alone." -> "I'm not chasing that map. It's a fool's errand. I'm done. Leave me alone." [removed unneeded extra space] (Bug #16432)
- DLC2TGGloverIntroBranchTopic01: "Well, I've got bad news. This place is dryer than a damn bone." -> "Well, I got bad news. This place is dryer than a damn bone." (Bug #16434)
- DLC2TameDragonScene1: "Miraak has forced me to serve him for too long." -> "Miraak has forced me to serve him too long." (Bug #16435)
- DLC2RR01AttiusFarmBranchTopic01: "I was told it's an old Imperial farm that was wiped out by the eruption of the Red Mountain." -> "I was told it was an old Imperial farm that was wiped out by the eruption of the Red Mountain." (Bug #16436)
- DLC2RR01CariusDeadAltBranchTopic01: "Judging from these writings, General Carius was under the impression that the fort was still active as it was 200 years ago." -> "Judging from these writings, General Carius is under the impression that the fort was still active as it was 200 years ago." (Bug #16437)
- DLC2RR01ModynIntroBranchTopic03b: "I think I could talk the councilor into paying you, and I could use an extra pair of hands." -> "I think I could talk the Councilor into paying you, and I could use an extra pair of hands." (Bug #16438)
- DLC2RR02AdrilChoiceBranchTopic: "You feel an attack on the councilor is imminent." -> "You feel an attack on the Councilor is imminent?" (Bug #16439)
- DLC2RR02AdrilChoiceBranchTopic02c: "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the councilor's behalf." -> "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the Councilor's behalf." (Bug #16440)
- DLC2RR02AdrilFoundOutBranchTopic03: "If you have the evidence and it places your life in peril, I would expect you to do whatever you must to keep yourself alive." -> "If you have evidence and it places your life in peril, I would expect you to do whatever you must to keep yourself alive." (Bug #16441)
- DLC2RR02AdrilHouseHlaaluTLBranchTopic01: "Hlaalu deserved every bit of the hatred they received once the Empire released its grasp on Morrowind." -> "Hlaalu deserved every bit of hatred they received once the Empire released its grasp on Morrowind." (Bug #16442)
- DLC2RR02AdrilIntroBranchTopic: "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the councilor's head." -> "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the Councilor's head." (Bug #16443)
- DLC2RR02AdrilIntroBranchTopic00: "After everything you've already done for Raven Rock, I hate to ask for more but I can't risk Councilor Morvayn being killed." -> "After everything you've already done for Raven Rock, I hate to ask for more, but I can't risk Councilor Morvayn being killed." (Bug #16444)
- DLC2RR02AdrilIntroBranchTopic03b: "As second councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." -> "As Second Councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." (Bug #16445)
- DLC2RR02AdrilIntroBranchTopic03c: "As second councilor, it's my responsibility to protect Councilor Morvayn from harm." -> "As Second Councilor, it's my responsibility to protect Councilor Morvayn from harm." (Bug #16446)
- DLC2RR02AdrilSeverinTLBranchTopic02: "Just make sure that you find solid evidence. If I accuse them without it, I'll be the laughingstock of the colony." -> "Just make sure you find solid evidence. If I accuse them without it, I'll be the laughing-stock of the colony." (Bug #16447)
- DLC2RR02AdrilSourcesTLBranchTopic01: "However, any information we can glean in times like this I consider vital to House Redoran's survival." -> "However, any information we can glean in times like this, I consider vital to House Redoran's survival." (Bug #16448)
- DLC2RR02AdrilUlenTombTLBranchTopic01: "It's Dunmer tradition for the ashes of the deceased to be placed in an ancestral tomb." -> "It's Dunmer's tradition for the ashes of the deceased to be placed in an ancestral tomb." (Bug #16449)
- DLC2RR02MorvaynBranchTopic: "You wanted to speak to me, councilor?" -> "You wanted to speak to me, Councilor?" (Bug #16450)
- DLC2RR02MorvaynBranchTopic01: "Thank you, councilor." -> "Thank you, Councilor." (Bug #16451)
- DLC2RR02MorvaynBranchTopic02: "Since the Severin family... or whoever they were...turned out to be criminals, their property is now forfeit." -> "Since the Severin family... or whoever they were... turned out to be criminals, their property is now forfeit." [added space] (Bug #16452)
- DLC2RR02VelethBranchTopic01: "Please, go speak to the second councilor as soon as possible." -> "Please, go speak to the Second Councilor as soon as possible." (Bug #16453)
- DLC2RR02Scene: "They did it to gain our confidence, councilor." -> "They did it to gain our confidence, Councilor." (Bug #16454)
- DLC2RR02Goodbyes: "Follow me and I'll take you to the councilor so you can speak to him yourself." -> "Follow me and I'll take you to the Councilor so you can speak to him yourself." (Bug #16455)
- "Be careful, if the Severin's have betrayed us, then they'll be well-armed." -> "Be careful, if the Severins have betrayed us, then they'll be well-armed." (Bug #16456)
- DLC2RR02Hellos: "Patience, were almost there." -> "Patience, we're almost there." (Bug #16457)
- DLC2RR03CresciusIntroExtBranchTopic02: "East Empire Company called it "a terrible accident," claiming that he was lost in a rockfall, but I know better." -> "The East Empire Company called it "a terrible accident," claiming that he was lost in a rockfall, but I know better." (Bug #16458)
- DLC2RR03Hellos: "Well? What happened!" -> "Well? What happened?" (Bug #16459)
- DLC2RR03IntroGloverReturnViewTopic: "So you finally tracked down old Crescius, eh? Quite a character, isn't he." -> "So, you finally tracked down old Crescius, eh? Quite a character, isn't he?" (Bug #16460)
- DLC2RR03IntroGloverReturnViewTopic01: "I just wanted to remind that codger you can't just go around taking things from other people." -> "I just wanted to remind that codger; you can't just go around taking things from other people." (Bug #16461)
- DLC2RR03MineBranchTopic: "I may not be an expert at it yet, but it's good to be back to work and have some coin in my pockets." -> "I may not be an expert at it yet, but it's good to be back at work and have some coin in my pockets." (Bug #16462)
- "I've been able to convince my superiors at House Redoran to send me the resources they've been denying now that we're deemed more important." -> "I've been able to convince my superiors at House Redoran to send me the resources that they've been denying, now that we're deemed more important." (Bug #16463)
- DLC2RRFavor04DrinkBranchTopic: "Oh, wonderful. Anything to keep the spirits up." -> "Ah, wonderful. Anything to keep the spirits up." (Bug #16464)
- "Well that sounds lovely. Thank you." -> "Well, that sounds lovely. Thank you." (Bug #16465)
- "The day I refuse sujamma from Geldis is the day I sprout wings and fly off of this rock." -> "The day I refuse sujamma from Geldis, is the day I sprout wings and fly off this rock." (Bug #16466)
- DLC2RRFavor04IntroBranchTopic02: "Yes, I suppose they might. Ah well." -> "Heh, I suppose they might. Ah well." (Bug #16467)
- DLC2RRFavor05IntroBranchTopic01: "They're no longer being made, so they've become collectible." -> "They're no longer being made, so they've become a collectible." (Bug #16468)
- FavorDialogueScriptPropertypFDSAuto: "She could be someone again if she was given the chance." -> "She could be someone again, if she was given the chance." (Bug #16469)
- DLC2RRFavor06Goodbyes: "Bralsa's may be welcome here again, but I still expect her to pay her way like everyone else." -> "Bralsa may be welcome here again, but I still expect her to pay her way like everyone else." (Bug #16470)
- DLC2RRFavor07Goodbyes: "My husband is second councilor, so I certainly have the means to reward you if you find my folio." -> "My husband is Second Councilor, so I certainly have the means to reward you if you find my folio." (Bug #16475)
- DLC2RRFavor07Hellos: "You look able enough to venture outside of town." -> "You look able to venture outside of town." (Bug #16476)
- DLC2MQ03StornStage30MiraakTopic: "He was Dragonborn, and yet he served the Dragons." -> "He was Dragonborn, and yet he served the dragons." / "He was defeated long ago, but it seems he was never destroyed." -> "He was defeated long ago, but it seems he was never really destroyed." (Bug #16477)
- DLC2MQ04StornStonesA1: "I doubt you can free it until his power is broken." -> "I doubt that you can free it until his power is broken." (Bug #16478)
- DLC2MQ01RRMiraakQuestionFollowUp1: "Maybe... I can't help but think of some sort of temple here on the island." -> "Maybe... I can't help but think of some sort of temple on the island." (Bug #16479)
- "I just can't be sure. I... I don't think I like talking about this." -> "I just can't be sure. I... I don't like talking about this." (Bug #16480)
- "A... A temple, here on the island. That's all I can recall." -> "A... a temple, here on the island. That's all I can recall." (Bug #16481)
- "I'm not... The name has something to do with the Earth Stone, I think." -> "The... the name has something to do with the... Earth Stone, I think." (Bug #16482)
- DLC2MQ01RRMiraakQuestionTopic: "Why do I recognize that name?" -> "Oh, why do I recognize that name?" (Bug #16483)
- "I think maybe I had a dream about someone with that name..." -> "I think I maybe had a dream about someone with that name..." (Bug #16484)
- "I might know someone. Or maybe not. I can't remember..." -> "Uh, I might know someone. Or maybe not. I can't remember..." (Bug #16485)
- "I... I'm unsure. I swear I know the name, but cannot place it." -> "I... I'm unsure. I swear I know the name, but I cannot place it." (Bug #16486)
- DLC2MQ01WizardIntroFollowUp1: "I'm afraid I can't give you any answers. But there are ruins of an ancient temple of Miraak's toward the center of the island." -> "I'm afraid I can't give you any answers, but there are ruins of an ancient temple of Miraak's toward the center of the island." (Bug #16487)
- DLC2MQ02FreaTemple01Scene01: "We should check these rooms for supplies before going any further." -> "We should check these rooms for supplies before going forth." (Bug #16488)
- DLC2MQ04NchardakAqueductScene2: "With the cubes I retrieved, we should now have a total of five." -> "With the cubes I retrieved, we should have a total of five." (Bug #16489)
- DLC2MQ04NchardakArrival: "Luckily I found a cube to operate it inside on my last visit." -> "Luckily, I found a cube to operate it inside on my last visit." (Bug #16490)
- DLC2MQ04NchardakBoilerRoomStart: "Amazing to think that they built this so long ago, and it still survives." -> "Amazing to think they built this so long ago; still it survives." / "Or that the Dwemer's servitors continued to try to preserve the city after their creators' disappearance." -> "Or... that the Dwemer's servitors continued to try to preserve the city after their creators' disappearance." (Bug #16491)
- DLC2MQ04NchardakWorkshopScene: "Much of the Dwemer army at the Battle of Red Mountain must have come from here." -> "Much of the Dwemer's army at the Battle of Red Mountain must have come from here." (Bug #16492)
- DLC2MQ04NchardakWorkshopScene2: "I have one that you forgot to pick up." -> "I have one you forgot to pick up." (Bug #16493)
- DLC2MQ04NelothGetCubesTopic: "We need a total of five cubes - one to operate the pumps in the Great Hall, the other four to activate the boilers." -> "We need a total of five cubes - one to operate the pump in the Great Hall, the other four to activate the boilers." (Bug #16494)
- DLC2MQ04NelothIntroC2: "Oh, it clearly is not associated with the same power that has overtaken the island." -> "Oh, it is clearly not associated with the same power that has overtaken the island." (Bug #16495)
- DLC2MQ05FreaBlocking: "What's happening? You must stop it!" -> "What is happening? You must stop it!" (Bug #16496)
- DLC2MQ05HermaeusMoraIntroTopic: "Miraak served me well, and was rewarded." -> "Miraak served me well, and he was rewarded." (Bug #16497)
- DLC2MQ05HMIntroA3: "No. Not yet. I have watched your progress through my realm with growing interest." -> "No. Not yet. I have watched your progress through my realm with... growing interest." (Bug #16498)
- DLC2MQ05StornSecretsA2: "Ancient lore, handed down from shaman to shaman since the All-Maker first gave Solstheim to the Skaal." -> "Ah. Ancient lore, handed down from shaman to shaman since the All-Maker first gave Solstheim to the Skaal." (Bug #16499)
- DLC2MQ05NelothGreetB2: "And, since you need secrets that only Hermaeus Mora knows, it seems like a rather foolish thing to do. But I'm sure you know best." -> "And, since you need secrets that Hermaeus Mora knows, it seems like a rather foolish thing to do, but I'm sure you know best." (Bug #16500)
- DLC2MQ05SkaalBlockingTopic: "You will stop... whatever that was - so that that evil does not swallow the Skaal like it did Storn?" -> "You will stop... whatever that was - so that the evil does not swallow the Skaal like it did Storn?" (Bug #16501)
- "I don't understand. I thought the village was safe. What are we going to do now?" -> "I don't understand. I... I thought the village was safe. What are we going to do now?" (Bug #16502)
- DLC2MQ05NchardakReadBookScene: "Well that gives me a lot to think about. I need to get back to Tel Mithryn." -> "Well, that gives me a lot to think about. I need to get back to Tel Mithryn." (Bug #16503)
- DLC2MQ05SkaalScene: "That book is... wrong. Evil. Against everything that you have taught me my whole life." -> "That book is... wrong. Evil. Against everything you have taught me my whole life." (Bug #16504)
- "You... liar... gah! ... I won't... not... for you..." -> "You... liar... gah! I... I won't... I won't... Not... not for you..." (Bug #16505)
- "Go. My father sacrificed himself so that you could destroy Miraak and lift his master's shadow from the land." -> "Go. My father sacrificed himself so you could destroy Miraak and lift his master's shadow from the land." (Bug #16506)
- DLC2MQ05 (Hello): "Only Storn can reveal the secrets you asked about." -> "Only Storn can reveal the secrets you ask about." (Bug #16507)
- DLC2MQ07FreaEndGreetA2: "Thank you. Whatever your other reasons for acting, you have done the Skaal a great service. We will not forget what you've done." -> "Thank you. Whatever your other reasons for acting, you have done the Skaal a great service. We will not forget what you have done." (Bug #16508)
- DLC2MQ07NelothGreetB1: "Miraak's influence has vanished from Solstheim. So I assumed you had handled things." -> "Miraak's influence has vanished from Solstheim. So I assumed you handled things." (Bug #16509)
- DLC2ExpSpiderQuestMerilarIntro: "Their mine. The spiders are mine to control!" -> "They're mine. The spiders are mine to control!" (Bug #16510)
- DLC2WB01WhoIsTorkild: "He had a wild gleam in his eye, more than most." -> "He had a wild gleam in his eye, more so than most." (Bug #16511)
- DLC2HirelingQuestIdles: "You may want to be careful down here... the Thieves Guild makes the Ratway it's home." -> "You may want to be careful down here... the Thieves Guild makes the Ratway its home." (Bug #16512)
- "Vampires are wretched beings. Feeding off of others the way they do... it's disgusting." -> "Vampires are wretched beings. Feeding off others the way they do... it's disgusting." (Bug #16513)
- "Our journey's been quite rewarding so far. Hopefully you won't mind sharing the spoils." -> "Our journey's been quite rewarding so far. Hopefully, you won't mind sharing the spoils." (Bug #16514)
- DLC2HirelingQuestReHireBranchTopic01: "Looks like you've already have someone with you." -> "Looks like you already have someone with you." (Bug #16515)
- DLC2HirelingQuestStoryBranchTopic: "My last patron was a true Nord. He was dressed in animal skins, had tattoos on his face... a real traditional type, if you know what I mean." -> "My last patron was a true Nord. He was dressed in animal skins, had tattoos on his face... a real traditional type, if you know what I mean." [removed unneeded extra space] (Bug #16416)
- DLC2ServicesBranchTopic: "If you've got something to sell, I'm willing to buy. Why don't we see what kind of a deal we can make." -> "If you've got something to sell, I'm willing to buy. Why don't we see what kind of deal we can make?" (Bug #16517)
- DLC2SiltStriderMerchantQuestHelloTopic: "Hello" -> "Hello" [missing period] (Bug #16518)
- DLC2SiltStriderMerchantQuestHello02Topic: "I've tried to let her go off on her own but she insists on staying here." -> "I've tried to let her go off on her own, but she insists on staying here." (Bug #16519)
- DLC2DialogueBandits (Idle): "...retire some day... get my self a place on the mainland..." -> "...retire some day... get myself a place on the mainland..." (Bug #16520)
v2.0.4a - (2014-06-02)
UDBP Fixes
- The CK ate the idle animation fix for the barstools, and has apparently been doing so on every update since 1.0.4 was released.
v2.0.4 - (2014-05-27)
UDBP Fixes
- The fix in UDBP 2.0.1 for DLC2dunNchardakTrackingScript needed to be narrowed down to only block the message display otherwise the control cubes could not be taken from the pedestals later if the player wanted them for something. (Bug #15176)
Game Mechanics Fixes
- Namvesh fixes for the Windhelm docs in the USKP have been carried forward into the UDBP because Dawnguard wiped them out. The boat to Solstheim gets a free improvement to the crappy navmesh that was there before in the bargain. (Bug #15584)
- The DLC2TelMithrynZone encounter zone was not assigned to DLC2TelMithrynLocation which would cause problems for leveled list generation in the area. (Bug #15480)
- DLC2WhirlwindCloakFFSelf needed to have the same fix to prevent it from dispeling summoned creatures that the vanilla cloak spells got in the USKP. (Bug #15489)
- Magic effect EnchBoundDaggerFX has been marked to hide in the UI to stop the 1 second debuff from showing up. (Bug #15386)
- The component effects of the Chaos Damage spell (DLC2EnchFireDamageFFContact50, DLC2EnchFrostDamageFFContact50, DLC2EnchShockDamageFFContact50) could stick to objects even though this should not be possible. (Bug #15166)
Actor Fixes
- Ebony Warrior (DLC2EbonyWarrior) was improperly added to CrimeFactionWhiterun. This would net you a bounty for murder in Whiterun Hold when you kill him.
Audio Fixes
- Neloth mispronounces Savos Aren's name. The name has been removed from the audio clip because no other sample of him saying anything close to Savos exists. (Sound\Voice\Dragonborn.esm\DLC2MaleUniqueNeloth\DLC2Dialog_DLC2TelMithrynW_0003611F_1.fuz) (Bug #15274)
- Fethis Alor has an incorrect line of dialogue: "You ask around at The Retching Netch." Corrected to: "Ask around at The Retching Netch." Subtitle has been edited to match. (sound\Voice\Dragonborn.esm\maleelfhaughty\dlc2tt1_dlc2tt1newstewardt_00019586_2.fuz) (Bug #15704)
- The two response snorts that Bilgemuck can make have been assigned generic Bristleback snorts so they won't just be silent text. (Bug #15699)
Item Fixes
- DLC2TelvaniShoesAA and DLC2ClothesDarkElfShoesAA had no footstep sounds assigned. (Bug #15540)
Quest Fixes
- In Experimental Subject (DLC2TTR4a), Neloth could be asked if he needed help with a project but then never explain what it is due to the condition checks on the dialogue chain being on the wrong response.
Script Fixes
- DLC2WB01QuestScript would move Torkild's letter back to the chest it came from even if the player had possession of it. (Bug #14981)
- DLC2DialogueRRQuestScript had a second instance where it could attempt to run a function on the followers array without it having any followers in it. (Bug #15239)
- dunProgressiveCombatScript was altered by Dragonborn and needed the fix from USKP 2.0.0 cloned in. (Bug #13675)
- default2StateActivator was altered by Dragonborn to add the "Conditional" type to the isAnimating variable. USKP commented out trace statements, which the Dragonborn script did not do. These fixes have now been combined.
Placement/Layout/Ownership and other World Object Fixes
- 04063fcd: Large rock added to cover up landscape tearing. (Bug #15644)
- 0301c7bd: Misaligned column in Nchardak. (Bug #15645)
- 0301d3ce, 0301d3cf: Misaligned dirt floor pieces in Nchardak. (Bug #15645)
- 0301afb4, 0301afb2: Misaligned wall and column in Bloodskaal Barrow. (Bug #15643)
- 030201d9, 03020571: Duplicated Dwemer chests in Fahlbtharz overlapping. Moved to new placements.
- 030376C1, 030376C3: Ore mining markers in Altar of Thrond that were incorrectly placed as the MS02 type, which caused the mining animation to fail in addition to potentially screwing up being able to serve time in Cidhna Mine. [NR]
- 03027de2, 03027de3: Ore mining markers in Kolbjorn Barrow that were incorrectly placed as the MS02 type, which caused the mining animation to fail in addition to potentially screwing up being able to serve time in Cidhna Mine. [NR]
- 03038632: Ore mining marker in Nchardak that was incorrectly placed as the MS02 type, which caused the mining animation to fail in addition to potentially screwing up being able to serve time in Cidhna Mine. [NR]
Text Fixes
- DLC2MQ04 (Hello): "it should be simple to release the book from it's protective case." ["it's" -> "its"] / "We have the cubes that we need to start the boilers." ["that we need" -> "we need"] (Bug #15271)
- DLC2TelMithrynMorrowindTopic: "House Telvanni has it's properties on Vvardenfell." ["its" -> "its"] / "It's the homeland of the dunmer." ["dunmer" -> "Dunmer"] (Bug #15272)
- DLC2TelMithrynWinterhold: "You must be almost as powerful as Savros Aren of Winterhold." -> "You must be almost as powerful as Savos Aren of Winterhold." (Bug #15273)
- DLC2_dunMQ02_FreaScene01: "I shall follow when you are ready." -> "I shall follow you when you are ready." (Bug #15681)
- DLC2_dunMQ02_FreaScene25: "I do not like this place." -> "Hmm. I do not like this place." (Bug #15682)
- DLC2dunKolbjornQST_ConfrontRalis2: "Ever since I got here... to Kolbjorn..." -> "Ever since I got here to... to Kolbjorn..." (Bug #15683)
- DLC2dunKolbjornQST_ConfrontRalisLive: "give a nod and I'll lend a hand if you need it." -> "give a nod and I'll lend you a hand if you need it." (Bug #15684)
- DLC2dunKolbjornQST_Phase1RalisUpdate: "Now, I'll have to go recruit some more miners..." -> "Now, I have to go recruit some more miners..." (Bug #15685)
- DLC2dunKolbjornQST_RalisPressBribeTopic: "(Failed) Don't insult me." -> "Don't insult me." (Bug #15686)
- DLC2dunKolbjornQST_RalisPressPersuadeTopic: "(Failed) You've wasted enough of my time already." -> "You've wasted enough of my time already." (Bug #15687)
- DLC2DrovasTalvasScene02: "What have I gotten myself into." -> "What have I gotten myself into?" / "You better get used to this, Drovas." -> "Oh, you better get used to this, Drovas." (Bug #15688)
- DLC2VaronaElyneaScene01: "I need some thing." -> "I need something." / "What with all the ash spawn on the road these days," -> "With all the ash spawn on the road these days," (Bug #15689)
- DLC2VaronaElyneaScene02: "I know dunmer aren't supposed to mind the ash, but I hate it." ["dunmer" -> "Dunmer"] / "So you've said a hundred times." -> "So you've told me a hundred times." (Bug #15690)
- DLC2VaronaTalvasScene02: "Oh, could you get me an extra blanket." -> "Oh, could you get me an extra blanket?" (Bug #15691)
- DLC2VaronaUlvesScene01: "Last time I brought his meal up late he asked if I wanted to be a part of one of his experiments." ["to be a part" -> "to be part"] (Bug #15692)
- DLC2MH01BarrowScene: "But I see that new leader's coming is yet far off the distant horizon." -> "But I see that new leader's coming is yet far off in the distant horizon." (Bug #15694)
- DLC2MH01PreScene: "Your stomach isn't my problem." -> "Well, your stomach isn't my problem." (Bug #15695)
- DLC2MH01BujoldToBarrowRejoin1: "I'll need a witness and, well, you see the kinds of horker-brains I deal with around here." -> "I need a witness and, well, you see the kind of horker-brains I deal with around here." (Bug #15696)
- DLC2MH01BujoldRieklingsHow: "Didn't help that we'd grown a little too comfortable up there." -> "It didn't help that we'd grown a little too comfortable up there." (Bug #15697)
- DLC2MH02ChiefPostSlaughterBranchTopic: "Too strong, want be chief." -> "Too strong, want to be chief." (Bug #15698)
- DLC2WE06MainTopic: "Can't get them out." -> "I can't get them out." (Bug #15700)
- DLC2TT1HowDied: "I suppose you'll have to find me a new steward." -> "Oh, I suppose you'll have to find me a new steward." (Bug #15701)
- DLC2TT1WhatAttributes: " Once word gets out, there will be a lot of people to choose from." [unnecessary space before "Once"] / "Someone with a brilliant mind and robust physique that is blindly obedient would be ideal." ["and robust physique" -> "and a robust physique"] (Bug #15702)
- DLC2TT1NewStewardTopic: "Anyway, I don't think he'd take on anyone that isn't a dunmer." ["dunmer" -> "Dunmer"] (Bug #15705)
- DLC2TT1SkoomaYes: "That dunmer is crazy!" ["dunmer" -> "Dunmer"] (Bug #15706)
- DLC2TT1b (Hello): "It seems you've inherited a situation." -> "Seems you've inherited a situation." (Bug #15707)
- DLC2TT1bJustPayMogrul: "But the important thing is that I don't have it." -> "But the important thing is, I don't have it." (Bug #15708)
- DLC2TT1bFightMogrul: "But if you draw on me, the guards will put the bounty on your head, not mine." -> "But if you draw on me, the guards will put a bounty on your head, not mine." (Bug #15709)
- DLC2TT1bGettingTheMoney: "When you are tired of looking over your shoulder, you'll pay me." -> "When you're tired of looking over your shoulder, you'll pay me." (Bug #15710)
- DLC2TT1bIntimidate: "I think that will work." -> "I think that'll work." (Bug #15711)
- DLC2TT1bPayMogrul: "See, that wasn't so hard, now was it." -> "See, that wasn't so hard, now was it?" (Bug #15712)
- DLC2TT2DragonsAttack: "When this is over, you'll have to tell me all about it." -> "When this is over, you'll have to tell me about it." (Bug #15713)
- DLC2TT2IldariCoffin: "Then it's my own fault." -> "Then it was my own fault." (Bug #15714)
- DLC2TT2HelpNeloth: "First I need to identify the culprit." -> "But first I need to identify the culprit." (Bug #15715)
- DLC2TTF1TalvasOutsideTopic: "I don't mean to be rude, but I need to concentrate." -> "I... I don't mean to be rude, but I need to concentrate." (Bug #15718)
- DLC2TTF1GetLoose: "Master Neloth refused to teach me the Ash Guardian spell. So I read his spell book on my own and learned it." -> ""Master Neloth refused to teach me the Ash Guardian spell, so I read his spell book on my own and learned it." (Bug #15719)
- DLC2TTF1IntroScene: "If you must know, I'm trying to get this Ash Guardian spell to work." ["I'm" -> "I am"] / "The, uh... the lab is too small." -> "The, uh... lab is too small." (Bug #15720)
- DLC2TTF2WhatDoYouNeed: "Three taproots soaked in the headwaters of the Harstrad river." ["river" -> "River"] (Bug #15721)
- DLC2TTR1NelothFinishTopic: "Of course, I'm sure you can handle yourself." -> "Of course, you can handle yourself." (Bug #15722)
- DLC2TTR4a (Hello): "Say, how would you like to help advance the art of magic?" -> "Say, how would you like to advance the art of magic?" (Bug #15723)
- DLC2TTR4bScene: "Don't bother trying to scream though." -> "Uh, Don't bother trying to scream though." / "I...I think I'm going to pretend that never happened." -> "I think I'm going to pretend that never happened." (Bug #15724)
- DLC2TTR4bPayMeTopic: "Unfortunately you don't appear to be suffering from any side effects." -> "Unfortunately, you don't appear to be suffering from any side effects." (Bug #15725)
- DLC2TTR5FinishTopic: "Here, you deserve a bit of reward for your efforts..." -> "Here, you deserve a bit of a reward for your efforts..." (Bug #15726)
- DLC2TTR5TellMeMore: " I'm going to put this memory trace spell on you, so you won't have to worry about taking notes." [removed unneeded space before "I'm"] (Bug #15727)
- DLC2TTR7StartTopic: "You understand." -> "You understand?" (Bug #15728)
- DLC2TTR8GotSomeTopic: "It's a bit dried up, but it will do. Here." -> "Uh, it's a bit dried up, but it'll do. Here." (Bug #15729)
- DLC2SkaalVillageFreeform1RunilBranchTopic3: "you'll find that the word "young" is a very relative term." -> "you'll find the word "young" is a very relative term." (Bug #15730)
- DLC2SV01Idles: "Hm, I wonder if I should have brought more torches." -> "Hm, I wonder if I should have brought more torches?" / "I wonder how long it took the ancient Nords to build this tomb." -> "I wonder how long it took the ancient Nords to build this tomb?" / "I can't help but wonder if this place has some connection to the history of the Skaal." -> "I can't help but wonder if this place has some connection to the history of the Skaal?" (Bug #15731)
- DLC2SV01FirstPuzzleIntro: "I wonder what it means." -> "I wonder what it means?" / "I wonder if this fire pit has anything to do with the riddle." -> "I wonder if this fire pit has anything to do with the riddle?" (Bug #15732)
- DLC2SV01FourthPuzzleIntro: "Alright, lets see what we have next." -> "Alright, let's see what we have next." (Bug #15733)
- DLC2SV01HOSIntro: "Too bad they seem to be too damaged to read." -> "Too bad they seem too damaged to read." / "The second one mentions the the night sky, and the moon." -> "The second one mentions the night sky, and the moon." (Bug #15734)
- DLC2SV01PlaceFirstHalfClaw: "Now, lets see if we can find the other half of that claw." -> "Now, let's see if we can find the other half of that claw." (Bug #15735)
- DLC2SV01TranslateWordWall3: "I wonder what it says." -> "I wonder what it says?" (Bug #15736)
- DLC2SV02AncarionBranch1Topic5: "And you will sell them to me." -> "And you will sell them to me?" (Bug #15737)
- DLC2SV02BaldorBranch1Topic3: "Enchanted ice as hard as iron and cold as death. Stalhrim can be forged into deadly weapons, but the art is known only to smiths of the Skaal." -> "Enchanted ice as hard as iron and as cold as death. Stalhrim can be forged into deadly weapons, but the art is known only to the smiths of the Skaal." (Bug #15738)
- DLC2SV02Hellos: "By the All-Maker, I hope you are here to release me." -> "By the All-Maker, I... I hope you are here to release me." (Bug #15739)
- DLC2DDRCresciusTLImperialBranchTopic01: "I came from three generations of miners," -> "I come from three generations of miners," (Bug #15740)
- DLC2DDRDreylaAlorTLHelpShopBranchTopic01: "I'd be on the first ship off of this miserable island if I could." -> "I'd be on the first ship off this miserable island if I could." (Bug #15741)
- DLC2DDRMiloreIenthTLAlchemyBranchTopic: "and ended up in Morthal where we took temporary residence with Lami," -> "and ended up in Morthal where we took up temporary residence with Lami," (BUg #15742)
- DLC2DDRMorvaynMineBranchTopic: "Now, we're barely holding on out here." -> "Now, we're barely holding out here." (Bug #15743)
- DLC2DialogueRavenRockShrineBranchTopic: "That? It's... Well, it's a shrine for... something." -> "That? It's a... Well, it's a shrine... for something." / "The Earth Stone, and... It's a shrine that..." -> "The Earth Stone, and... Well, it's a shrine that..." / "I thought I remembered, but now I'm not sure." -> "I thought I remembered, but now I'm not so sure." (Bug #15744)
- DLC2DRRCindiriAranoTLHusbandBranchBTopic: "You worry much on your husband's behalf." -> "Do you worry much on your husband's behalf?" (Bug #15745)
- DLC2DRRCindiriAranoTLHusbandBranchBTopic02: "The most important is that I stand by Adril," -> "The most important thing is that I stand by Adril," (Bug #15746)
- DLC2DRRCresicusTLGenerationsBranchTopic02: "Then it dried up." -> "Then it dried up?" (Bug #15747)
- DLC2DRRFethisAlorBranchTopic: "What if I told you that you're the first person that's even considered looking at my wares today." -> "What if I told you that you're the first person that's even considered looking at my wares today?" (Bug #15748)
- DLC2DRRModynVelethBonemoldBranchTopic: "It's fashioned from actual bone that's been reinforced with a resin-like material and then shaped to form the armored plating." ["armored plating" -> "armor plating"] (Bug #15749)
- DLC2DRRMorvaynTLCouncilorBranchTopic01: "Raven Rock the only settlement on the island?" -> "Is Raven Rock the only settlement on the island?" (Bug #15750)
- "Well, there's a small enclave of Nords to the north at Skaal Village." ["at Skaal Village" -> "in Skaal Village"] / "but that's to be expected living on the frontier like this." ["on the frontier" -> "in the frontier"] (Bug #15751)
- DLC2DialogueRavenRock (SharedInfo): "Next thing I remember, I was here and they were gone." -> "The next thing I remember, I was here and they were gone." (Bug #15752)
- DLC2DialogueRavenRock (Goodbye): "Remember, we're watching you." -> "Remember, we are watching you." (Bug #15753)
- DLC2DialogueRavenRock (Hello): "I'd been waking every morning with my hands scrapped and raw and now I know why." ["waking" -> "waking up"] (Bug #15754)
- "Traveling beyond The Bulwark will be much safer as the result of your victory at Fort Frostmoth." ["as the result" -> "as a result"] (Bug #15755)
- "I'd be on the first ship off of this island if I had the coin." ["off of this island" -> "off this island"] (Bug #15756)
- "What if Miraak decides to make us do something else next... like kill someone we love. I can't bear the thought!" -> "What if Miraak decides to make us do something else next... like kill someone we love? Oh, I can't bear the thought!" (Bug #15757)
- "Miserable... just miserable. I hate this place." -> "Miserable... just miserable. Oh, I hate this place." (Bug #15758)
- "You stuck in Raven Rock too? Horrible isn't it." -> "You stuck in Raven Rock too? Horrible isn't it?" (Bug #15759)
- "I can tell you don't like me. Well guess what. I don't give a damn." -> "I can tell you don't like me. Well guess what? I don't give a damn." (Bug #15760)
- DLC2DialogueSkaalVillageHellos: "I practice stalking prey on the rabbits and the foxes in the woods." -> "I practice stalking prey on the rabbits and foxes in the woods." (Bug #15763)
- DLC2DialogueSkaalVillageFreaBranchTopic3: "You're right." -> "Hmm. You're right." (Bug #15764)
- DLC2DialogueSkaalVillageStornBranch2Topic1: "so that we'll be worthy to join him in death." -> "so that we will be worthy to join him in death." (Bug #15765)
- DLC2DialogueSkaalVillage2Hellos: "Relief and gratitude" -> "Relief and gratitude." (Bug #15766)
- DLC2DRRDreyaAlorTLMotherBranchTopic: "Even though the Argonian Invasion ended a long time ago," -> "Even though the Argonian invasion ended a long time ago," (Bug #15767)
- DLC2TelMithrynWhoElseTopic: "If you are interested in spells, he might be willing to sell you some." -> "If you're interested in spells, he might be willing to sell you some." (Bug #15768)
- DLC2DialogueTelMithryn (Hello): "Thank you for rescuing me from High Point tower." -> "Thank you for rescuing me from Highpoint Tower." (Bug #15769)
- "Varona! No, wait. She's dead. Drovas!" -> "Varona! Oh, no, wait. She's dead. Drovas!" (Bug #15770)
- "I still have flashback from when Master Neloth changed you." -> "I still have flashbacks from when Master Neloth changed you." (Bug #15771)
- "One day I'll inherit his power." -> "One day I will inherit his power." (Bug #15772)
- "I don't know how I can every repay you." -> "I don't know how I can ever repay you." (Bug #15773)
- "I wonder what he would have been like as my apprentice." -> "I wonder what he would have been like as my apprentice?" (Bug #15774)
- DLC2DialogueThirskMeadHallHellos: "Glad to not be working on that... thing any more." -> "Glad not to be working on that... thing any more." / "unless the rieklings used it for bathwater." -> "unless the Rieklings used it for bathwater." (Bug #15775)
- DLC2ThirskFFHalbarnQuestStartBranchTopic: "But those blasted rieklings made off with most of my materials." -> "But those blasted Rieklings made off with most of my materials." (Bug #15776)
- DLC2TGGloverIntroExtBranchTopic03: "he was talking some nonsense about trying to fence goods to the rieklings at Castle Karstaag." ["rieklings" -> Rieklings"] (Bug #15777)
- DLC2DialogueThirskMeadHallAfterRieklingsHellos: "Now I can rest properly, it should all be going better." -> "Now I can rest properly; it should all be going better." (Bug #15778)
- "Just warming up for a bit here," -> "Just warming up a bit here," (Bug #15779)
v2.0.3 - (2014-03-28)
UDBP Fixes
- Reverted changes to DLC2dunInstrumentsAbFX due to making the "ghost drum" invisible. The effect can still be removed at the shrine in Whiterun if it outlasts the spell.
Game Mechanics Fixes
- The North Wind power (DLC2StandingStoneWindSpell) was assigned the wrong effect entry which resulted in it displaying the wrong UI data. (Bug #15013)
- Nordic and Stalhrim axes will now be properly adjusted in the Limbsplitter and Hack & Slash perks. (Bug #13120)
- The Ignite spell (DLC2Ignite) is never added to the formlist of spells that can set off gas traps (TrapGasMagicDrawn).
Actor Fixes
- Due to template inheritence issues, Krosulhah was not properly being portrayed as a serpentine dragon as he should have been. He also lacked the appropriate properties to allow for dragon heart scale harvesting. (Bug #15062)
- Ash Hoppers that can ambush you from underground did not play an ambush sound upon digging out. A new sound marker has been created and added to the sound property on the DLC2EncAshHopperAmbush record. (Bug #14950)
Audio Fixes
- Bralsa Drel incorrectly refers to Neloth as a "her" in both the audio and subtitle text. (sound\Voice\Dragonborn.esm\DLC2FemaleDarkElfCommoner\DLC2TT1_DLC2TT1SkoomaYes_00019595_1.fuz) (Bug #15002)
Item Fixes
- DLC2SV02AncarionChest did not have the master trader perk gold added.
Quest Fixes
- After completing Unearthed (DLC2dunKolbjornQST), the excavation site is supposed to clear up once you're far enough away. The script controling this was incorrectly polling the alias on Ralis when it should have been polling a static object at the site. This resulted in the possibility that the registered update would fail to be renewed, leaving the quest open forever. (Bug #14987)
- Neloth's random hello if you agreed to be his test subject for the silence spell would still play even if you had told him you weren't interested. (Bug #15022)
- Completing A New Debt (DLC2TT1b) by paying the money or killing Mogrul does not stop his thugs from chasing you down because DLC2WE11 is not terminated if it's running. (Bug #15020)
- If all 5 Black Book quests are completed (DLC2BlackBook03Quest, DLC2BlackBook04Quest, DLC2BlackBook05Quest, DLC2BlackBook06Quest, DLC2BlackBook07Quest), the Madman encounter (DLC2WE06) will be prevented from starting in the Story Manager since the 6th one is in a location DLC2WE06 cannot send you to. (Bug #15019)
- The objective to collect 10 Scathecraw for the Rieklings at Thirsk does not clear when you bring it back and instead was waiting until you agreed to help attack the Nords.
- Bralsa Drel has a line in Reluctant Steward (DLC2TT1) meant to be said if the player is carrying skooma but it could not play due to bad conditions.
- During Served Cold (DLC2RR02) if you confront Tilisu Severin in the open the objective to set her as being recognized will not be set even though it should have been.
- Aeta is adoptable via the Hearthfire DLC if her parents are killed but she will have dialogue indicating she needs to get back to her village even after moving to Riften. She will only use this dialogue now for as long as she's actually on Solstheim.
Script Fixes
- DLC1DunStatueHitSCRIPT, DLC2SummonAshGuardianActorScript commented out unnecessary trace statements. (Bug #15134, Bug #15135)
- DLC2HMDaedraDeathScript compiled file was forgotten for the UDBP 2.0.1 update. (Bug #15109)
- DLC2_PF_DLC2MQ06MiraakFakeSho_02034814 unnecessary trace statements. (Bug #15084)
- DLC2AshSpawnAttackScript checking arrays beyond the index boundaries. (Bug #15083)
- DLC2_QF_DLC2dunFrostmoonQST_0201F9E6 no sanity checking for validity of optional aliases. (Bug #15081)
- DLC2_QF_DLC2TTR2_0201C06E no sanity check for the lack of a map marker at the location. (Bug #15021)
- DLC2dunHaknirProgressiveCombat needed a delay inserted to allow enabled actor to acquire AI processes. (Bug #14976)
- DLC2_QF_DLC2TT1_02017E8D reversed the calls for moving and then killing Varona Nelas due to moving dead bodies being unreliable. [NR]
Placement/Layout/Ownership and other World Object Fixes
- 03024F43: Urn blocked by a collision box. (Bug #14985)
- 0303c84c, 0303c84d: Ingots not positioned properly on a table. (Bug #14978)
- 030208d0, 030208d2, 030208d3, 03038e94, 03038e95, 03038e94, 03038e95: Rieklings not set to their proper enable parent causing them to respawn even after Thirsk is taken back for the Nords. (Bug #14977)
- 0301EE21: Firepit with invalid enable parent setting. (Bug #15082)
- 03028c91, 03028cbb: Button and fire trap had their activation parent settings reversed. (Bug #13278)
v2.0.2 - (2014-03-08)
UDBP Fixes
- The load screen mesh altered to fix the environment mapping erroneously had the SLSF_Skinned set, causing it to go blank. (Bug #13944)
- DLC2_QF_DLC2MQ01_02017F8E added an IsRunning check to make sure a previous fix to this script wasn't trying to restart a stopped quest. (Bug #14880)
Game Mechanics Fixes
- Navmesh issues in Highpoint Tower make rescuing Niyya difficult since she was having a hard time navigating the stairs. (Bug #13294)
- Several visual effects and shaders which can be erroneously attached to the player should now be prevented from doing so. In addition, an object has been added in the Temple of Kynareth to enable the removal of any effects which manage to bypass our protections. (DLC2BurntSprigganParticlesE, DLC2AbFXHMDaedra, DLC2AbAcolyteDragonPriestScriptAttach, DLC2ExpSpiderFireCloakMEffect, DLC2ExpSpiderShockCloakMEffect, DLC2ExpSpiderPoisonCloakMEffect, DLC2ExpSpiderFrostCloakMEffect, DLC2AbFXGuardianAsh, DLC2dunKolbjornRingNecromancyAbilityEffect,
DLC2dunInstrumentsAbFX, dlc2MKMiraakRobeAbilityEffect, DLC2AshSpawnSelfEffect, DLC2MiraakFakeEthereal)
Actor Fixes
- Bristlebacks were erroneously set to not respawn. There is no in-game justification for this. (Bug #14929)
- DLC2RR01DeadGuard was mistakenly templated to a respawning NPC which would cause the corpse to respawn when it shouldn't. (Bug #14922)
- DLC2LvlRieklingMissileAmbushBarrel was missing the assignments for the explosion and faction properties. (Bug #14986)
- Crescius Caerellius does not run his eat package because it's blocked by his sleep package.
Item Fixes
- Neloth's Ring of Tracking (DLC2TT2EnchNelothsRing) should not be disenchantable. It was set to a template item when it should not have been. (Bug #14834)
- Several books had no object bound size which interferes with bookshelf placement. (Bug #14701)
- DLC2Book4RareGuardianAndTheTraitor had an incorrect weight of 2 instead of 1 like all other books. (Bug #14980)
Mesh and Texture Fixes
- The Nordic Greatsword was incorrectly being displayed on NPCs as a single handed weapon. (meshes\dlc02\weapons\nordic\nordicgreatsword.nif) (Bug #13187)
- Riekling tents had bad collision that caused objects to be blocked when trying to pick them up. (meshes\dlc02\architecture\riekling\dlc2rieklingtent02.nif) (Bug #13251)
- Z-Fighting along the top portion of the Bloodskaal Barrow puzzle door. (meshes\dlc02\dungeons\nordic\animated\templeentrancepuzzle01\templeentrancepuzzle01.nif) (Bug #13654)
- Clipping issues with the arms and groin on the female Nordic Carved Armor have been resolved. (meshes\dlc02\armor\nordiccarved\nordiccarvedcuirassf_0.nif, meshes\dlc02\armor\nordiccarved\nordiccarvedcuirassf_1.nif) (Bug #11936)
- The temple priest robes were missing the weight slider _0 meshes. Changes were also required on the _1 meshes to match, as well as enabling the female weight slider via TES5Edit. (meshes\dlc02\clothes\temple\templepriestf_0.nif, meshes\dlc02\clothes\temple\templepriestf_1.nif, meshes\dlc02\clothes\temple\templetorso_0.nif, meshes\dlc02\clothes\temple\templetorso_1.nif) (Bug #13006)
Quest Fixes
- In The Chief of Thirsk Hall (DLC2MH02), if you first bring Bilgemuck back to the Rieklings and then later turn on them, Bilgemuck is stuck hanging around the mead hall for no apparent reason. (Bug #14953)
- A rumor at the Wretching Netch about the Rieklings could not be played until the quest had already been started, even though it's supposed to be what actually starts it. (Bug #14791)
- After The Gardener of Men (DLC2MQ05), the body of Krosulhah is never cleaned up.
- Miraak is supposed to have a few taunts based on the number of dragons you've killed but his dialogue is referencing the wrong tracking variable. (Bug #15014)
Script Fixes
- Miraak's final battle scripts do not initalize themselves reliably based only on him changing combat states. This will now be forced in stage 400 of DLC2MQ06 to avoid errors that can result in the battle malfunctioning or causing unexpected instability.
- Cultist road encounters that may still be running needed to be terminated upon Miraak's death.
- DLC2MQ06MiraakBossBattle was misusing the size of its sprint targeting list, causing occasional spam during Miraak's battle. (Bug #14938, Bug #14937, Bug #14936)
- DLC2MQ06MiraakBossBattle also had a separate bug where it was attempting to call an unattached alias script that wouldn't work even if it had been attached since it uses AddPerk. (Bug #14935)
- DLC2EbonyWarriorPlayerScript was attempting to make the player start combat with himself due to an incomplete statement. (Bug #14962)
- DLC2SummonDremoraMerchantScript needed 3D checks before running shaders. (Bug #14969)
- DLC2HMDaedraEffectScript needed 3D checks before running shaders. (Bug #14932)
- DLC2TribalWerebearScript needed 3D checks before trying to cast spells. (Bug #14911)
- DLC2ApoWaterDamageAMEScript attempts to unregister updates from already destroyed effect instances. (Bug #14890)
- DLC2HMDaedraEffectScript attempts to make use of a death effect shader that was never created. (Bug #14889)
- DLC2AshSpawnConstantFX needed 3D checks before running shaders. (Bug #14887)
- DLC2StandingStoneFX converted to an OnLoad event because OnCellAttach is proving to be entirely unreliable. (Bug #14827)
- DLC2HermaeusMoraFaceFXSCRIPT lacked sanity checks in the unload block. (Bug #14627)
- dragonActorSCRIPT began throwing errors when calling RegisterDragonAttack for some reason if the location is a None, even though RegisterDragonAttack had a check in it to take care of that. (Bug #13922)
- DLC2FXInsturmentsSummonSCRIPT needs a 3D check before running animation commands. (Bug #14970)
- DLC2RieklingBarrelAmbushScript converted to an OnLoad event because OnCellAttach is proving to be entirely unreliable. (Bug #14910)
Placement/Layout/Ownership and other World Object Fixes
- 05023a15: Covered over a landscape gap with a rock. (Bug #14917)
- 0302C0CD, 0302C0CC: Placed fish objects that should not have the critterFish script attached. (Bug #14886) [NR]
- A large number of weapon racks in Severin Manor that were used as backplates were fixed so the scripts on them will not fire all the time and consume precious resources when entering the house.
- A previously unknown hidden weapon rack in Ashfallow Citadel has been dragged out and given an activator.
- 03036268: Weapon rack in the Bulwark not linked to its activator.
Text Fixes
- DLC2ThirskFFHilundQuestStartBranchTopic: "that would make it easier on me." -> "that would make it easier." [subtitle does not match audio] (Bug #14945)
- DLC2DRRRumorsBranchTopic: "assassins living among us" -> "assassins living amongst us" [subtitle does not match audio] (Bug #14805)
- DLC2RRNetchScene002: "bourdon" -> "burden" (Bug #15006)
- DLC2RRAnyLocScene008: "your" -> "you're" (Bug #15006)
- DLC2RRLetterDinyaHouse01: "Dinja" -> "Dreyla" [two occurrences, wrong name] (Bug #15001)
v2.0.1 - (2014-02-08)
UDBP Fixes
- Dragonborn (DLC2MQ01) lost a property for cleaning up the cultist bodies after the ambush is over. DLC2WE09 also needed to be added for shutdown. (Bug #14121)
Game Mechanics Fixes
- Followers could not properly navigate Mosering Pass due to a bad section of navmesh. (Bug #14687)
Actor Fixes
- Ralis Sedarys (DLC2dunKolbjornRalias) mistakenly had the Augment Flames perk even though he has no flame spells. This should have been Augment Frost to go with his enchanted pickaxe. (Bug #14129)
- Leveled list DLC2SubCharBandit05Magic is missing DLC2EncBandit05MagicDarkElf02F. (Bug #14041)
- DLC2EncBandit03MissileDarkElf02F was missing her missile weapon and arrows. (Bug #14041)
- Glover Mallory's vendor chest (DLC2RRGloverVendorChest) had an extra copy of the VendorGoldBlacksmith leveled list. (Bug #14603)
Quest Fixes
- Filial Bonds (DLC2WB01) was missing the alias property for the journal chest. (Bug #14357)
- The word wall found in Kolbjorn Barrow was erroneously tied to an enable parent. The quest scripting has been modified to separate this word wall out into its own enable statement so the word wall can properly disable itself once the word is learned. (Bug #14523)
- Two trigger boxes in Vahlok's Tomb were tied to an enable parent but should not have been. The alias in Lost Legacy (DLC2SV01) has been changed from the original parent marker to the trigger which is setup to be the proper parent marker. (Bug #14358) [NR]
- Teldryn Sero's idle commentary was missing random flags for the random entries. (Bug #14664)
Script Fixes
- 50 more Papyrus scripts have had their debug messages silenced. (Bug #13784, #13792, #14123, #14221, #14283, #14284, #14285, #14287, #14297, #14305, #14382-#14423)
- The DLC2BenthicLurkerFXSCRIPT error has been silenced since the script does not exist. Magic effect DLC2AbFXLurkerEffect was using it. (Bug #14331)
- DLC2dunKolbjornPillarPuzzleLever did not perform proper sanity checking for the refActRegardless property. (Bug #14366)
- DLC2_PF_DLC2MQ05FreaToStornKn_0201DFC1 attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14363)
- DLC2_PF_DLC2MQ05FreaBookScene_0203D223 attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14362)
- DLC2_PF_DLC2MQ05FreaBookScene_0203D3B1 attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14361)
- DLC2_PF_DLC2MQ05FreaBookScene_0201DFBC attempts to set an invalid quest stage in Gardner of Men (DLC2MQ05) resulting in a log error. (Bug #14360)
- DLC2_PF_DLC2MQ04NelothEndToRe_02030EC2 attempts to set an invalid quest stage in The Path of Knowledge (DLC2MQ04) resulting in a log error. (Bug #14353)
- DLC2_PF_DLC2MQ04NelothEndToRe_0202A90A attempts to set an invalid quest stage in The Path of Knowledge (DLC2MQ04) resulting in a log error. (Bug #14352)
- DLC2_PF_DLC2MQ04NelothEndToRe_0201BD7C attempts to set an invalid quest stage in The Path of Knowledge (DLC2MQ04) resulting in a log error. (Bug #14351)
- DLC2dunNchardakBoilerFX had no sanity checking on the GetLinkedRef() calls. (Bug #14350)
- DLC2dunStoneDragonMarker had no sanity checking for the GetLinkedRef() call. (Bug #14348)
- DLC2PillarDestroyedSpectatorsScript had no sanity checking to be sure the actor pulled from an alias actually existed. (Bug #14347)
- DLC2_QF_DLC2TTR7_0201BD18 stage 300 fragment tried to remove 99 staff aliases but can only do so with 1. (Bug #14345)
- DLC2_QF_DLC2TTR3b_0201D8D1 stage 300 fragment tried to remove 99 staff aliases but can only do so with 1. (Bug #14342)
- DLC2_QF_DLC2RR01_02018B13 stage 50 fragment attempts to enable an object which does not exist. (Bug #14332)
- DLC2TribalWerebearScript had no sanity check for dead actors trying to start combat. (Bug #14294)
- DLC2_QF_DLC2RR01_02018B13 stage 90 fragment attempting to set invalid objective 40. (Bug #14282)
- DLC2defaultSlottedItemActivatorScript had no sanity checks for linked ref calls. (Bug #14075)
- DLC2BloodskalbladeScript was attempting to force an alias using a property that was no longer being defined. (Bug #13783)
- DLC2dunFrostmoonTriggerScript did not check to be sure the property it was using had been filled properly. (Bug #13778)
- DLC2dunKolbjornPhase1ProgressiveScript did not have sanity checking for the refActivateOnComplete property. (Bug #13776)
- DLC2RRESKickoffScript was attempting to start up a scene quest that is handled via the event manager. (Bug #13772)
- DLC2TameDragonScript did not validate the dragon actor being released before trying again. (Bug #13306)
DLC2HMDaedraDeathScript was attempting to run SetAlpha on dead actors, which is not possible. (Bug #14336) [UDBP 2.1.2]
- DLC2DialogueRRQuestScript produced an error when trying to run through the first iteration of the RestoreFollowers() loop if the player has no followers. (Bug #14286)
- DLC2MH01QuestScript tried to enable a marker that was already handled by disabling it's parent. It also tried to iterate an array loop out of bounds due to a syntax error. (Bug #14079, Bug #14078)
- DLC2dunNchardakTrackingScript does not need to continue tracking control cubes once the quest is complete. (Bug #14581)
- DLC2RieklingBarrelAmbushScript needed a short delay before attempting to set animation variables once a cell was attached or the Riekling was reset. (Bug #13777)
- DLC2FishmanSCRIPT needed a short delay to allow 3D to finish loading in the OnLoad block before playing shaders. (Bug #13699)
- DLC2HMDaedraEffectScript needed a short delay to allow 3D to finish loading. (Bug #14335)
- DLC2WordWallTriggerScript needed the += 1 fix from the main word wall script. (Bug #14120)
- DLC2dunKarstaagSummonScript contained no mechanism for the script to stop processing updates once the quest it is associated with was over. (Bug #13977) [NR]
- DLC2dunHaknirBossBattleScript tried to play a sound on a disabled reference due to statements being in the wrong order. (Bug #13787)
- DLC2StandingStoneFX needed a short delay to allow 3D to finish loading. (Bug #13775)
Placement/Layout/Ownership and other World Object Fixes
- 0201afb3: Column not properly aligned with the wall. (Bug #14104)
- 02039FDB, 0201D4C9: Objects with properties which don't exist on their scripts. (Bug #14356) [NR]
- 02035362: Missing navcut box for barred door mechanism. (Bug #14343)
- 020297D8: Useless trigger moved outside of the playable area. (Bug #14338)
- 0203512A: Lurker erroneously given a Seeker script. (Bug #14296)
- 02028998: Trigger box did not have its linked ref set. (Bug #14122)
- No light was being given off by the torches in front of Thirsk or at Bujold's Retreat. (Bug #14153)
- 0203866A: Cloaked spider wrongly attached to an enable parent. (Bug #14359)
- 020390A7: Trigger box linked to the wrong enable object. (Bug #14354)
- 02024408: Trigger with unknown purpose moved outside the playable area. (Bug #14340)
- 02035E34: XMarker not linked to a reference used for its script. (Bug #14076)
- 0201FF5E: Trigger box with no purpose moved away. (Bug #13781)
Text Fixes
- DLC2HrodulfsHouse: "Hrodulf's House" -> "Hrodulf's Cellar" (it's underground, the house itself is a ruin in the exterior) (Bug #13892)
v2.0.0 - (2013-10-28)
UDBP Fixes
- The UDBP is now provided as a "false ESM" file to help resolve certain kinds of engine bugs that related to regular ESP files.
Game Mechanics Fixes
- Dragon priests (DLC2AcolyteDragonPriestRace) were not tagged as immune to reanimation with the proper keyword. (Bug #13347)
Quest Fixes
- While the quest Retaking Thirsk (DLC2MH01) is running, combat taunts would not play due to a combat taunt dialogue in the quest that has no conditions. (Bug #13574)
- Combat taunts used by bandits and/or reavers had no condition checks on them which resulted in Dark Elves being taunted as outlanders and being taunted about boots even if the target isn't wearing any. (Bug #13693)
Item Fixes
- Nordic Bow is missing the standard attack fail sound. (Bug #13460)
- Nordic and Stalhrim battleaxes use the wrong impact sound set. (Bug #13460)
- Stalhrim waraxe uses the wrong bash/block impact sound set. (Bug #13460)
- Ash Spawn Battleaxe has the wrong impact sound set, speed, reach, stagger, critical hit, and detection sound levels. (Bug #13460)
- DLC2AncientNordPickaxe, DLC2RR03NordPickaxe, and DLC2dunKolbjornRalisPickaxe needed to be switched from "EitherHand" to "RightHand". (Bug #13389)
- The Skaal Amulet (DLC2SkaalAmulet) was not configured correctly to be worn by all races. (Bug #13623)
- Bound daggers had an incorrect critical damage percentage setting of 0 instead of 1. (Bug #14069)
NIF Mesh and Texture Fixes
- Some meshes in the Bulwark in Ravenrock had invalid or missing havok materials. (meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintstr01.nif, meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintstr02.nif, meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintend01.nif, meshes\dlc02\architecture\ravenrock\bulwark\rrbulwarkintend03.nif) (Bug #13550)
- Several animated pieces in Apocrypha do not make sounds when walked on. (meshes\dlc02\dungeons\apocrypha\animated\apopartitiongates01\apopararchgates01.nif, meshes\dlc02\dungeons\apocrypha\animated\aposcryetrigger01\aposcryetrigger01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn02.nif, meshes\dlc02\dungeons\dwemer\animated\dweretractablestairs01\dweretractablestairs01.nif) (Bug #13652)
- Mirrak's temple was not visible on the game map or from a distance on the ground. (meshes\dlc02\lod\apocrypha\ApoExtTowerArchBig01_lod.nif, meshes\dlc02\lod\apocrypha\apoexttowerbase01_lod.nif, meshes\Terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.16.0.0.bto, meshes\Terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.4.12.12.bto, meshes\Terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.8.8.8.bto, textures\dlc02\lod\apoexttowerbase01_lod_n.dds, textures\dlc02\lod\apoexttowerbase01_lod_d.dds, textures\terrain\DLC2SolstheimWorld\Objects\dlc2solstheimworld.objects_n.dds, textures\terrain\DLC2SolstheimWorld\Objects\DLC2SolstheimWorld.Objects.dds) (Bug #13655)
Script Fixes
- 4 more scripts have had their debug messages silenced. (Bug #13971)
Placement/Layout/Ownership and other World Object Fixes
- 020294ca, 020294cb, 020294c4, 020294c8, 020294c9, 020294c0, 020294bc, 020294bd, 0202955d, 020294bf and 020294be: Chairs and benches in Thirsk that could not be sat on once the hall was liberated for the Nords. (Bug #13270)
- 0201bf0c: Misaligned corner piece at AshFallow Citadel. (Bug #13469)
- 0201AF28, 201AF27, 201AF29, 201AF2A, 201AF0C, 201AF0E, 201AF0D, 201B088, 201AF2D, 201AF2C, 201AF2B - Chains with several gaps between them
- 0201EFF6 - Bucket at the end of the chains above
- 0201B085, 201B086 - Chain poking through floor
- 0201FA88, 203BE4E, 20336FE - Barrels intersecting walls
- 0201DF1C, 201DF1D, 2035311 - Barrels intersecting other barrels
- 0201D2CF - Barrel intersecting Boat
- 0201D2DA - Floating Barrel
- 0201CF14 - Flying Barrel
- 0201D79A, 0201D396 - Barrel intersecting crate
- 020320F9 - Sunken Barrel
- 0203210A - Barrel intersecting log and another Barrel
- 0201D395 - Barrel intersecting House
- 0203BE4F - Barrel intersecting urn
- 0201D2DB - Barrel intersecting dock
- 02020843 - Floating mead barrel
- 0203D1F9 - Book stuck in another book
- 02019B53, 02019B52, 02019C98 - Flying Benches
- 0203ABBF - Urn intersecting wall and another urn
- 02024614 - Urn intersecting tent
- 0201FA83, 0202B115, 020314C4, 020316D2, 0203617A, 0203774C, 0203774D, 0203774B, 02037749, 02037750 - Sunken Lanterns
- 0203774F - Flying Lantern
- 02038309, 0201E141 - Mushroom Tree with exposed hollow underside
- 0201CD47 - Floating camp fire
- 02026861 - Cage badly intersecting wall
- 0201CF0F - Flying Chest
- 02027F5C - Chest facing the wrong way
- 0201D2DC - Badly balanced Crate
- 0201FAA2 - Crate clipping a plank
- 0201D785 - Crate intersecting Chest
- 02032135 - Crate intersecting barrel
- 0201D2D8, 0201D2D0, 0201D2CE - Flying Crate
- 02025C98, 02025C0A - Floating Crate + Barrel
- 0201CD4B - Flying Crate
- 0201C61A, 0201C619, 201C618 - Flying Fence
- 02035199 - Floating HayBale
- 0202C7D3, 0202C7A8 - Ladders not connected to upper floor
- 0202C073, 02039E89, 2032EE2 - Floating Scathecraws
- 02039FF3 - Floating stockade barrier
- 02036EFC - Trollskull stuck in table
- 02034661 - Stone Post disconnected from wooden beam it's supposed to support
- 02030F94 - Wall sconce too far from wall
- 02018C91 - Wall sconce badly angled
- 0203B89E, 0203B89D - Flying Lightposts
- 02029309 - Flying Chest
- 020286E0 - Flying Schrub
- 02028AC5 - Sunken Sack
- 020254B2 - Rubble with exposed hollow backside, also moved it slightly to cover a 2nd exposed hollow mesh
- 0202555A - Large boulder, hollow side completely exposed
- 0201B0C4 - Moved wall to cover seethrough gap into the void
- 0203899B - Apocrypha Water plane not properly aligned with other planes causing a seethrough seam
- 02037619, 02037608 - Platform floating above water plane, also moved book stack on top of it
Text Fixes
- DLC2WhiteRidgeBarrowServosJournal: "the human brain" -> "the brain" - was too species specific.(Bug #13546)
v1.0.5 - (2013-08-24)
Game Mechanics Fixes
- The following Dragonborn items could not be improved at a workbench: Skaal Coat, Skaal Hat, Skaal Boots, Skaal Gloves. (Bug #13143)
- Dented Iron Shield could not be improved at a workbench. (Bug #13144)
- Raw boar meat could not be cooked due to a missing recipe. (Bug #13146)
- A previous version of the UDBP added the tempering recipe for the Nordic Pickaxe. Turns out there's also a second one with a different base ID the player can also acquire. This one has now been given a tempering recipe. (Bug #13183)
- It was not possible for followers to stay with the player after visiting the island north of Northshore Landing due to the navmeshes not being connected properly. (Bug #13344)
- Near Damphall Mine, there was a break in the navmesh which caused followers to veer around the area and take an extremely long route down to the coast to keep up with the player. (Bug #13344)
- The DLC2MatchingSet and DLC2MatchingSetHeavy perks have been adjusted for consistency with the official Patch 1.9 update that set all the matching set perks to 1.25 bonus instead of 1.20. (Bug #13243)
- Ash Spawns and Seekers both needed to be added to the DisintegrationMainImmunityList formlist to prevent them from creating duplicate ash piles if hit with spells that can disintegrate. (Bug #13321)
- The Lover's Insight perk (DLC2HagglingPerk) added by The Winds of Change was only providing 9% instead of the expected 10% bonus.
Actor Fixes
- Morgul has no sleep package despite owning a bed in the Retching Netch. (Bug #13296)
- Slitter lacks a bed and sleep package. He will use a new bedroll placed outside of Morgul's room to use when Morgul is asleep. (Bug #13296)
- Slitter will continue to follow Morgul even if he is resurrected by the player as an animated zombie due to a bad AI condition check. (Bug #13299)
- Slitter had no functional AI if Morgul died, he will now sandbox inside the Retching Netch if this happens.
- Drovas Relvi only ever sleeps once arriving at Tel Mithryn. His AI pack (DLC2DrovasTelMithrynSleep22x8) did not have the schedule hours set. (Bug #13290)
- The Reaver Lord (DLC2dunBrodirGroveBanditBoss) was flagged to respawn even though he should not, as he is a unique boss as well as carrying a unique weapon. (Bug #13442)
- Burnt Spriggans have a script property which throws errors in the logs due to the script no longer having the property available.
Item Fixes
- DLC2RRMiloreVendorChest, DLC2RRGloverVendorChest, and DLC2RRFethisVendorChest all erroneously had Riften investment perk lists added to them. These shops cannot be invested in. (Bug #13382)
- Activator DLC2TTF2Water erroneously had a copy of the alias script from Healing a House (DLC2TTF2) attached. (Bug #13369) [NR]
- Dented Iron Shield had the wrong impact sound data (light instead of heavy) (Bug #13145)
- The following Dragonborn weapons have incorrect critical damage settings. Critical damage should be half of the weapons base damage, rounded down for odd numbers:
- DLC2dunHaknirScimitar01: 7 -> 6
- DLC2dunHaknirScimitar02: 7 -> 6
- dlc2MerchBowOfTheStagPrince: 7 -> 8
- DLC2NordicWarhammer: 12 -> 11
(Bug #13357)
- Stalhrim arrow projectile effects (DLC2ArrowStalhrimProjectile) linked to the wrong mesh, firing the standard arrow instead of the projectile that includes the tracer. (Bug #13449)
Quest Fixes
- Slitter will still greet you with topics about Morgul after Morgul's death.
- During Filial Bonds (DLC2WB01) it is possible for Torkild to be killed by something other than you due to his alias not being marked as protected. (Bug #13287)
NIF Mesh and Texture Fixes
- The Dwemer Ballista Centurion lacks environmental reflection effects found on all other Dwemer constructs. (meshes\dlc02\loadscreenart\loadscreenballista01.nif, meshes\actors\dlc02\dwarvenballistacenturion\character assets\dwarvenballista.nif, textures\actors\dlc02\dwarvenballistacenturion\dwarven_centurion_m.dds) (Bug #13315)
- Ash Hoppers had one bad vertex weighting that would cause stretching if the hopper was hit by a powerful enough Havok effect. (meshes\actors\dlc02\scrib\character assets\scrib.nif) (Bug #13277)
- Neloth's shoes clip with his robes. (meshes\dlc02\clothes\telvanni\telvannibootsf_0.nif, meshes\dlc02\clothes\telvanni\telvannibootsf_1.nif, meshes\dlc02\clothes\telvanni\telvannibootsm_0.nif, meshes\dlc02\clothes\telvanni\telvannibootsm_1.nif) (Bug #13448)
Script Fixes
- DLC2LvlSeekerMirrorScript lacked sanity checks for the spell properties, which are not all set on any of the leveled seekers. (Bug #13302)
Placement/Layout/Ownership and other World Object Fixes
- 02018f58, 020185bf: Beds for Edla's house in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13293)
- 02018f63: Bed for Baldor Iron-Shaper in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13293)
- 02018f8f: Bed for Deor and Yrsa in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13293)
- 02018f6e: Bed for Wulf Wild-Blood in Skaal Village incorrectly owned by Cressius from Raven Rock. (Bug #13292)
- 02018f4d: Bed in Skaal Village Great Hall incorrectly owned by Cressius from Raven Rock. (Bug #13291)
- 0203a4e6, 0203ac5a: East Empire Strongbox with no lock set.
- 0203a4e9, 02024fa6: East Empire Strongbox erroneously set to use a key.
- 0201b32b: Cooking pot which did not allow crafting use despite being in a populated interior. (Bug #13263)
- 0201f05a: Spider in Raven Rock Mine that was not attached to the enable parent. (Bug #13264)
- 0307c67b, 0307c67e: Rocks added to cover a large gap beneath a small mountain. (Bug #13249)
- 0307c67f: Rock added to cover gap behind large cliff piece. (Bug #13248)
- 02017b67: House z-fighting with the deck in front. (Bug #13254)
- 02028ecd: Floating tree also clipping a mountain. (Bug #13250)
- Rotated chest facing wrong direction (02035354) (Bug #13288)
- Repositioned cliff to hide gap(020274ED) (Bug #13284)
- Covered gap in mountain with rockpile (0307C681) (Bug #13283)
- Raised snow drift to fix minor clipping (020278F7)
- Lowered glacier to hide gap (02028F64) (Bug #13281)
- Repositioned floating snow drift (02028FAA) (Bug #13280)
- Raised pot (0203C1BC) clipping with snow (Bug #13273)
- Raised archway (020261D4) as it was blocking path of troll (Bug #13259)
- Repositioned paper pile (0203BBC6) clipping with acid pool (Bug #13256)
- Replaced bedroll static (02028116) with working bedroll (Bug #13253)
- Moved z-fighting hay (02038F5B, 02038F59, 02038F62)
- The Blackguard Armor items that are in Glover Mallory's basement are flagged to respawn even though they should not as it's a unique set of armor. (Bug #13442)
- The Horksbane mace was flagged to respawn even though it's a unique item. (Bug #13442)
- 02036f27, 02036f28: Two skulls in a display case in Severin Manor cannot be picked up making them impossible to remove to use the case for something else.
Text Fixes
- DLC2RRFavor06GeldisBranchTopic01: "it's her right" -> "it's her choice" (text didn't match audio) (Bug #13266)
v1.0.4 - (2013-06-22)
UDBP Fixes
- The 1st person cultist robes that were lacking textures have been corrected.
Game Mechanics Fixes
- The magic effect used when Seekers are killed in Apocrypha (DLC2AbFXHMDaedra) was missing a script property which caused the death effect to fail.
- The magic effect used by the new dragon priests (DLC2AbAcolyteDragonPriestScriptAttach) had an extra ash pile generation script attached. (Bug #12606) [NR]
- Sitting animations are slightly broken due to some idle animation node links that Dragonborn messes up. Two dangling vanilla nodes have now been placed under their proper sections, which fixes the problem. (Bug #12669)
Audio Fixes
- An audio mismatch between Wulf Wild-Blood's spoken line and his subtitle during Filial Bonds has been corrected. (Audio file: Sound\Voice\Dragonborn.esm\MaleNord\DLC2WB01_DLC2WB01SharedInf_0003A3DA_1.fuz) (Bug #11957)
- Sound marker AmbHarbor01 is referencing the wrong sound descriptiot. It should be pointing to AMBHarbor01LPSD instead of AMBBannerRockCairnLP. (Bug #13010)
Actor Fixes
- DLC2EncBandit04MagicDarkElf02F was marked as male when it should be female. (Bug #12677)
- Sogrlaf and Lygrleid did not have matching appearances between the two versions for Solstheim and Windhelm. (Bug #12628)
- DLC2EncBandit01TemplateMagic and DLCEncBandit01TemplateMissile both had an incorrect morality setting (no crime instead of any crime) which has now been corrected. (Bug #12626)
- The dragon priest race added for the DLC was not added to the disintegration immunity list the way the ones from the vanilla game are. This omission resulted in their deaths generating duplicate ash piles. (Bug #12606)
Item Fixes
- The following Dragonborn weapons have incorrect critical damage settings. Critical damage should be half of the weapons base damage, rounded down for odd numbers:
- DLC2BloodskalBlade: 8 -> 10
- DLC2RR01FalxWarhammer: 0 -> 12
- DLC2MKMiraakSword1: 5 -> 6
- DLC2MKMiraakSword2: 5 -> 7
- DLC2MKMiraakSword3: 5 -> 8
- DLC2NordicSword: 6 -> 5
- DLC2NordicMace: 7 -> 6
- DLC2NordicBow: 7 -> 6
- DLC2NordicBattleaxe: 11 -> 10
- DLC2StalhrimWarAxe: 8 -> 7
- DLC2StalhrimSword: 7 -> 6
- DLC2StalhrimBow: 9 -> 8
(Bug #12922)
- The Nordic Dagger and Stalhrim Dagger both had incorrect draw and sheathe sounds selected. (Bug #12863)
- DLC2LItemBook3Combined contains "Songs of Skyrim Revised" before the vanilla MQ is done. (Bug #12780)
- Greatswords added by the DLC have incorrect swing speeds. They should be 0.75 rather than 0.70. (Bug #12555)
- The Champion's Cudgel (DLC2RR01FalxWarhammer) is incorrectly marked as glass material. The in-game model is clearly steel. (Bug #12554)
- The Ancient Nordic Pickaxe, Hoarfrost, and Champion's Cudgel had no tempering recipes and could not be improved at grindstones. (Bug #12554)
- East Empire Company strongboxes were intended to respawn but the flag was not checked. (Bug #12856)
- Miraak's boots and gloves were incorrectly flagged as light armor, rather than "none" the way his robes are. (Bug #12672)
NIF Mesh and Texture Fixes
- The menu object representing Black Book rewards had a stray set of ripples which did not belong. (meshes\dlc02\magic\maginvapocryphareward.nif) (Bug #12788)
- The following series of meshes prevented proper decapitation of an NPC who is wearing them:
- meshes\dlc02\armor\bonemold\f\bonemoldhelmet_0.nif
- meshes\dlc02\armor\bonemold\f\bonemoldhelmet_1.nif
- meshes\dlc02\armor\bonemold\m\helmet_0.nif
- meshes\dlc02\armor\bonemold\m\helmet_1.nif
- meshes\dlc02\armor\chitinheavy\f\helmet_1.nif
- meshes\dlc02\armor\chitinheavy\f\helmet_0.nif
- meshes\dlc02\armor\chitinheavy\m\helmet_0.nif
- meshes\dlc02\armor\chitinheavy\m\helmet_1.nif
- meshes\dlc02\armor\chitinlight\f\helmet_1.nif
- meshes\dlc02\armor\chitinlight\f\helmet_0.nif
- meshes\dlc02\armor\chitinlight\m\helmet_0.nif
- meshes\dlc02\armor\chitinlight\m\helmet_1.nif
- meshes\dlc02\clothes\cultist\f\cultistmask_1.nif
- meshes\dlc02\clothes\cultist\f\cultistmask_0.nif
- meshes\dlc02\clothes\cultist\m\cultistmask_1.nif
- meshes\dlc02\clothes\cultist\m\cultistmask_0.nif
(Bug #11940)
Quest Fixes
- Fanari and Deor are both required for A New Source of Stalhrim (DLC2SV02) but they were not properly protected from being killed by the player prior to the quest starting. If dead, and the quest has not started yet, they will both be resurrected. (Bug #12855)
- The random encounter quest to retrieve a Black Book (DLC2WE06) could send you to find a book you already have. (Bug #12738/#12356)
- If Geldis sends you to talk to the hunters at Frostmoon Crag, the quest objective is not cleared when the hunters at the entrance tell you to go away. (Bug #12049)
Script Fixes
- DLC2PillarPlayerScript had no sanity checking for None locations and was generating mountains of Papyrus spam.
- DLC2defaultSlottedItemActivatorScript had no sanity checking for objects that have no linked ref, which was causing log spam.
- DLC2LvlSeekerMirrorScript lacked sanity checking when killing off a Seeker's generated mirror NPCs. Not all of a Seeker's mirrors get generated in combat.
- More noisy scripts have had their debug traces commented out.
- DLC2dunBookLevel4BendControl will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
- DLC2dunSeekerInvisScript will become stuck in its while loop due to insufficient safeguards against the object being unloaded from memory. [NR]
Placement/Layout/Ownership and other World Object Fixes
- There was not sufficient bed space in Morvayn Manor for the Arano couple to be able to sleep in their assigned upstairs area. Their bed has been upgraded to a double, and the navmesh adjusted to fit the new sleeping arrangements. (Bug #12629)
Text Fixes
- Mazte was misspelled as "Matze". (Bug #12674)
- The following series of typos in books and notes has been fixed:
- DLC2RR02EvidenceNote: recieve -> receive
- DLC2RRLetterMorvayn02: weakening -> weaken
- DLC2Book3ValuableTheAnticipations: worshiped -> worshipped, small -> small tribe
- DLC2Book2CommonTheAxeMan: as -> at
- DLC2Book2CommonBonePartII: chose -> choose, though -> thought
- DLC2dunKolbjornRalisJournal01: Azhidal -> Ahzidal
- DLC2RRF07Book: sign -> a sign
- DLC2Book2CommonTheReclamations: heirarchy -> hierarchy, comprise -> compromise
- DLC2Book2CommonRedYear02: happened Vivec City -> happened to Vivec City
- DLC2Book2CommonTrueNoblesCode: dissention -> dissension, out -> our
- DLC2Book3ValuableVarietiesofFaithintheEmpire: Knhaten Flu -> Knahaten Flu
- DLC2TTR3bWindAndSand: a such -> such
(Bug #11977)
- All Stalhrim armors will now distinguish between light and heavy in their inventory text. (Bug #12890)
v1.0.3 - (2013-03-27)
UDBP Fixes
- The two Thalmor soldiers fixed in 1.0.2 lost their name data which made it impossible to loot the bodies once killed. (Bug #12507)
Game Mechanics Fixes
- Several summoning spells added by the DLC sometimes failed to cast because the spells were not flagged to ignore absorption and reflection. (Bug #12253)
- The Seeker of Shadows reward from one of the black books was only giving a 9% reduction in buy prices instead of the advertised 10%.
- Werebears were not affected by the silver weapons perk despite lore evidence suggesting they should be. (Bug #12493)
- The cultists will no longer attempt to ambush the player while they are in werewolf form. (Bug #11964)
Quest Fixes
- TeldrynSero can be inducted into the Blades but then can no longer be taken as a follower. (Bug #12462)
Audio files generated: DialogueFo_DialogueFollowe_000036C9_1.fuz, DialogueFo_DialogueFollowe_00006598_1.fuz, DialogueFollower__000036CA_1.fuz, DialogueFollower__000036CB_1.fuz, DialogueFollower__000036CC_1.fuz, DialogueFollower__000036CD_1.fuz, DialogueFollower__00006597_1.fuz"
- After Old Friends (DLC2TT2), Neloth will tell the player that Tel Mithryn will keep a bed and chest for them there but these rewards never show up. (Bug #11931)
- The cultists' bodies will no longer persist after you arrive in Raven Rock and have found out about Miraak. (Bug #11926)
- Deathbrand (DLC2dunHaknirTreasureQST) gets fouled and cannot be properly completed if you break into Gyldenhul Barrow by picking the lock and have the Wax Key perk. The front door to the barrow is now marked as key required, which will prevent this from happening. If you have already proceeded to killing Haknir Deathbrand, this quest can no longer be completed. A retroactive fix is NOT POSSIBLE due to the quest being flagged as "run once" which is a setting that bakes into the save game. (Bug #11965) [NR]
NIF Mesh and Texture Fixes
- Horker's whiskers had an improperly merged portion of the mesh which caused the whiskers to use horker flipper textures instead of the proper transparent whiskers. (dlc02\plants\dlc2horker01.nif) (Bug #12033)
- NPCs could not properly wield the Ancient Nordic Pickaxe due to bad mesh flags causing it to behave as a static. (DLC02\Clutter\DLC02PickaxeNordic.nif) (Bug #12500)
Item Fixes
- The Bound Dagger objects added for the new Bound Dagger spell were using 1st person sword animations and were not counted as silent like other daggers. (Bug #12271)
- The Morag Tong curaiss and gantlets do not have the male and female 1st person texture set data added. (Bug #12498)
Script Fixes
- More noisy scripts have had their debug messages turned off.
Placement/Layout/Ownership and other World Object Fixes
- The door to Nchardak never flags its initialized state, and combined with being set to respawn, leads to the dungeon being locked permanently after it resets. (Bug #12088) [NR]
Text Fixes
- DLC2TGFormula: 2 inatances. "stahlrim" -> "stalhrim"
- DLC2Book2CommonRavenRock01: "Forword" -> "Foreward", "miner's" -> "miners"
- DLC2Book2CommonRavenRock02: "Forword" -> "Foreward"
- DLC2Book2CommonRavenRock03: "Forword" -> "Foreward", "furthur -> further", "Councillor -> Councilor"
v1.0.2 - (2013-03-18)
UDBP Fixes
- The changes to DA04 turned out to not be necessary for the UDBP to copy. Plus they were blocking out a property edit needed by Dawnguard and the UDGP. (Bug #12224)
Game Mechanics Fixes
- The Horksbane perk, found on the Horksbane mace, was not functioning due to the weapon setting being blank. (Bug #12030)
Audio Fixes
- A line of generic dialogue used by several followers in the vanilla game (MaleYoungEager voice type) has been restored from the vanilla game after Dragonborn overwrote it with dialogue for Talvas.
Actor Fixes
- Talvas was not charging for his training sessions the way he should, like all other trainers. This has been corrected, and he will also no longer be subject to the free training exploit that was fixed for trainers in the USKP. (Bug #12142)
- Onmund could not be dismissed as a follower due to his INFO record script not being properly recomiled after it was fixed. (Bug #12073)
- Tilisu Severin does not have the dead body cleanup script attached. (Bug #12035) [NR]
- DLC2SV02LvlThalmorMelee1HAggro1024 and DLC2SV02LvlThalmorMissileAggro1024 were respawning due to inheriting respawn flags from their nested templates. If they have respawned already, you will need to kill them again. (Bug #12051)
- Varona Nelas has been added to the no body cleanup faction for the two quests she's involved in so that the script will not remove her body before it should be. [NR]
- Frea's class was configured to use light armor, but her equipment is clearly heavy armor (Nordic Carved). Her class has been corrected to favor heavy armor, and her perks have been adjusted to match. (Bug #12239)
NIF Mesh and Texture Fixes
- Heartstones make no sound when dropped due to a bad havok material setting. (dlc02\clutter\heartstone.nif) (Bug #12013)
Item Fixes
- Ash piles left behind by ash spawns, as well as seeker remains, never clear out when cells respawn. The script which handles this for portions of the USKP has been applied to these objects so they will clear out and thus not contribute to save bloating. (Bug #12026)
- The Nordic Heavy Cuirass was not functional on the weight slider. Addon DLC2NordicHeavyCuirassAA has been adjusted via TES5Edit to turn on the invisible value that makes this work. This value is not accessible in the CK. (Bug #11917)
- Miraak's Gloves have the wrong keywords - they should be flagged as ArmorClothing and ClothingHands instead of as light armor. This matches them to the other two pieces in the set. (Bug #12214)
Audio Fixes
- Onmund's dismissal dialogue file has been recorded over by Talvas' dismissal dialogue. The original vanilla Skyrim file has been added to the BSA in order to return his dialogue response to normal. (Bug #12072)
Script Fixes
- Several more scripts with unnecessary debug traces have been silenced.
- DLC2BurtSpigganFXScript throws errors during the OnGetup event if the reference 3D is not loaded.
- DLC2PillarMonsterScript did not check for NONE objects and was throwing errors in the logs.
- Missing property errors on base Actor records using DLC2LvlSeekerMirrorScript have been corrected. Very likely not retroactive if you've encountered any Seekers.
Placement/Layout/Ownership and other World Object Fixes
- Caerellius House (DLC2RRCresciusHouse) plays Apocrypha music instead of Solstheim music. (Bug #12062)
- 0202782A, 0202782C, 0202782E: 3 Sailors at the Water Stone who are not attached to the XMarker that should disable them to "sail home to Windhelm". (Bug #11958)
- The 3 cells for the Bulwark barracks and caves (DLC2RRBulwark, DLC2RRBulwark02, DLC2RRBulwarkCave) were set to the wrong weather region and would cause Raven Rocks's outdoor weather to shift to the wrong type. (Bug #11998)
- 020337BC, 020337BE: Lurkers with their shrine triggers not set properly.
- 0203250C: Scrye that was not linked to its door.
Text Fixes
- DLC2TelMithrynMorrowindTopic - Capitalization error: "argonian invasion" -> "Argonian invasion" (Bug #12045)
- DLC2DRRMorvaynTLCouncilorBranchTopic01 - Subtitle error: "The Telvanni live over there" -> "The Telvanni live out there" (Bug #12009)
- DLC2MH01PostQuestBujoldBad - Subtitle error: "Are you being serious?" -> "Are you serious?" (Bug #11956)
- DLC2TTR5HeartStoneTopic - Subtitle error: "... long voyages dangerous are risks ..." -> "... long voyages are dangerous and risks ..."
- Several enchantment and effect descriptions have been corrected to more accurately reflect what they do. (Bug #12048)
v1.0.1 - (2013-02-16)
Game Mechanics Fixes
- Leveled NPC list DLC2LCharDragonAnyMQ06 contained a dummy NPC at level 27 that has now been removed. (Bug #11941)
- Using the Dragon Aspect shout leaves behind the fake armor used to generate the shader effect after the shout wears off. Note that this can only fix the player. Any NPC which may have used this shout and has stray armor in their inventory cannot be corrected. (Bug #11943)
- The USKP fix for VoiceFrostBreathEffect3 being in an inappropriate magic school has been merged with Dragonborn's change to this effect. (Bug #439)
- AI Pack DLC2TTF1TalvasRead did not have it's owner quest flag set, resulting in a failure to advance From the Ashes (DLC2TTF1) to stage 10.
Quest Fixes
- Several dialogue responses that are race specific lacked checks for the vampire versions of those races.
Merged the USKP fixed to Discerning the Transmundane (DA04) which fixed collecting Elven vampire blood with the changes that Dragonborn made for Hermaeus Mora in DA04QuestScript. [UDBP 1.0.2]
- The bed in Severin Manor is never assigned to as owned by the PlayerBedOwnership faction which will deny both the Well Rested and Lovers Comfort bonuses when used. (Bug #11968)
- Repaired the audio file that were wiped by Bethesda's overwrite of Onmund's dismissal dialogue with the line for Talvas.
Script Fixes
- Missing property errors have been corrected for the DLC2VahlokPlate01Ref through DLC2VahlokPlate09Ref activator objects.
- Missing property errors have been corrected for DLC2HirelingQuestScript attached to DLC2HirelingQuest.
- Missing property errors have been corrected for the dlc2DBAncientDragonborn base NPC record.
- Missing property errors have been corrected for the player alias on quest DLC2Init.
- Missing property errors have been corrected for Alias_LevitationTarget attached to quest DLC2DialogueTelMithryn.
- DLC2WaterScript was extending the wrong class type. It is used on an alias in quest DLC2TTF2 and was incorrectly extending ObjectReference. [NR]
- Dragonborn's changes to DragonActorScript.psc have now been properly merged with the fixes done in the USKP. Dragon soul absorbtion is now working 100% correctly.
- Several scripts that are sending debug messages to the Papyrus log have been silenced.
- The boat ride to Solstheim will not move the player if they are overencumbered. This has now been fixed like the carriages were for the USKP. (Bug #11937)
Actor Fixes
- Varona Nelas did not have a dead body cleanup script attached. [NR]
- Vahlok the Jailor (DLC2SV01DragonPriestBoss) is mistakenly marked as respawnable, which is inconsistent with all the other unique dragon priests.
Item Fixes
- Several books and notes that were flagged with the wrong book type have been corrected.
NIF Mesh and Texture Fixes
- Cultist robes have no size variance for the weight slider. Meshes fixed to correct this: dlc02\clothes\cultist\m\1stpersoncultisttorso_0.nif, dlc02\clothes\cultist\m\1stpersoncultisttorso_1.nif, dlc02\clothes\cultist\m\cultisttorso_0.nif, dlc02\clothes\cultist\m\cultisttorso_1.nif, dlc02\clothes\cultist\f\cultisttorso_0.nif, dlc02\clothes\cultist\f\cultisttorso_1.nif. (Bug #11983)
- The blacksmith forge in Raven Rock lacked the heat blur effect (dlc02\architecture\ravenrock\dlc2blacksmithforge01rr.nif).
- The Nordic mace is missing a scabbard. (dlc02\weapons\nordic\nordicmace.nif) (Bug #12016)
- Oysters were prone to movement when harvested due to bad settings on their mesh. (dlc02\plants\oyster01.nif) (Bug #12003)
Placement/Layout/Ownership and other World Object Fixes
- Severin Manor was incorrectly assigned the Apocrypha music rather than the default Solstheim music like other houses. (Bug #11986)
- Morvayn Manor was incorrectly assigned the Apocrypha music rather than the default Solstheim music like other houses. (Bug #11969)
- Raven Rock Temple was incorrectly assigned the Apocrypha music rather than the default Solstheim music. (Bug #11986)
- 02036B16: Floating snow mound. (Bug #11955)
- 0202412C: Bed with marker embedded in a wall. Replaced with correct bed type. (Bug #11954)
- Three Riekling spawners in Thirsk Meadhall were not linked to the enable parent that turns the Riekling clutter off when retaking the hall for the Nords. (Bug #11963)
v1.0.0 - (2013-02-05)
Game Mechanics Fixes
- Dragonborn.esm wiped out the body part changes in Update.esm that shipped with official patch 1.8 that made dragon riding possible. These have been restored. (Bug #11916)
- Copied 3 cell entries that Dragonborn added location data for on the pathway to High Hrothgar that were overwritten by the USKP.
Quest Fixes
- The USKP made some corrections to the battle taunts which Dragonborn has changed. These changes have been merged.
- The USKP made corrections to two of the trainer topics that were missing properties in their scripts. Dragonborn added a new trainer to these records. The changes have been merged.
- The USKP added missing Throat of the World checks to WICastMagic04. Dragonborn added an exemption for Solstheim. These changes have been merged.
- Due to a botched INFO form assignment, Dragonborn makes it impossible to dismiss Onmund as a follower.
Script Fixes
- Unknown changes have been made to DragonActorScript.psc. The USKP removed debug statements from this, which is causing the result to be overridden. Until CK scripts for Dragonborn are released, the compiled copy from Dragonborn will be supplied with the UDBP. (Bug #11915)
- Unknown changes have been made to DA04QuestScript.psc. The USKP and UDGP both alter this script to fix being unable to complete the harvesting objectives for Elven vampires. Until it can be determined otherwise, the changes in DB will be considered a higher priority and its compiled version of this script has been included.